TETurkhan said:
- Pentium 4-1.6 Ghz
- 1 Gig DDR Ram
- 64 MB Video Card
If you have a system that is compatible or has specs somewhat close to these then the mod and map should be playable without long wait times between turns.
Dease said:Will the city spots be placed historically (most important cities, most populous etc.) or strategically (near resources, bridging water tiles etc.)?
azazel93 said:Also, im running an AMD athalon 2200+ 2.4 Ghz 640 Mb DDR RAM on a 32 Mb video card, I shouldnt have too much lag between turns, should I TE?
Doctala said:I think you'll find that in most cases strategic locations for cities will historically have had cities in them... if they dont, then the map has been misdesigned to create a strategic site where there wasn't one in real life, as you can be damn sure that anywhere there is a strategic spot for a city, there has certainly been one at some point in time, and probably still is one...
TETurkhan said:Actually no, the map has hardly any rules, except for city limitations. I am utilizing LM terrain as well as making alterations to terrainbuildings and goodyhuts to give the map graphic rich look. Other than this hold up and a few other minor items the map is done.