TETurkhan said:
- Pentium 4-1.6 Ghz
- 1 Gig DDR Ram
- 64 MB Video Card
If you have a system that is compatible or has specs somewhat close to these then the mod and map should be playable without long wait times between turns.![]()


At the same time, even if you are doing extremely with a huge empire you will feel history pushing back at you. Corruption on an epic scale, barbarian invasions, lousy technology and stagnate economy etc whatever history has shown to have happened you will experience. How well you do is dependant on strategy, because in the Test of Time mod you will be Tested through out Time

Dease said:Will the city spots be placed historically (most important cities, most populous etc.) or strategically (near resources, bridging water tiles etc.)?
azazel93 said:Also, im running an AMD athalon 2200+ 2.4 Ghz 640 Mb DDR RAM on a 32 Mb video card, I shouldnt have too much lag between turns, should I TE?

Doctala said:I think you'll find that in most cases strategic locations for cities will historically have had cities in them... if they dont, then the map has been misdesigned to create a strategic site where there wasn't one in real life, as you can be damn sure that anywhere there is a strategic spot for a city, there has certainly been one at some point in time, and probably still is one...
TETurkhan said:Actually no, the map has hardly any rules, except for city limitations. I am utilizing LM terrain as well as making alterations to terrainbuildings and goodyhuts to give the map graphic rich look. Other than this hold up and a few other minor items the map is done.
