TETurkhan Test of Time (Map & Mod)

well, right now TET is working on lost worlds, which I think is due this sunday or the next, as for test of time, we still havent hammered out what civs will be included with each time. We still need to hammer out the techs. And TET wants add all kinds of bonus things (cant say what, sorry ^ ^;;) but let me tell you the update is a totally different game.
 
Civs with each time? Could this mean what I think it may? Any chance on clarifying what exactly it does mean?

btw, for civs, just make sure you take a good look at (my favourite) Mesoamerica ;)
 
It means that TE has to decide which civ are going to appear in each era, you wouldn't want the romans to appearing in the modern era instead of the italians.
 
Now that's a good idea. (Just as long as you can play, for example, the romans into the modern era). Should make for easier civ-picking, anyway.
And on top of that there's going to be bonus things? I can't wait!
 
there will be
1. "ancient times" about 10,000 to 500 ad
2. "classical era" about 500ad to 0bc
3. "roman era" 0bc to fall of rome

4."Dark ages"
5."Age of Exploration"

6."WW1"
7. "Nepoleon and Rise of America"
7."WW2"

8."Cold War"
9."Modern"

of course the names arent final, but thats giving you a sense of whats coming. so we are working hard +_+
i hope I dont get in trouble for saying so much haha
 
There's a few things 'odd' about your eras there ;)

- you listed #7 twice :crazyeye:
- you have Napoleon coming after WWI
- there is absolutely no 'high middle ages :eek:'

Of course, not to criticize your work, as you are the master modmakers, but, in my opinion, your eras seem quite euro-centric, and some of them are worth combining. But again, just my opion.

Just something I'd like to throw out there (I know you can come up with ideas and concepts perfectly fine on your own), but to make the eras more accurate and more neutral, instead of basing them on historical dates and such you could base them on levels of development. For example, The classical age in Mesoamerica was about 300 - 800 AD, much later than the european classical era. But this period in Mesoamerica was named because their level of development was similar to that of the classical old world.
 
ShiroKobbure, may I sugest: "Rise of Islam" "Crusades" and "Mongol Conquest."
 
numbers dont mean anything, and the order doesnt mean anything ^ ^;;
rise of islam is in 750 or so right? we have that in dark ages. crusades can be part of that too. as for the mongols we have have to add that.(me and TET were talking about who would win in an all out war of japan vs mongols) as for the meso america classical period that fits into the roman empire time. its the same map for all these eras the only difference is the civs and the cities. As I said the names arent important, they just give you a sense of what the times are, as for a high middle age, do you mean renaissance? thats near age of exploration. We may have to add like an americans colonial one. But we tried to get the biggest times in world history, and more eras mean more work for us ><. But of course in the end TET is in charge and if he likes your ideas its going to be done haha ^ ^;;
 
I think High Middle Ages means post-crusades Europe. Maybe you could incorperate it into a ~1300 Mongol save.
 
Well, I felt there should be some sort of 'middle middle age' between the dark age and the renaissance. Feudal age, perhaps. Very important age ;)

Unfortunately, in saying what I did above, I forgot entirely that this was on a world map (why did I forget that :confused: ). That changes a few things. You do have to go by dates, as, for example, in 700 AD, in Europe it will be the dark ages and in mesoamerica it will be the equivelant of the european classical age. And will probably be different elsewhere as well. So when saying 'medieval age' that would be referring to the european medieval age, and whatever civilizations existed around the world at the same time, whether they be medieval or not.

So, I see two obvious approaches to organizing ages:

1) Base them on level of development (Ancient age - Classical Age - etc. Where even though different civilizations in different parts of the world may have reached these levels of development or ages at different times in history, It will all be in the same place on the tech tree)
2) Base them on dates ( Pick key date ranges in history, going back to my previous example, a ~300 AD to ~800 AD age. For someone playing the French, they would find that age full of dark age european techs, and someone playing the Mayans would find that age full of classical age Mesoamerican techs.

However, the first approach may work better for the game.

Anyway, I hope you don't mind me spouting off ideas. I know it's your mod, not mine. I'm just interested in the progress.
 
those names apply to european times, mostly westerners are here so I thought it would be better ^ ^;;
dark ages is a snap shot of 750 in america the teothuacan, maya, and tiwanakan (we dont have any north american so if you know what we should put there at that time please post it)
and of course in 1492 the east meets west, so the american empires of aztec maya and inca will meet europe, red you seem to know alot about american history what should the name of the incas be? inca means king right? that would be like calling rome ceasers or something.

and every culture group and some civs will have their own techs. The americans shouldnt have the wheel right? because they never used the wheel. just like japan wouldnt learn monotheism. However they can trade unique techs. Its long to explian but you get some idea right?

and if you have any comments or sugestions or requests post them here, I read all this and Im pretty sure TET does (this board is his child ^ ^) dont be afriad
 
Yes, I understand what you're saying. (Although I don't know how you are going to go about it, but then again, I'm no modmaker.)

The Incans called themselves Tahuantinsuya, which means land of the four quarters. Although in the editor, for noun and adjective, you should probably still call them Incans and Incan, respectively.

For a major North American native civilization, my first choice would be the Mississippians. And if you are hurting for more civs, possibly even the Pueblo. Two other important civilizations later on, around the time of the age of exploration, would be the Iroquois and the Cherokee.
 
North American civs- Mississippians and Pueblo would be ancient. So you could use them. Although technically, the Mississippian civilization came after even more ancient ones in the same area, such as the Adena and Hopewell. And really, the Mississipians and Pueblo, when you look at the timescale, existed at the time of medieval europe.
So, just for an example, you could have: Ancient era - Adena, Classical / Roman eras: Hopewell, Dark age/Medieval eras - Mississippians and Pueblo, age of exploration - Iroquois and Cherokee. Another good native american civs could include the Sioux (also known as Lakota) for 1700s-1800s.
I could also name off some Mesoamerican civs in this fashion if you like.

Inca / Tawantisuyu (I spelled it correctly this time) - It depends. The pro of using Inca is that it is a well known (and easier to say) name. Or, you could take the approach of naming every civ by what they called themselves. So Inca would be Tawantisuyu, Aztecs would be Mexica, etc. But then civs would be less recognisable.
So it's really up to you.
 
I don't know much about the Navaho, so check out the civilopedia entry on CivArmy's Navaho civ here.

I think the brave would go to eastern woodland civs, so definately Cherokee and Iroquois, perhaps some other.

As for wonders, I'll try and come up with a list of possible ones, for Mesoamerica anyway. I don't know as much about ancient north or south america.
 
Lost World is a Priority for me right now and it is the closest to completion out of the scenarios. I highly doubt though that Test of Time will take until March (maybe but depends on how in-depth we go in certain areas). Units are all but done, map is done just a matter of finalizing Civs for the start positions and city ownership.
 
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