RasputinXXX
Chieftain
- Joined
- Feb 2, 2003
- Messages
- 9
In reply to D. Minky's comments:
It seems that you want Teturkhan's mod to be the DyP mod.
It's not meant to be the DyP mod with tons of extra buildings and wonders and resources and units.
The point of Teturkhan's 2.0 version will be to have different civilizations prosper at the appropriate time in history with careful inclusion (and exclusion) of key military units with certain advances.
Despite this, the one thing I do agree with is more varied forms of government.
--Rasputin
It seems that you want Teturkhan's mod to be the DyP mod.
It's not meant to be the DyP mod with tons of extra buildings and wonders and resources and units.
The point of Teturkhan's 2.0 version will be to have different civilizations prosper at the appropriate time in history with careful inclusion (and exclusion) of key military units with certain advances.
Despite this, the one thing I do agree with is more varied forms of government.
--Rasputin
Well they are attacking me.(a little to much so I brought in some help)
) So far, no great wonders have been built right off the bat by the AI, which is good.
