Text and translations

Good stuff Alsark. One other thing, the Sacred Band needs different pedia discription. Its entry refers to the Sacred band of Thebes. But Phungus meant for it to be the Sacred Band of Carthage.

Will do!

So remaining tasks (Highest priority | High Priority | Medium Priority):

El Cid, Xerxes | Fixing the Sid's Tips for Techs | Reagen, Sacred Band, Minor Typos

Am I missing anything there?

For the Sid's Tips one it seems a bit difficult since I cannot easily find them consolidated in one location, and don't know which ones need to be rewritten (the writing one for sure - it doesn't show up at all). I'll have to make note of each one as I play. I remember a couple saying they enabled the Space Elevator when they didn't, for example, so I'd have to edit things like that a bit (and since people see those more than historical Civilopedia entries, I'll probably try doing those before profile rewrites).
 
Actually I figured the Sacred Band would be a short one, so here that is:

Alsark said:
The Sacred Band of Carthage was an infantry unit of Carthaginian citizens during the fourth century BC. This made the Sacred Band unique, because citizens primarily only served as officers or cavalry, whereas the backbone of the Carthaginian armies were mercenaries, from allied communities, or from subject levies. In fact, it was the only military unit of Carthage where mercenaries were forbidden to join.

From a young age the members of the Sacred Band were trained to be phalanx spearmen. Being from wealthy families, they were able to afford the highest quality of weapons and armor. They relied more on maneuverability and mobility rather than brute strength, allowing them to be agile and sophisticated fighters on the field of battle. The Sacred Band consisted of around 2000 to 3000 men, each one with exceptional training and equipment. Their skill and experience made up for their small numbers, causing historians such as Polybius to describe them as "The shining emblem of Carthage on the battlefield even when there is a host of a hundred thousand men". These men, dressed in white (associated by Carthaginians as the color of death), were the only military force allowed within the city itself. In addition to acting as a military force, however, they were often used as guards for important figures such as members of the government and Hannibal Barca.

The Sacred Band fought at the Battle of Crimissus as part of the Sicilian Wars in 340 BC. According to accounts, the Sacred Band fought exceptionally and bravely during this battle, and to the last man. Despite this, Carthage lost this battle to Syracuse. Although the Sacred Band was reformed by Hannibal prior to the Second Punic War, they would later be crushed, along with the Carthaginian Republic itself, at the end of the Third Punic War in 310 BC.

(( I'll insert these myself, obviously, just wanted to post a preview. ))

The Wikipedia article just made them sound... really unimpressive (not that it was trying to, it just didn't say much), so I supplemented it with some information from a couple of other websites.
 
Cool, Cool. Personally I don't care about Sid's Tips, never use them, but feel free if you want to do them.
 
Cool, Cool. Personally I don't care about Sid's Tips, never use them, but feel free if you want to do them.

Yeah, same here. I don't care about them (given I know what all of the techs do anyway), but I figure they should be formated to coincide with the changes made to the technologies anyway. The writing one does stand out to me just because it's in all caps, but otherwise I doubt people would notice errors anyway (unless they actually do rely on Sid's tips... but somebody that inexperienced probably wouldn't be messing around with mods anyway).
 
I think Sid's tips should be modified, I've seen people using them even with mods simply because they don't know how to get rid of them, and in the other hand it would match the expansion pack nature of this mod.

Yeah. I have them on, simply because they don't bother me, so I haven't taken the time to disable them. So while I don't read them, sometimes as I put my cursor over the tech I'll notice something like "Space Elevator" standing out (since it's in a different color) and think, "Well that's not right..." So yeah, I'll definitely be modifying those accordingly.
 
(...but somebody that inexperienced probably wouldn't be messing around with mods anyway)
And probably because he's afraid that mods are inaccessible. Mind you, there are probably a lot of people out there who enjoy the idea of mods and are pretty casual players - that's why the recent push for installers is so good, it allows them to play easily.

And while it's purely anecdotally... I can say I'm the only Civ player I know in person who posts here and mods. But two of my best friends love playing Civ (because I hooked them on it! :mischief: ) - but they don't care a lot for most mods, because they encounter bugs, contradictory stuff - because it feels less "polished", which seems to be a big thing, because it breaks the atmosphere - the only mod they really like is FfH2, because that plays pretty, has tons of flavour and atmosphere and so forth.

Cheers, LT.
 
Yeah, I'm really trying to get LoR to have that polished feel, I would think for the most part it has succeded. Do you know of any specific issues your friends have encountered with this mod? My main two beefs with it are reported issues with Multiplayer, and lack of transparency with Revolution effects, though in the latest builds the latter is pretty good, you do end up getting most of the Revolution effects from the Che advisor, I just wish glider and jdog would clone these displays into the RevIdx bars in the cities themselves. Unfortunately both of these are beyond my skill level to fix/implement, and so I am waiting on glider/jdog to adress them, which is why when people report these issues I try to get them to post in the main Revolutions thread, as making glider and jdog aware of these issues and having them know that users would apreciate them is the only way to get them implemented.
 
Yeah, I'm really trying to get LoR to have that polished feel, I would think for the most part it has succeded.
Oh, I think you have - I like it and I'm following your progress for a reason - personally, I'm mainly a holdout for the first full release
Do you know of any specific issues your friends have encountered with this mod?
Yeah, there are two big issues - but they're rather hard to fix: 1) It's not German - that's sadly the really hard bit (mind you, their they compare it to two things: The Take2-allowed, improved German Community Translation and the fact that FfH2 has a dedicated translation team over there on Civforum.de); 2) The Revolutions component intimidates them a bit, especially since they're more casual players. The Che screen doesn't look very too nice, it looks a bit like a statistics sheet.

Cheers, LT.
 
4 minor adjustments that are needed in the civlopedia:

1) Since Enlightened has been nerfed, The last sentence about quick hydro plants and industrial parks needs to be removed.
2) In the 101st's background description the phrase ' the "Screaming Eagle" ' is flanked by two rectangles, like there was supposed to be a color revert there.
3) The strategy for Leonardo's Workshop doesnot mention the free engineer, the extra artist you can assign, or the extra likely hood to pop a great engineer, like all the other wonders descriptions do.
4) VietCong strategy should mention that even though it replaces Motorized Infantry, it is classified as a Recon unit
 
4 minor adjustments that are needed in the civlopedia:

1) Since Enlightened has been nerfed, The last sentence about quick hydro plants and industrial parks needs to be removed.
2) In the 101st's background description the phrase ' the "Screaming Eagle" ' is flanked by two rectangles, like there was supposed to be a color revert there.
3) The strategy for Leonardo's Workshop doesnot mention the free engineer, the extra artist you can assign, or the extra likely hood to pop a great engineer, like all the other wonders descriptions do.
4) VietCong strategy should mention that even though it replaces Motorized Infantry, it is classified as a Recon unit

Yeah, I actually just noticed the VietCong thing earlier today and got that fixed on my end - I was planning on sending that in coupled with some other changes (like the addition of the two new leaders). Actually there was a LOT of things I wanted to change about the VietCong description (such as it not needing oil, it not being able to upgrade, and it having one less strength and fewer hammers).

I wasn't aware of those other three, though. Thanks!
 
Bumping because it would still be really nice to have some more translations so the game can be played in languages other then english without seeing english popping up for some units and such.
 
Bumping because it would still be really nice to have some more translations so the game can be played in languages other then english without seeing english popping up for some units and such.

hm, I have not seen a German translation for it so far. I could start on it, but it looks like a lot of information for all the tool tips of the various addons as well as new tech, units and civs descriptions. so, it would likely take a little while.

any indication which things have priority?
 
I have made a number of translations to german for RevDCM which (hopefully) will be included in the next version (here). The current translation (probably made by a translation machine) was not even understandable for a native speaker :crazyeye: .

As it seems to take a while until we see the next RevDCM you could as well include this in one of the next LoR versions...
 
I have made a number of translations to german for RevDCM which (hopefully) will be included in the next version (here). The current translation (probably made by a translation machine) was not even understandable for a native speaker :crazyeye: .

As it seems to take a while until we see the next RevDCM you could as well include this in one of the next LoR versions...

hm, good. some work already done.

btw. related issue: have you had a chance to listen to the austrian unit voices? is it just me or do they just not sound austrian. imo it's more like what turkish immigrants in austria and germany speak. no offense, but that would be like taking something like 'whassup brotha?' as an american sample. true for a minority, but not the entire population.
 
hm, good. some work already done.

no offense, but that would be like taking something like 'whassup brotha?' as an american sample. true for a minority, but not the entire population.

That would actually give me quite a chuckle. The first couple of times. Then it would be pretty annoying.

It would be awesome if Arnold Schwarzenegger did the voices for the Austrian units (in Austrian, of course). Not that that's exactly possible, heh.
 
That would actually give me quite a chuckle. The first couple of times. Then it would be pretty annoying.

It would be awesome if Arnold Schwarzenegger did the voices for the Austrian units (in Austrian, of course). Not that that's exactly possible, heh.

'you're terminated', 'positive'. but, you know, by know arnold sounds a bit strange in every language, since he's been away for so long. it sounds a bit funny. funniest austrian is probably frank stronach (owner of magna int.), he just sounds so much like someone who spent a lot of time overseas and got influenced in accent by it. which is of course exactly what he did.

either way, while funny, neither would be particularly accurate.
 
Merri the new RevDCM update breaks Finish. Here is the Text from it, if you want to try to get it working again. There actually isn't that much changed, I think it's about 10 files or so you'd need to update.
 
I'll take a look into it, trying a new XML editor as well (oXygen). If it works well enough I think I'll buy it too, seems like no free nor open source XML editor has a grid feature. Using a grid makes it far easier to find errors.
 
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