Pre-turn: Change Salamanca from Settler (to build population back up) to Barracks, due in 5. Leave reseach at 70%, getting CoL in 33 whilst breaking even. Moving up to 80% only saves 3 turns and the -$1 per turn will leave us high and dry in 5 turns.
IBT: Bedeville warrior >> warrior.
2110 BC: Since barbarian threat is gone for now, send Bedeville warrior (renamed MP#1) off to police the lovely people of Salamanca. Worker starts road on BG tile Bedeville is working, since he is there anyway and the money will help with the research.
2070 BC: Salamanca grows to 4, set lux to 30%, which leaves us losing $1 pt, but that will be remedied as soon as worker finishes road, so it won't bankrupt us. Move new citizen to forest to get barracks 1 turn earlier and slow down growth a bit until we get our silk roaded.
IBT: Guess who wants to come to dinner?
2030 BC: MP#1 heads back to Bedeville to protect against our visitor.
IBT: Visitor changes course to Salamanca, which barracks >> warrior and I move citizen from forest to irrigated plains.
1990 BC: Bedeville highway is completed, worker moves to silks. MP#1 polices Salamanca. Blue Feather reveals the extent of this lake near Egypt:
IBT: Bedeville warrior >> granary
1950 BC: MP allows reducing lux to 20%, which gives us breaking even research at 70% and one pathetic gold piece left in the treasury. Worker begins silk road (har har). MP#2 moves to road south of Bedeville, ready to cover worker if necessary.
IBT: Barbarian fortifies, guess we scared him. Salamanca warrior >> settler.
1910 BC: Send barb to meet his maker with MP#2. MP#3 stays in Salamanca, allowing us to reduce lux even further to 10%. Push research up to 80%, shaving 3 turns off of CoL (due in 18) and still breaking even.
IBT: Stupid!
Bedeville riots because I am stupid.
1870 BC: MP#1 goes to Bedeville to stop rioting, while MP#2 goes to Salamanca fresh from his victory over the yokel to keep a lid on things there. Blue Feather finds the Babylonians.
They have 5(!) cities and the same 4 techs as our other neighbors. The fact that they are broke and the nearby Egyptian warrior explain the tech parity.
1830 BC: Salamanca grows. Feel free to tell me this is stupid, but I make the new citizen a scientist. This shaves three turns off of CoL (to 13) while allowing us to keep lux at 10% and research at 80% while still breaking even. The alternatives are to either slow down research until the settler finishes or sell Writing, which I'd still prefer to put off until we have CoL. Salamanca is now food neutral.
1790 BC: Nothing exciting. Red Feather spotted this guy:
Summary: We still have a monopoly on Writing, but our treasury is in a dire state. Silk road due in 2, which will help quite a bit. CoL in 12 at status quo. Blue Feather still heading south, Red Feather checking out a mountainous peninsula which is almost certainly a dead end -- could send him south along coast instead.
Our vast empire:
Exploration:
The save