Own said:
lurker's comment: IMO you shouldn't stop infra building for military just to prevent a sneak attack. They're unlikely, and won't hurt too bad. I'd be building granaries and then markets and libs when they come out.
Concur. With Literature just around the corner settlers/workers and libraries are the priorities.
I would also change the mountie at Sallie to a warrior, then a worker, then back to the settler/archer cycle.
I don't see much need for miliitary other than archers and warriors to keep the barbarians quiet until around 0AD.
Now for some maps:
The East
This area is well suited to become a science or tax farm so I crammed them in. With three watered green fields out of Despotism we can have three farmers and three scientists/taxguys, won't need any buildings, ever, except harbors on the east coast. Food budget works out at three from the center and nine from the redneck citizens.
The Near North
This area is our production center in the near towns.
The Middle South - the buffer zone. The towns should be reasonably productive but not powerhouses.
The South - another buffer, also reasonably productive but not powerful
The West - canal cities and fishing towns mostly.
As for priority I would settle towards Greece and to the near north. The only exception is a canal city or some location that will let us get boats in the ocean.
Looks pretty much in order generally. We have cash and a reasonable technology position. Map making is not really a priority until we have a canal city and cab get boats out of the Inland Sea