Executive Summary: Quiet on the homefront while we build up after coal-poaching, but things are heating up elsewhere. (Why don't I ever get to fight?

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Pre-Turn - Set lux to 0 (see above post) and research to 100. Set scientists to taxmen, and we now have Elec in 3 @+11gpt. Change out of Bank builds (see above). Salamanca, Bedeville, Clever Springs->Factory. Smelly->University. EB->Granary. Fiddle with citizens and cops in Caughnawaga in order to short-rush Walls->Settler to get a coal-poacher out next turn for 48g. Move some units out of EB to help with border garrisons.
221 (1060 AD) - Caughnawaga Settler->Market. Lurkersville Barracks->University. Some workers clearing southern jungle finish and move back towards the core to begin railing when the coal comes in.
222 - Napa Settler->Cannon. Check Abe's money situation and decide to renegotiate the iron deal, which we can now bump up to 56gpt. Shaka is the last one without Steam, so let that go for 5gpt+25g+WM. Fiddle with scientists and sliders so that Elec comes in next turn at +196gpt.
223 - Eotin Bay Granary->Harbor. MM sliders and specialists - SciMeth comes in in 5 turns at +63gpt (90% research). Spend some cash on the temple at El-Amarna.
224 - Harriet Bay Cavalry->Factory. VValley Cavalry->Cavalry. El-Amarna Temple->Library. Waystation Barracks->Temple. Greece completes Bach's in Athens, Babs and Persia switch to Universal Suffrage. Join a worker to Bedeville. Found Tonawanda on the small island our cavs were camping on. Poach some coal:
I could have put the Coal Shack on the river, but this location will lower the flip risk in Asyut and I figure this will be a temporary city anyway. Workers begin railing.
225 - Continue the peace treaty with Hammi. The Incense for Dyes deal with Alex comes up for renewal - I figure we really want the dyes for as long as possible, but don't want to be exporting resources when the time comes to declare on him, so I give him Medicine for Dyes+WM+40g. Farm4 Cannon->Cannon. Now that we poached Alex's extra coal, Hammi has none.
226 - Farewell Isabella:
Salamanca Factory->Bank (prebuild for ToE). Bedeville Factory->Palace (prebuild for Hoover). Smelly University->Factory. Cronetown University->Cannon. Babs learn RP. Let Abe have Medicine for 12gpt+20g+WM - weak, but everybody else with any money already knows it.
227 - The lux deal with Shaka comes up for trade - give him Medicine and Incense for Spices and Gems. Babs declare war on the Greeks! That should burn some of both of their forces before we come in to clean up, but we'll have to pay out for Dyes when Hammi takes Sparta. Owego Market->Aqueduct. Farm5 Cannon->Cannon. Persia learns Corp and trades it up for RP. Finish the Temple in Waystation to reduce flip-risk.
228 - Clever Springs Factory->Military Academy. Waystation Temple->Library. SciMeth comes in, set research to RP in 5 turns @ +1gpt (100% research). Switch Salamanca to ToE, due in 20.
229 - Mayhem City Uni->Court. Eotin Bay Harbor->Cavalry. Niagara Falls Cannon->Cannon. Tyendenaga Uni->Factory. Farm2 Cannon->Cannon.
230 (1150 AD) - Scoutsville Cavalry->Court. Napa Cannon->Cannon. Panama Aqueduct->Court.
Comments:
Military: I eased off of military builds to get some factories working since we still have a pretty substantial force of cavalry and cannon around. But cutting through Hammi's infantry isn't going to be easy - we'll want more cavalry and armies from the Military Academy soon enough. It will be interesting to see how Hammi conducts his war against Greece. If Hammi cuts through Greece all the way up to our territory but lets Alex keep cities elsewhere, I would start planning to go right after Hammi rather than take on Greece first.
Workers: The workers in the core are busy improving Salamanca to give us the best possible shot at ToE - if SciMeth gets out before US completes, we're going to need all the shields we can get. After Salamanca is optimized, I would move them on to Bedeville for the Hoover prebuild before continuing the rail network elsewhere. The other workers are doing a pretty good job on the rest of the network so far.
Tech/Commerce: I would suggest finishing RP, setting the sliders to tax, and pressing our attack after upgrading cannon to arties and getting a few infantry divisions rolling. Persia won't be able to keep up once Babylon is damaged, and we can engineer a war between Xerxes and Shaka easily enough.
The save is
here.