TGOM03 - Celts in Space (C3C Demi-god)

Retail madness has struck hard. Will get to playing tomorrow PM. Sorry for the delay.
 
Bede said:
Retail madness has struck hard. Will get to playing tomorrow PM. Sorry for the delay.
's no biggie here. I'm still waiting for Tomoyo to de-lurk here and quiz me on whether I'll be fighting the Maya (or was it the Inca??)
 
I'm back and can pick up wherever you want to stick me in the roster. About the barracks I meant to say that it was just a temporary build since I wasn't sure what we wanted to do yet, and it wouldn't have accumulated enough shields towards it to hurt us if we decided to switch it.
 
It is now 1000BC and we are well established in our little corner of the world. Do a little finagliing with citizen assignments and MP duties and get the time to Monarchy down to 15 at the same negative cash, though not to worry, as the beakers will pile up and the time to learn to come down even faster than the cash goes out. And even if it does I'll just do a little Bedeian Algebra and solve the problem. Actually did it right now by stunting growth in a couple of places, but by moving citzens to gold producing tiles and hiring one scientist got it to 14 turns at -18.

The settlers get off the boat and start hiking as moving the archer shows the barbarian galley closing the strait.

Rearrange the conga line a little to close off a Hittite settler pair.

:rotfl: Hittites head home, one Babylonian pair heads home but a second crosses into the same space and a third emerges from Eubar I think it is heading in the same direction.

1000_750_001.jpg


And Babylon starts the Great Lighthouse and the Inca and.....nobody else.

975BC Sink the barbarian closing the strait and sail on

The do a litle study on the economics of our situation and realize that 14gpt is coming back to us next turn we are losing -17 and have ten more turns to go to Monarchy with 58 in the bank.

This is what I call breakeven research - you get the tech just before you go broke so you're even :D :cool:

1000_750_002.jpg


1000_750_003.jpg


Washington(?) gets a Rose Garden for the White House at the same time

Whooee! Inca and Babylon jump off the porch

1000_750_004.jpg


In 875 Babylon is a Republic. GOC trains a GS then starts an archer then will start a settler. The Incan settlement in the NE has expanded its borders

The settler finishes in GOC and start a GS. The settler and an archer head off to the east to corral the last cow.

1000_750_005.jpg


Monarchy is due in two and Carthage has not yet crossed the straits to Macchu Picu so the continental monopoly should hold. We will have a little cash in the bank and another silks for trade bait when the time comes. For the next set make lots of Gallics and get them ready to rock on Inca using the Babs as allies. I would really like those Pyramids!!!

The pennsular towns are building galleys for the eventual Babylonian Adventure.

There will be more defenders you expect so make sure you take enough force, and once we have maths some siege will be useful. But I foresee a lot of warfare in our future, or at least through the first half of the Middle Ages.....:mischief:

We do need to acquire some more luxuries but trade carefully. A busted trade route and the busted rep that may go with it will kill us. It is possible to win at this level with a busted rep but it is way too hard.

Roster check:

General M - up
scoutsout - looks like the Pyramids could be yours
gmaharriet - kept up the waltz and corraled a cow
Bede - Break-even research
 
@Bede: I am not so sure we want to sign an alliance v. Inca... The Babylonians will be polite enough once we go to war with them, but I don't think it would be wise to tether ourselves to a 20-turn alliance.

...In other words...Babylon is next!

Oh yeah - and Hammi won't be such a cultural monster when we CAPTURE that Temple of Artemis! We need to lay plans to get it while it'll still do us some good....

@General: Let Hammi and Pancho duke it out for a bit. I want to be good and sure their golden ages end early in Harriet's turns. I'm going to take a look at the save... but I suspect we may want you to pick a fight for us late in your turns. Picking off a Chasqui Scout on his way to Babylon with one of our Gallic Swords might be a splendid way to kick off a GA.

@gmaharriet: Been studying your kendo? You can't learn it from a book! :mischief:

The game is on! Time to strap on some jackboots, and act like a thug! :hammer:
 
:scan: The save :scan:

I'll have it once the robots find it. I wasn't planning on starting anything, just getting a nice SOD or 2 built up, and possibly having a couple combat settlers ready to take advantage of the chaos.
 
General Mayhem said:
That's just the conniving Monk, giving a gentle tug on the bridle of an old second-hand warhorse. :rolleyes:
I'll have it once the robots find it. I wasn't planning on starting anything, just getting a nice SOD or 2 built up, and possibly having a couple combat settlers ready to take advantage of the chaos.
I will thank you kindly sir, and offer you a libation of your choice for a couple of combat settlers. :hatsoff: I'm not sure Pancho and I agree on how the northern end of OUR peninsula ought to be settled...
 
...oh yeah... almost forgot...(sorry for the double-post)...

@General: Loosen up the congo line a bit. Now that we've got the southern end of our peninsula settled, we need to leave a lane open for Incan archers/Chasqui Scouts to come out of Vilacamba and get killed by the babylonians. Anything that comes out of that town is one less thing we have to kill when it comes time to take that town.
 
@gmaharriet: Been studying your kendo? You can't learn it from a book!
Kendo? Is that some type of fighting? I've only been studying battling barbs this week. Darn! Vacations just fly by too quickly. Should I be practicing warfare with AI's next? Will try to do some of that tonight, but it takes awhile to get far enough into a game for much practice. Will try to pick a fight tonight. :p
 
Tug, Tug

Sorry General, had a heck of a time getting this horse in the right stall!
 
@harriet, go take a look at Bede02 to see the genesis of the kind of tactics the scout is talking about. Our very first Demigod game which ended when the Chinee launched a spacwship while our Marines out looking for oil to poach.

The Rising Sun sank into the Sea in blast of gas from a Chinese rocket

We were fighting off tanks with Samurai, cavalry and cannon.
 
gmaharriet said:
Kendo? Is that some type of fighting?
:rotfl:

Ahem. Yeah... you could say that. ;)

Vacations do pass too quickly. But this last one was good. Got to take Nephew #1 fishing, and play "oogle-boogle-bah" with Nephew #2.

As for practice... play friendly Monarch game on a mini pangea v. Zulu, Inca, Aztecs, and Iroquois.... that ought to develop quickly enough. :mischief:

Don't worry about practicing against AI. Something tells me you're about to get plenty of "practice". :P
 
As for practice... play friendly Monarch game on a mini pangea v. Zulu, Inca, Aztecs, and Iroquois.... that ought to develop quickly enough.

Don't worry about practicing against AI. Something tells me you're about to get plenty of "practice".
Thanks for the suggestion...seriously. I was about to start a personal DG Iroquois game (with only 5 opponents)...'twould be my first ever personal DG game. Monarch sounds more comfortable for my understanding game mechanics and, yeah, nice friendly opponents. :hmm:

I really do prefer to have just a bit of practice without anyone watching me fall flat on my face before I do something :smoke: that the rest of the team will have to live with. No promises, of course, that I won't do that anyway even with some practice.

@Bede I'll check out Bede02. I thought I'd read that recently, but must have missed the Kendo part.
 
gmaharriet said:
@Bede I'll check out Bede02. I thought I'd read that recently, but must have missed the Kendo part.
Okay... there's a really nifty "aikido" move in there... and a LOT of Kendo (kendo="the way of the sword")

I am certain that will be a most memorable game for me... as soon as the scars heal. :crazyeye:
 
Nope, it's Bede01 that I'm reading now and (I think) Bugsy01 that I was thinking of...the one where you fearless Americans protect the honor of the lady leaders, Joanie, Izzy and Cleo...a very good read, but the not the right one. Sometimes I spend so much time reading SG's, I never get around to playing at all. :eek:

Note to self...MUST learn self-discipline!!! :p
 
Turn log

Executive summary: Things are almost ready for war

Turn 0 (750 B.C.)

Picking up after Bede, nuf said.

Turn 1 (730 B.C.)

Monarchy due in 1, turn back science due to slight over-run and we are now making the enormous sum of 4gpt. Incan galley appears near the cow, I think we're going to get beat to that spot.

Turn 2 (710 B.C.)

Monarchy comes in, start on Lit since no one knows it yet, libraries will be useful, and it should make decent trade bait, and in the off chance we get a SGL TGL could be useful.... The galley sailed on by without dropping anyone off :D
revolt.JPG
No better time than now...

Turn 3 (690 B.C.)

switch.JPG
Can turn lux back to 10%, but science still has to be run at 40% in order to remain in the black. Lit due in 25. Hammi is the only person that we know that doesn't have Monarchy, so:
trade.JPG
Lux is now at 0%, science is now at 70%, and lit is now due in 12 at -6gpt with 103 in the kitty. Now that the settler has arrived at his destination I loosen the conga line to encourage incan/bab migration.

Turn 4 (670 B.C.)

Carthage starts TGW, and so much for my lit monopoly idea, 3 civs suddenly know it, but on the plus side it went down to 8 turns to research it. Hannibal doesn't know it though, so maybe we can pry construction out of his hands with it. Found Lurkersville where we had the warrior fortified, start it on catapult for now since building unncecessary barracks seems to be frowned on, and swap all galley builds to cats so that we have them building something a bit more useful. We can now build the FP.

Turn 5 (650 B.C.)

Mayhemium finishes galley, starts combat settler1, Hittites, Incans, and Babylon start TGL, Babylon and Inca start TGW. GOC wants to riot (thats what we get for naming it that), so shuffle another MP into it.

Turn 6 (630 B.C.)

Scoutsrest finishes rax, starts Gallic sword.

Turn 7 (610 B.C.)

GOC and TJville finish Gallic swords and start another, Carthage starts TGL, so much for that plan.

Turn 8 (590 B.C.)

Richborough finishes granary, starts combat settler2. Hammi starts Sun Tzu's...

Turn 9 (570 B.C.)

alliance.JPG
I forsee hammi pulling out of this war in the near future... GOC grows and wants to riot again, so shuffle another MP into it.

Turn 10 (550 B.c.)

Lit comes in, start on currency due in 12 at -3gpt. Camulodunum finishes harbor, starts Gallic sword. Cronium finishes cat, starts another, can be switched to rax if we want to turn it into a GC city. Hittites start Sun Tzu's, and build an embassy with us :smoke: Hire a scientist at Richborough to prevent a riot, cuts 2 turns off currency, but puts us at -4gpt.

Our minimap:
minimap4.JPG

We have several cat builds that could be switched to rax if we want those cities to produce GC. Next turn 2 more GC will complete, and when those get in position on the penninsula they and the cat we have could probably make the penninsula ours, especially since combat settler1 finishes next turn. We will need to decide which we are going after first, the dyes or the penninsula since I don't think we have enough men to do both right now without spreading ourselves too thin.

The Save
 
I'm going to look at the save...

@General: Was there much fighting going on that you could see? I don't want to delay starting in on the Inca... we'll need the cities... but with Hammi and Mursilis allied against Pancho... hmmm...

Any light you could shed on the war would be appreciated...
 
I just took a quick look at the save. The "crazy" idea I posted several pages back doesn't look so crazy to me anymore. How about taking our next settler, escorted by a GS or two, and planting a city on the coast 2 tiles NW of Scoutsrest? It would steal one of the Inca's dyes and a nice BG. It might also make a nice place to begin an attack on the Inca when we're ready for that. Just a thought.... :hmm:

Edit: BTW, I'm on page 9 of reading Bede02. I think you guys have been at war for the last 7 pages at least. It reads almost like an AW game. :eek:
 
gmaharriet said:
I just took a quick look at the save. The "crazy" idea I posted several pages back doesn't look so crazy to me anymore. How about taking our next settler, escorted by a GS or two, and planting a city on the coast 2 tiles NW of Scoutsrest? It would steal one of the Inca's dyes and a nice BG. It might also make a nice place to begin an attack on the Inca when we're ready for that. Just a thought.... :hmm:
Not bad ideas... but I'm a little bit concerned about a couple of things:
  • Babylon in a Golden Age with the TofA in hand...that smacks of runaway AI potential, and those wings must be clipped sooner than later.
  • We're about to have a pair of Demi-God AI bearing down on Pancho... which means we will be involved in a land grab of a different sort... beating Hammi and Mursilis to all those Incan cities...especially the Pyramids.
  • Fighting a multi-dimensional war we're not yet equipped to handle.
My first priority will probably be taking that Incan city on our peninsula. To learn a lesson from Bede2... when controlled by a Demi-God AI, even a small city in your rear area can produce a steady stream of archers that can be tough to contend with. Though our UU is powerful, it is also expensive. We will probably need to fight skillfully, as a high kill ratio will be key.

At the moment I'm considering a scheme born from a concept that martial artists call the "first second punch"... taking the Incan city on our potential, but withholding the troops on the western front to see what Pancho throws at us...skirmish it to pieces, and once that's dealt with - go straight for his core.
 
Some notes after looking at the save...Let's see... our military is... not so big. Half a dozen warriors, and no gold for upgrades. Ten archers, mostly doing MP duty. One catapult...not really enough to do anything with...3 Galleys, and 4 Gallic Swords.

Still... I think I can work with this.

There are some strategic questions I want some help with.

First, research: We are down Currency, Construction, and Republic to all. Should we consider slowing down research and buying some techs? It might be more profitable than self-research at this level. IIRC, we're 10 turns from Construction at -4gpt. Wouldn't we be better off researching Republic? The AI are loathe to part with government techs, and in the long haul we want to be in Republic before the mid-middle ages....

Second, the treasury: We've got a few warriors we could upgrade... and we might need to cash-rush some improvements along. Again...goes to research.

Third: Warfighting. At 70s per Gallic Sword, we cannot afford to devote a lot of GA shields to combat settlers and workers (we need some serious worker turns...) I think we need to get 4 or 5 more catapults, a couple/three settlers, and then get after the military buildup with barracks and GSs....

On a tactical level, I'm thinking of kicking off this war midway through my turns. The General has a worker building a mine over by TJ'ville... he'll be done in a turn, and after that I want to build a road to our future Incan holdings. If you guys don't mind slowing research, I can use some cash to hurry a few things along, and hopefully the warfare will be a little more straightforward for gmaharriet....

I'll probably wait until tomorrow to play this... I think it's an important time for some input and forethought.
 
Back
Top Bottom