TH4 - The Age of Sail - OPEN SG

IT- Anticipating the growth of Alesia and Camulodrum, I bump up science to a deficit.

975BC (1) Granary build negates my plan and I must bump science back down.

950BC (2) Alesia Settler => Settler (prebuild for galley). I again mess with the slider to try to get MapMaking faster.

925BC (3) Should be able to get MapMaking in 3 turns.

900BC (4)

875BC (5)

850BC (6) MapMaking discovered with 2 gold left in the coffers. Start on Bronze Working on the way toward Iron Working. Lugdunum's galley will build first, so I move a settler there. I keep Camulodunum on a settler.

825BC (7)

800BC (8) Lugdunum Galley => Warrior. I load it with a warrior into the galley (which is still in the city) and then bring them across to the northern island.

775BC (8) Entremont Galley => Worker. We should send our Settlers with workers so the cities will give us something. Just as I hoped, Dyes are revealed in the north and incense in the south.

750BC (9) Lugdunum Warrior => Warrior which accompanies another settler to the northern island. Richborough founded in the north, popping a hut which gives us a free warrior. Lugdunum requires the luxury tax to be raised by 20 percent to stay happy, which puts us back in the red, so I must hire a taxman for one turn until the warrior can get there from Camulodunum. I might have noticed this situation last turn. Actually, I'm not sure if I handled the science situation after MapMaking very well at all on my turn. It probably would have been a better idea to go minimum research until contact so we would have money to buy tech, but then again, everyone is likely backward, being all alone. It was a tough decision.

730BC (10) Entremont Worker => Galley (vetoable).

Conclusion- I have left settlers with movement in the north and south for the next leader to choose where to put them. Richbrough might have been better a tile or two west, but it was important to put it down quickly to help our treasury and it will be a powerhouse city (possibly our best once its borders expand. There is a fresh water lake on the southern island. Definitely take one (if not both) of the workers next to Alesia and transport them to the north island. The galley near the north island can move next to Alesia next turn and be loaded and then can move back, allowing the workers to be dropped off in two turns. Good Luck to the next leader.

TH4-730BC
 
And a screenshot:

TH4-730BCmap.jpg
 
Hmmm...do we have any ambitions wrt the Great Lighthouse? It would be very useful!

Btw what's the bet that the AIs each have landmasses 2-3 times as big as ours? :)

-Sirp.
 
Seeing it's on Emperor level...and coming from T-hawk ! There's gotta be a twist somewhere... :)
 
My vote is you can't meet most of the civs until navigation lets you cross a large ocean. Would fit "age of sail" nicely.
 
Not quite, Lee: notice the rules change that Engineering allows traversal and trade on sea tiles. That's no accident. :) (BTW, I should say that I'm not trying to twist or fool anybody; there's nothing devious about the map, just a lot of islands that I happen to know all about. It's meant to be an enjoyable game, nothing more. If I wanted it to be hard, it'd be on Deity. :) )

As for research, responding to Speaker: Bronze Working isn't needed for anything immediately (barbs are sedentary), although you might want to get to Iron Working to go claim some iron. I probably would've just done the usual of Philosophy and Code of Laws then minimum on Republic, or maybe Literature if we want to make an attempt on the Great Library. Just MHO though.
 
Lurker here,

You guys are probably going to think this is total weediness, but...

With alot of islands on the map, I'm thinking corruption may become an issue due to your empire being very spread out. If you find yourselves with fourteen cities spread out over alot of islands and the land is all gone to the AIs, have you considered <EEP!> Communism </EEP!> as the government type? It's good for the one thing that it allows cities "way out there" to be relatively low on corruption, at the tradeoff of having your core cities suffer from 20-30% corruption as well.

If corruption becomes a major issue in the industrial era it might be something to consider, it may actually help you!
 
Corruption cold very well be an issue.

You will want to get harbors ASAP on all the islands.
Once of the corruption reducers is connected to the capital.


At some point I hope to "got it".
 
No change.

730bc : Decide for 3 villages on North island and 2 on South as North is already 2nd ring and South is first ring. Let's get some specialization here :
- Camoladonum : least corrupted city, with only a Temple and good shield tiles starts the Lighthouse.
- Lugdunum : corrupted but great shields , switches to barracks and will produce mil units and the odd settler when getting towards size 7.
- Alesia : with a granary will produce workers and settlers.
- Entremont : will switch to Harbour now and produce Sail units and military units.
710bc : Verulanium founded on North island. BW due in 4 turns, it wouldn't have been my choice of tech but OK I am not going to do a minimum science gamble on it.
690bc : Gergovia founded on South island by cow and Augustodurum founded on desert tile on South island. Hut on North island is deserted :(
Camulodunum needs MM every turns in order to speed up onder production.
ibt : we can build the FP !
670bc : working, moving...
650bc : Our vet archer and settler arrive on a new island.
630bc : Bronze working comes in and the choice of new tech is really difficult. I take a min science gamble on Literature for a chance at the GLib.
Galleys are sent around empire for exploration.
610bc : the Southern most island is not very interesting but we will settle 2 cities there.
590bc : zzz
ibt : The bloody Limeys complete the Great Lighthouse :mad: of course, well at least we do not lose too many shields on our our current build.
570bc : I consider switching to FP but, no, we do need a second core at one point. Switching to harbour only loses a few shields.
I spot a new island to the NE with Silk and cow on it...
550bc : The exploring galley to the East can go round the new island before coming back.

Nice scenario, hope the next leader makes contact ! :)

http://www.civfanatics.net/uploads4/TH4-550_BC.zip
 
Here it goes (it was a pretty interesting set of turns :D )

550BC- Worker in Alesia tiles and going to clear jungle on that island

530BC- Verulamium finished Worker> temple.

510BC- Galley in east finds another island and a tribal border (could it be the Americans??) I moved it more to the east.

490BC- Alesia finished settler>settler. Lugdunum finished Spear>Spear. Fortified the new Spearman and moved warrior from there south. Also moved western Galley with archer to the western sea risking its survival.

470BC- This is the most interesting turn... hehe. Entremont enters Civil Disorder, made an entertainer for now. Galley in western sea survived the waters and discovered new island with goodie hut. Moved archer in it and popped 50g. With the eastern Galley WE HAVE MAD CONTACT WITH THE SPANISH!!!!!!
They have;
44g
Masonry, the Wheel, and Iron Working
With only 3 Cities!!!! (looks like a nice conquering aroun here) And they have a Stronger Military.
I holded off on giving them Map Making risking them getting more cities.

450BC- Entremont finished Galley and is going east with new settlers. We have found another island near Spain. I have decided that we need to get those islands so I have ordered all cities Except Entremont and cities that cant handle it to begin settler production. Moved lux. to 30% making 8gpt.

430BC- Spain is showing aggression by moving its military within its island. Jungle cleared in Lugdunum and settler finished in Candimonum (i think it is misspelled). Both settlers are heading to the east islands.

410BC- Temple in Gergovia finished>Granary. Warrior in Agedinicum finished >Worker. Found another island to the NW and another to the east.

390BC- Galley in Entremont finished. Settler in Lugdunum finished. They are going east also. Had to amke a scientist in Agedinicum to finish Liturature.

370BC- Unloaded settlers in the Near East island.

:) :) Hope the next leader gets those islands...


http://civfanatics.net/uploads4/TH4-350_BC.zip]Game Save
 
Yes, Amirsan, we need the file from the end of your turns :) Click on the "Upload File" link at the bottom of each page, follow the instructions from there, and post a link to the file in this thread.

Good progress. Yeah, the AIs don't have any more land to start than we do. I'm surprised Spain didn't get to Map Making yet, but we know England did with that Great Lighthouse, so we'll have competition for some of those islands out there somewhere...
 
<--- lurker who's gonna try to snag a turn later this week wants to see a map! :D

Renata
 
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