450AD Spend some time familiarizing myself. Do some checking on diplomatic status.
Aztecs have 2 gold and nothing else. English are up Engineering and do have an extra wine.
SPanish are richer than Aztecs, they have 3 gold and nothing else. Japan are not so nehind as Aztecs or SPanish, but they only have 2 gold
to their name. Greeve has MOnotheism, and some 150 gold, but no Republic. Do no trades. WIll wait for ENgineering,
unless something specific shows itself.
IBT: Forests speed a Marketplace.
460AD: Yack, Reagan wasn't kidding when he said MM makes a difference in this game. I can only hop eI have the stamina to
fiddle citizens every turn for a couple of cities. ( You can gain some 5 gpt and 2 food without losing production. )
Decide to explore along Azyecs land instead of a possibly free island up north.
IBT: Greece has acquired MOnarchy, and starts to build Hanging gardens.
470AD: Diplo check reveals than MOnotheism has spread around, as has monarchy. Trade Incense, Horses, 70 gold for wines and Engineering from Lizzy.
Trade Monotheism from Greece for 70 gold and ENgineering. Set a lone scientist on Feudalism. ( Just in case. Is thinking on trading. )
Got no money left for rushing, so I press end turn.
480AD: Go to war against Greece, since they would not grant us the city of Argos. Reagans predictions are correct, it is still defended by warrior

Argos is captured, and a galley is sunk. We hurry harbour in iron city. Consider getting Lizzy in the fight as well. It is fairly cheap, dyes plus some change.
HOwever, I do not want a prolonged war. I want to be able to sue for peace fast, now that we have gotten what we wanted. Lets hope Greece doesn't enroll Lizzy.
Just in case, I switch Temple in Glanum to spearman and rush him.
IBT: Nothing remarkable
490AD: Some more scouting.
IBT: Greece lands an archer on our main island. Aztecs found a city on our most northern outpost.
500AD: Found Rutu on a southern island. Need two warriors to kick Greek archer off of our island. To prevent further intrusions,
I upgrade a warrior to a gallic swordsman. Unfortunately, we didn't have any vets, so I upgraded a regular.
IBT: Ack, Lizzy seems to think us weak, as she demands dyes. If she would have asked for money, I would have payed. SInce she is gredey,
I decline. Luckily she bluffed.
510AD Not wanting a repeat, I sell her the dyes for 35 gold. Discover that the island to our north is big enough for it to have rivers.
Do a 2 shield rush in Entremont to save a turn on a vet gallic swordsman.
IBT: Greece lands a hoplite and an archer next to Glanum.
520Ad Noting much. Have no offensive forces in Glanum, so I just hunker behind a hut.
IBT: Greece archer gets one hit from destroying a fortified spear. ENglish city of London gets Great Library.
530AD: Much exploration, not much else. Rush walls in Glanum.
IBT: aztecs finally boot our forces out of their territory. Negative war weariness strikes, and ENtremont goes into disorder.
I use scrollahed to prevent any more disorders. Greece lands two more warriors next to Glanum.
540AD: Our bold sailors will soon have circumnavigated the world. HOrseman in Glanum kills one of the warriors. We then get peace with Greece when they pay us 4 gpt.
IBT: Nada
550AD: Some more micromanagement revelas that we ought to mine the two plains near Entremont if we want that city to get to
10 spt.
Here there be a save:
http://www.civfanatics.net/uploads4/TH4-550AD.zip