T-hawk
Transcend
A similar set-up, on deity, with a fixed rotation, would probably see better communication arise.
I'm not really up for running one just yet, but I can see the wheels turning for LotR7 or 8
I know I want to send this settler to this point, but how do I communicate that?
Well, there's the old standard of images with dotmaps. And another part of that problem in this game was it really didn't matter where any of the settlers more than 2 islands away from home ended up. None of those cities would be better than 1/1, so all they did was claim resources that we mostly already had and territory towards domination that we didn't achieve.
Communication was also definitely hurt by me organizing the game but not really functioning as a central strategy planner. That was very hard to do when I wasn't playing; I couldn't get into my usual flow of micromanagement instructions. I gave general ideas like where to build the FP, and which civs to attack when, which worked out okay, but the details did suffer.
Interesting discussion... This game definitely taught us a lot about the metagame of SGs.
I'm not really up for running one just yet, but I can see the wheels turning for LotR7 or 8

I know I want to send this settler to this point, but how do I communicate that?
Well, there's the old standard of images with dotmaps. And another part of that problem in this game was it really didn't matter where any of the settlers more than 2 islands away from home ended up. None of those cities would be better than 1/1, so all they did was claim resources that we mostly already had and territory towards domination that we didn't achieve.
Communication was also definitely hurt by me organizing the game but not really functioning as a central strategy planner. That was very hard to do when I wasn't playing; I couldn't get into my usual flow of micromanagement instructions. I gave general ideas like where to build the FP, and which civs to attack when, which worked out okay, but the details did suffer.
Interesting discussion... This game definitely taught us a lot about the metagame of SGs.