hi, i'm from abdn and need to ask a question. i'm playing the greek empire but cannot figure out how to move from one island to the other. can you help by explaining the necessary moves? (pls email at toutoungi@gmail.com)
ths
ths
toutoungi said:hi, i'm from abdn and need to ask a question. i'm playing the greek empire but cannot figure out how to move from one island to the other. can you help by explaining the necessary moves? (pls email at toutoungi@gmail.com)
ths
KaiserBenjamin said:What is the current estimate for release date?
Leif said:I really like the screenshot, it's quite swanky.
Is there anything the community can do to help you at the moment?
Sohan said:I don't think I need to repeat that this is totally worth the wait. I'm behind you 100% on this project. I would offer my assistance, but I don't really know anything outside of history and geography.
Edit: My computer sucks. I can barely play the regular Civ 4 game, and even then it doesn't allow me to exit the game properly. So, a lot of mods have been killing my system. However, even from my perspective, I honestly prefer the original product being luxury. Especially with an awesome idea like this one. I think a practical one can be made by someone else later, if they really want to.
.Aussie_Lurker said:Well, you definitely have my wholehearted support, AG. My experiences with something as small as my civics mod and CivicsInfos SDK mod have taught me just how tough-and time consuming-even small modifications can be.
Which reminds me, please feel free to make use of my modding efforts for your Scenario AG. Check out the thread in ModComponents titled CivicsInfosplus. I have added tags for Extra yields and commerces from buildings, changes to yields and commerces in StateReligionCities (and Commerces in NonStateReligionCities). I have also added SpecialistYields and FreeSpecialistCounts. Should give you some increased flexibility. I am also hoping to finish NonStateReligionYields and TradeCommerceModifiers in the near future.
Anyway, this should signficantly boost flexibility for your own civics system (which, btw, has been a major influence for mine-especially Values!)
Aussie_Lurker.

), but I must admit that the idea for national values has its origins in the Paradox game "Victoria".
). Here's the list:
+
Aussie_Lurker said:Oh, just so you know. If I successfully finish the TechYield/TechCommerce mod (and I believe I will-just a few tweaks I need to do) then I will be tackling LeaderTraits as well-especially one which reduces city maintainance and one which reduced the time of City Revolution. Stay tuned....
Aussie_Lurker.

Leif said:I know who I'll be playing
(better imput later)
-edit-
Do you think capitalistic is a good trait in a game where a capitalistic nation might turn into a dictatorship of the proletariat? Maybe Mercantielistic or Merchant would be better fitting, but I don't really know.
. The traits will all be redone anyway, now that I have Warlords.Sohan said:Aww. D: And so my hopes are dashed. I guess this is one more reason for me to get Warlords. My wallet is going to hurt soon. ;_;