gbno1fan
Emperor
Where are we on this guys? Do we all agree that Gen_W should set up the game? I'm anxious to play...
Spoiler lurkers only :
Turn Summary for Lurkers Only!
-- 4000 BC --
Update:
Well, I drew the Babylonians as my random Civ. I'm not thrilled with my traits, but I do like the Bowman UU. It's no Hoplite, but at least I know what unit I'll be building A LOT of.
I founded my city right where I started – seemed good enough, I had a nice river and a good mix of grassland and plains… but no special resources… however, this is a small map, I'm sure I don't have time to look around. Planting my city revealed Furs to my Southwest, so I sent my worker to start a road to them.
In a reminder of how long it's been since I played civ3, (and I was so excited to get this game started…I forgot to set my research! – slaps forehead –
So, I'm already a turn behind that way.
Stay tuned for more from Babylon!
- Chapter 1 -
Ammora knelt by the riverside, vigorously washing the crude animal skin clothes of her family. Most of her days began down here by the river – either drawing water, washing clothes, or playing with the children when the weather was nice. Today was all business though. Her husband, Esarh, had ben called away by the Great General for a meeting of some kind. He had been gone for days now. Ammora tried focus on her work… and tried not to worry. Before long she settled into a rhythm of rinsing, scrubbing, and wringing out the water as the river gently babbled along.
Suddenly, her work was interrupted by the sound of male voices shouting. Ammora jumped to her feet, dropped her washing, and ran up the gently sloping river bank. As she reached the crest, she could see the group of 3 men running towards the large hut that Ammora's family shared with 2 other families. She strained her eyes to try to recognize the men, and then yelped with glee when she recognized Esarh among the men hurrying home.
As she ran to meet her husband, she was able to hear what he was shouting for the first time… "A city… A city… The Great General says that we will build a city!"
Ammora wondered what this "city" was that they were all so excited about it… but there was time to find out more about that latter. For now, she was just happy to have her husband home.
Ision said:It is said that the noise was deafening, the blaring trumpets - the pounding hoofs of horses pulling the largest chariots known - the dying screams of the vanquished - these were the last sounds heard by the once great empire of Babylon. Their demise was at the hands of a new and vibrant warrior culture known as the Hittites.
If that dosn't sound like you Chamnix, I don't know what does!The Hittites are a difficult CIV to play well, requiring a greater attention to detail and a full maximizing of their traits in order to be successful.
Spoiler :I started with gems and a river, no food bouns. Picture will come in a later turn.
Spoiler lurkers only :Turn 1(-4000) – 3 players go before me, and all 3 founded a town. I will not found a town on my first turn – I clearly want to move SW to the river. Usually I would move my scout first, but since I am very confident the settler will go SW to settle, and the worker will go south to the cow, and I am not sure where the scout will go, I will move the scout last. First, worker S – nothing. Settler SW – more nothing. Scout decides to go N-N to the hill – I am in the southeast generally, so north seems good, and my town will uncover the mountain area, so north it is. After going 1 N, I start feeling a little queasy – mountains and jungle. After 2 N, I see marsh to the west – oh, boy.
On the plus side, if those are flood plains to the NW as they appear to be, I could have a 4-turn settler factory. On the minus side, I have no idea if I will have any good spots to put any future settlers….
) then it won't show up in my e-mail. (with my instant notification) Don't worry - I'm honest, and didn't look this time!
Chamnix said:I don't know what this "Diplomacy" thing is that Rik mentioned - does it have anything to do with chariot grooves on someone's back? But my email address is chamnix at hotmail dot com
Spoiler Lurkers Only :
Only for Lurkers ... Play Fair ... or go play with a datura plant
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Password = 3333
Happenings
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Capital Viral Strain founded
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Resaerch set for Warrior Code >> Horseback Riding
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Empire Report
Civilization - Japan
Government - Despotism
Warrior Code in 15 turns @ 70% Science
Treasury = 10gp with +1 per turn
Luxury =
Strategic =
Cities
Viral Strain* (P, - 1pop+10, Culture 0/10+0, +15gp (0xTaxer), +0r&d (0xSage),
Resources (Sugar)
Shields = 2 ... Warrior in 5
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Spoiler Improvements :
P - Palace
B - Barracks
T - Temple
Workers and Slaves
Settler -
Workers - 1
> AA
Military
Warrior -
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Navy
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Roll of the Dead
>Nix
Camp/Hut Popping
>Nix
Combat
>Nix
Foreign Affairs
Japan:
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Them:
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Notes
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Masked Settler Production = -2 (Settler) + 1 (Pop Growth)
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Keep a Barbarian Camp to train and blood our young military
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Cities - musings
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Diseases and Medical
Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to![]()