fe3333au
Deity
Got it ... but at jazz festival today
... will play tomorrow

Tasmanian's could save money on their jazz. They only need one person for every 2 trumpets, trombones etcfe3333au said:Got it ... but at jazz festival today... will play tomorrow
Spoiler Lurkers Only :
Only for Lurkers ... Play Fair ... or go play with a datura plant
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Password = 3333
Happenings
>
nix founded
>
Empire Report
Civilization - Japan
Government - Despotism
Warrior Code in 14 turns @ 80% Science
Treasury = 11gp with +1 per turn
Luxury =
Strategic =
Cities
Viral Strain* (P, - 1pop+9, Culture 1/10+0, +1gp (0xTaxer), +4r&d (0xSage),
Resources (Sugar)
Shields = 2 ... Warrior in 4
>
Spoiler Improvements :
P - Palace
B - Barracks
T - Temple
Workers and Slaves
Settler -
Workers - 1
> AA
Military
Warrior -
>
Navy
>
Roll of the Dead
>Nix
Camp/Hut Popping
>Nix
Combat
>Nix
Foreign Affairs
Japan:
>
Them:
>
Notes
>
Masked Settler Production = -2 (Settler) + 1 (Pop Growth)
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Keep a Barbarian Camp to train and blood our young military
>
Cities - musings
>
Diseases and Medical
Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to![]()
Spoiler lurkers only :
Turn Summary for Lurkers Only!
—Turn 3 --
Update:
Again, Not a lot to report.
I switched my citizen in Babylon to work the plains instead of the grassland. I'm giving up 1 food to get 1 shield… normally, I prefer to get food – but on this small map, I want to get a better sense of my surrounding asap.
My worker is still working on his road to the furs, and that’s about it!
Stay tuned for more from Babylon!
Here's a shot from my city-screen.
Spoiler Lurkers Only :Spoiler :
Lurkers Only!!!
Turn 3 - 3900 BC
I. Happenings
...Athens #1 city!
...Chamnix and Rik have only 15 VPs compared to everyone else's 30. Have they not built cities yet?
II. Empire Report
Civilization - Greece
Spoiler Traits :
Commercial
>Extra Commerce in City Center
>Lower Corruption
Scientific
>Free Random Tech at start of new ages
>Reduced scientific improvement costs
Government - Despotism
Iron Working in 28 turns @ 100% Science
Treasury = 10gp with +0 per turn
Luxury = None
Strategic = None
III. Cities
*Athens (P, 1pop+4fpt(growth in 9), Culture 2/10+1, +0Tax,+4Sci)
Resources = None
2 shields per turn = Warrior in 3
Spoiler City Improvements :P - Palace
IV. Workers & Slaves
Dionisis - Building road SE of Athens (complete in 2?)
V. Military
None
VI. Foreign Affairs
No contact yet
VII. Technologies
Alphabet - Starting Tech
Bronze Working - Starting Tech
VIII. Barb/Goody Huts
None
IX. Notes
Current strategy is to get Iron working and try to secure iron sources.
Spoiler lurkers only :
—Turn 4 --
Update:
I finished roading my plains tile this turn
So I switched my citizen to work that tile, getting me 1 extra commerce... and shaving 2 turns off my reserach time to Warrior code.
I think I'll irrigate this tile next, then move on to finish the road to my furs. I've got 7 turns till my culture expands to cover the furs anyway.
Stay tuned for more from Babylon!
Here's a shot from my city-screen.
Spoiler Lurkers Only :Spoiler :
Lurkers Only!!!
Turn 4 - 3850 BC
I. Happenings
...Athens #1 city!
...Chamnix and Rik have now reached 20 VP's. I wonder what they're up to. Have they built a city yet?
...I completed a road so I now am generating more science, but I'm wondering if I should switch to pottery, which I can get in 8 turns. Things will be different once I have a warrior to explore with, I suppose.
II. Empire Report
Civilization - Greece
Spoiler Traits :
Commercial
>Extra Commerce in City Center
>Lower Corruption
Scientific
>Free Random Tech at start of new ages
>Reduced scientific improvement costs
Government - Despotism
Iron Working in 22 turns @ 100% Science
Treasury = 10gp with +0 per turn
Luxury = None
Strategic = None
III. Cities
*Athens (P, 1pop+4fpt(growth in 7), Culture 3/10+1, +0Tax,+5Sci)
Resources = None
2 shields per turn = Warrior in 2
Spoiler City Improvements :P - Palace
IV. Workers & Slaves
Dionisis - Completed road. Will mine next.
V. Military
None
VI. Foreign Affairs
No contact yet
VII. Technologies
Alphabet - Starting Tech
Bronze Working - Starting Tech
VIII. Barb/Goody Huts
None
IX. Notes
Current strategy is to get Iron working and try to secure iron sources.
Spoiler :I've completed a road, so i now get writing in 30 turns. I will need republic asap if i want to maximize my start loc's potential
Yes, I do have to do that.Meleager said:Hey, does Rik have to moderate the spoilers?![]()
Spoiler :Turn 4(-3850) – My GNP dropped to 5th in F-11 – I’m assuming that means some people roaded first. There is a hint of grass north of the jungle – my scout will head that way.