The 2nd Team PBEM

GPS to Classical_hero.

Spoiler :
Turn 11(-3500) – Exchanged pleasant emails with gbno1fan between turns. We agreed to trade Bronze Working (from him) for Pottery and 5 gold. I convinced him to send Bronze Working with accept so that I wouldn’t pop Bronze from my hut. In exchange I volunteered information regarding my belief that we are on continents and regarding classical_hero’s very fast start. We agreed not to trade Alphabet to anyone as we work together on the Republic slingshot. Gbno1fan came through with Bronze Working as promised.

Interesting – I now have 15% of the world’s citizens, and classical_hero is down to 23%. Actually, that’s not interesting. Classical_hero still has 3 citizens. The Greeks (gbno1fan) and the Koreans (azzaman) both gained a citizen from F11. Babylon (General_W) did not. 3 spt would now drop me to 4th. I am now weak compared to both gbno1fan and classical_hero – another warrior each. Up Bronze Working and Alphabet on Classical_hero, up Pottery (not for long) and Ceremonial Burial on gbno1fan. Classical_hero apparently popped Ceremonial Burial.

My warrior takes a peak at classical_hero’s town – it is called Ulundi and is unguarded. I’ll bet classical_hero sends me a nasty (and probably threatening) note. I don’t think I can afford to raze it – my warrior couldn’t get back in time, and I really don’t want to fight Impi without even knowing if I have horses, but it will be fun making classical_hero react.

Change HatontheCat temporarily to warrior to pop the goody hut – I get a settler! That clinches it – no war for me. The settler heads back north – he will found a town by all the BGs midway between classical and me. My lone warrior will circle back that way.

My scout in the north continues further north – based on gbno1fan’s location, it seems there should be room for one more civ on this continent. Instead I meet gbno1fan’s other warrior who has found some ivory. Gbno1fan’s capital has a lot of mountains – poor guy.

Change HatontheCat back to settler.





 
GPS to Rik.

Spoiler Lurkers only :
There is a warrior near a city that is unguarded, but I expect Chamnix to be good an not attack. It would be pointless for him to take it since he will destroy the city.
 
Japan ... 3500BC ... Turn 11

Nothing to report

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play with some Cobalt 90 :p

Password = 3333


Happenings
>
Viral Strain hires Worker
>
nix founded
>
No Map

Empire Report
Civilization - Japan
Government - Despotism
Warrior Code in 5 turns @ 80% Science
Treasury = 20gp with +1 per turn
Luxury =
Strategic =

Cities

Viral Strain* (P, - 1pop+10, Culture 10/100+1, +1gp (0xTaxer), +4r&d (0xSage),
Resources (Sugar)
Shields = 2 ... Warrior in 5
>


Spoiler Improvements :

P - Palace
B - Barracks
T - Temple



Workers and Slaves
Settler -

Workers - 2
> AA-14
> KL-4


Military
Warrior -
> Frik


Navy
>

Roll of the Dead
>Nix


Camp/Hut Popping
>Nix


Combat
>Nix


Foreign Affairs

Japan:
>
Them:
>


Notes


Cities - musings
>
Diseases and Medical




Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :p



Cycle Ended back to the Babblers :p
 
Turn 12 has begun!

GPS - to Gbno1fan.

Spoiler lurkers only :

—Turn 12 --

Update:
* I built my second warrior

I've got my new warrior headed for the hut to my north-east, and my other warrior headed back to gaurd babylon in case things go bad.

I need to name these guys...

My worker is still roading the furs.

Another screenshot!


Stay tuned for more from Babylon!

 
GPS. On to azzaman. I'll be gone this weekend, and I apologize in advance for delaying the turn (if I do). I'll be back on Sunday.

Spoiler Lurkers Only :
Spoiler :

Lurkers Only!!!
Turn 12 - 3450 BC
I. Happenings
...Completed trade with Chamnix
...Spotted a hut, but it looks like Chamnix with his scout will beat me to it :(
...Changed Athens build to a Granary! Completes in 14.


II. Empire Report
Civilization - Greece
Spoiler Traits :

Commercial
>Extra Commerce in City Center
>Lower Corruption

Scientific
>Free Random Tech at start of new ages
>Reduced scientific improvement costs


Government - Despotism
Iron Working in 11 turns @ 100% Science (49/200 beakers +6 per turn)
Treasury = 15gp with +0 per turn
Luxury = None
Strategic = None

III. Cities
*Athens (P, 2pop+4fpt(growth in 9), Culture 11/100+1, +0Tax,+6Sci)
Resources = None
4 shields per turn = Granary in 14

Spoiler City Improvements :
P - Palace


IV. Workers & Slaves
Dionisis - starts road SW of Athens, complete in 3

V. Military
W - Delphinus - Exploring & looking for friends
W - Haeman - Exploring, but staying close to home for defense.

VI. Foreign Affairs
~Hittites (Chamnix)
Our Military is STRONG
Tradeable technologies:
None
Techs we know they have:
Pottery
Alphabet
Bronze Working

Researching The Wheel
Dialogue this turn - summary
...No dialogue

VII. Technologies
Alphabet - Starting Tech
Bronze Working - Starting Tech
Pottery - trade with Chamnix (turn 12, 3450 BC)

VIII. Barb/Goody Huts
...Spotted a goody hut north of W-Delphinus, but it looks like Chamnix will get there first.

IX. Notes
...Working on a deal with Chamnix that will entail both our civs working together towards Republic as a free tech via Philosophy.

...no screenies this turn.

 
gps to chamnix

Spoiler :
I'm beginning to like my chances of getting the republic slingshot, since i make the second most gold. I'm assuming that CH has another town due to the higher score and im 2 in land area. I'm also assuming that CH is beating me in gold, which gives me a much greater chance.
3450bcexploredland3dh.jpg
 
gps to c_h.

Spoiler :
Turn 12 (-3450) – Disappointingly, I did not get any reaction from classical_hero. I could move into his territory – then he would have to react… but no, I won’t.

The price of the Wheel just dropped, I think – I wonder if classical or gb popped it.

I think I’m heading for a 2 shield overrun on my settler, so I’ll work a higher income tile for 2 turns. I drop into 4th in manufactured goods at 3 spt, and my GNP is still only 3rd at 6 million – that’s disappointing. No population growth from anyone this turn. Babylon is still size 1 – did General_W build a worker first, or is he deliberately working shields or gold instead of food?

My warrior gives a last longing look at the unguarded town of Ulundi and moves S. Settler continues back north. My northern scout finds a goody hut right next to gbno1fan’s warrior. I feel guilty, but I have to pop it – even if we agreed to share, since I am expansionist, I am likely to get better results. I pop 25 gold. I decide to give 12 to gbno1fan because that’s the kind of guy I am.
 
Japan ... 3450BC ... Turn 12

Bloody Barbs

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play with some Cobalt 90 :p

Password = 3333


Happenings
>
nix founded
>
Before

>
Then Things Happened



Empire Report
Civilization - Japan
Government - Despotism
Warrior Code in 2 turns @ 70% Science
Treasury = 21gp with +2 per turn
Luxury =
Strategic =

Cities

Viral Strain* (P, - 1pop+9, Culture 11/100+1, +1gp (0xTaxer), +4r&d (0xSage),
Resources (Sugar)
Shields = 2 ... Warrior in 4
>
Act of God (, - 1pop+20, Culture 0/10+0, +0gp (0xTaxer), +2r&d (0xSage),
Resources ()
Shields = 2 ... Warrior in 5


Spoiler Improvements :

P - Palace
B - Barracks
T - Temple



Workers and Slaves
Settler -

Workers - 2
> AA-14
> KL-4


Military
Warrior -
> Frik


Navy
>

Roll of the Dead
>Nix


Camp/Hut Popping
>
Settler ... 3450 BC


Combat
>Nix


Foreign Affairs

Zululand
Japan: You would honour us if accept invitation for tea ... we have wheel what have you?

Peoples of Japan

>
Them:
>


Notes


Cities - musings
>
Diseases and Medical




Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :p



Cycle Ended back to the Babblers :p
 
Turn 13 has begun!

GPS - to Gbno1fan.

Spoiler lurkers only :

—Turn 13 --

Update:
My warrior is now in position to pop the hut, and my 2nd warrior will move into position to defend Babylon if necessary.

I've got my citizen working the still unroaded furs – this picks up 2 extra shields, 1 extra food, and 1 extra gold. This allowed me to drop my research rate without losing any time and pick up some extra gold.

My worker is still roading the furs. 3 turns to go I believe.

Another screenshot! Man! I'm getting good at this! ;)


Stay tuned for more from Babylon!

 
GPS. On to azzaman.

Spoiler Lurkers Only :
Spoiler :

Lurkers Only!!!
Turn 13 - 3400 BC
I. Happenings
...Chamnix popped the goody hut I saw last turn, and gave me half the gold he received (actually he gave me 12, and probably kept 13, but that's no biggie). It seems our nations are becomming yet better friends.


II. Empire Report
Civilization - Greece
Spoiler Traits :

Commercial
>Extra Commerce in City Center
>Lower Corruption

Scientific
>Free Random Tech at start of new ages
>Reduced scientific improvement costs


Government - Despotism
Iron Working in 10 turns @ 100% Science (54/200 beakers +6 per turn)
Treasury = 27gp with +0 per turn
Luxury = None
Strategic = None

III. Cities
*Athens (P, 2pop+4fpt(growth in 8), Culture 12/100+1, +0Tax,+6Sci)
Resources = None
4 shields per turn = Granary in 13

Spoiler City Improvements :
P - Palace


IV. Workers & Slaves
Dionisis - starts road SW of Athens, complete in 2

V. Military
W - Delphinus - Exploring & looking for friends
W - Haeman - Exploring, but staying close to home for defense.

VI. Foreign Affairs
~Hittites (Chamnix)
Our Military is STRONG
Tradeable technologies:
None
Techs we know they have:
Pottery
Alphabet
Bronze Working

Researching The Wheel
Dialogue this turn - summary
...Chamnix contacted me to let me know he popped the goody hut since he has a better chance of not getting barbs. He gave me half of the gold.

VII. Technologies
Alphabet - Starting Tech
Bronze Working - Starting Tech
Pottery - trade with Chamnix (turn 12, 3450 BC)

VIII. Barb/Goody Huts
...Spotted a goody hut north of W-Delphinus, but it looks like Chamnix will get there first. He did, in 3450 BC, and gave me half of the gold.

IX. Notes
...Working on a deal with Chamnix that will entail both our civs working together towards Republic as a free tech via Philosophy.

...no screenies this turn.

 
GPS to classical_hero.

Spoiler :
Turn 13 (-3400) – I reviewed some old saves. I’m not sure why I thought the price of the Wheel dropped – it looks like it’s the same as it was.

Pre-turn analysis –

Classical_hero – I am weak, up Bronze Working and Alphabet.
Gbno1fan – I am weak, up Ceremonial Burial.

My 2 citizens are 13% of the world’s population (15 citizens total), classical_hero has 20% (3 citizens). Every town on F11 now has 2 citizens (even Babylon grew). I’ll go out on a limb and say everyone has 2 citizens except Classical_hero who has 3. Fe3333au’s score increased faster than others – he probably hooked up a luxury. My 3 spt is now 6th, and my 6M GNP is 4th, but my population is still second, and I’m about to found a town and change everything…

Town of Tarsal founded, starts warrior. Bleh – it will take 10 turns to build a warrior, I hoped I would get the second uncorrupted shield. On the plus side, my GNP of 9M is 1st as is my 4 spt.
 
Classical_hero did not send me a GPS which he usually does even if he doesn't post here, so I guess he still has it. I can't resend the save from where I am now, but I will resend it later if he didn't get it.
 
I recieved the first save. I was just very busy when it was sent so be patient at times. I have a spoiler with this turn.

Spoiler Lurker's only :
I have made a deal with Japan. I trade the two militaristic techs that are on offer. He start with the wheel and I started with Warrior code, so we swapped those two. I got the better deal. tried something similar with Chaminix but he did not budge. [pissed]
 
Back
Top Bottom