The 2nd Team PBEM

Japan ... 3400BC ... Turn 13

Things are okay-ish

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play with some Cobalt 90 :p

Password = 3333


Happenings
>
First Contact ... Zulu (Classical Hero)



Dear Mr. Zulu guy <bow>

My My ... but you are sooo big and sooo black ... <bow> ... so unlike our people ... <bow> ... and your eyes are sooo big and white! ... <bow>

Don't be angered ... <bow> ... but our wisemen have indicated that we are very close to getting War Code ... <bow> ... Too close to trade for Wheel ... <bow> ...

We will be interested in trading another tech though ... <bow> ... and wish friendship between our two civilizations <bow>

We await your response <bow>

At your service

Honourable Japanese Man <bow>

>


We choose to create a Garden of Contemplation :D



nix founded
>


Empire Report
Civilization - Japan
Government - Despotism
Warrior Code in 1 turns @ 70% Science
Treasury = 23gp with +2 per turn
Luxury =
Strategic =

Cities

Viral Strain* (P, - 1pop+8, Culture 12/100+1, +1gp (0xTaxer), +4r&d (0xSage),
Resources (Sugar)
Shields = 2 ... Warrior in 3
>
Act of God (, - 1pop+19, Culture 0/10+0, +0gp (0xTaxer), +2r&d (0xSage),
Resources ()
Shields = 2 ... Warrior in 4


Spoiler Improvements :

P - Palace
B - Barracks
T - Temple



Workers and Slaves
Settler -

Workers - 2
> AA-14
> KL-4


Military
Warrior -
> Frik


Navy
>

Roll of the Dead
>Nix


Camp/Hut Popping
>
Settler ... 3450 BC


Combat
>Nix


Foreign Affairs

Zululand
Japan: You would honour us if accept invitation for tea ... we have wheel what have you?

Peoples of Japan

>
Them:
>


Notes


Cities - musings
>
Diseases and Medical




Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :p



Cycle Ended back to the Babblers :p
 
Turn 14 has begun!

GPS - to Gbno1fan.

Spoiler lurkers only :

—Turn 14 --

Update:
I popped that hut... 3 barbs!! grr!!

No screenshot... in a hurry. sorry!

Stay tuned for more from Babylon!

 
GPS. On to azzaman.

Spoiler Lurkers Only :
Spoiler :

Lurkers Only!!!
Turn 14 - 3350 BC
I. Happenings
...


II. Empire Report
Civilization - Greece
Spoiler Traits :

Commercial
>Extra Commerce in City Center
>Lower Corruption

Scientific
>Free Random Tech at start of new ages
>Reduced scientific improvement costs


Government - Despotism
Iron Working in 8 turns @ 100% Science (60/200 beakers +7 per turn)
Treasury = 27gp with +0 per turn
Luxury = None
Strategic = None

III. Cities
*Athens (P, 2pop+2fpt(growth in 7), Culture 13/100+1, +0Tax,+7Sci)
Resources = None
4 shields per turn = Granary in 12

Spoiler City Improvements :
P - Palace


IV. Workers & Slaves
Dionisis - completes road. Will mine next turn.

V. Military
W - Delphinus - Exploring & looking for friends
W - Haeman - Exploring, but staying close to home for defense.

VI. Foreign Affairs
~Hittites (Chamnix)
Our Military is STRONG
Tradeable technologies:
None
Techs we know they have:
Pottery
Alphabet
Bronze Working

Researching The Wheel
Dialogue this turn - summary
...no dialogue this turn.

VII. Technologies
Alphabet - Starting Tech
Bronze Working - Starting Tech
Pottery - trade with Chamnix (turn 12, 3450 BC)

VIII. Barb/Goody Huts
...Spotted a goody hut north of W-Delphinus, but it looks like Chamnix will get there first. He did, in 3450 BC, and gave me half of the gold.

IX. Notes
...Working on a deal with Chamnix that will entail both our civs working together towards Republic as a free tech via Philosophy.

...no screenies this turn.

 
GPS to c_h.

Spoiler :
Turn 14 (-3350) &#8211; I get a palace expansion! Classical_hero said he is building a road to my new town, and I can see his worker. It is very suspicious, but what can I do? If he attacks my town, I will attack his, and I would think he would have more important things to do with his worker.

Classical_hero completed Bronze Working.

I see a brown border and can make contact with Rik! I am up Bronze Working and Ceremonial Burial on Rik. I know he has Masonry, but it doesn&#8217;t appear he has anything else I lack. I am strong compared to Rik with my 1 warrior. What is he building first? Barracks apparently.

EDIT - It just dawned on me that I am not up Pottery on Rik. Since he apparently doesn't have a warrior, how did he get it? 1) He had a warrior, popped it, and then the warrior was subsequently killed. 2) He popped it via cultural expansion of his capital. 3) Gbno1fan or classical_hero traded it to him. It also means he could be building a granary first instead of barracks. Very big difference in potential game plans for him.

EDIT 2 - Rik just replied to my introductory email - he mentioned he researched Pottery. Now I feel stupid :wallbash::blush:. On the plus side, that almost guarantees he is working on a granary and planning a peaceful start.
 
GPS to FE

Spoiler the lurkers :

I've met Chamnix.



We have already chatted and are exploring a tech trade possibbility.
I've send him Masonry unaccepted. He has Bronze and CB (so he says) and I'd like Bronze. Masonry is a bit more expensive, but I told Chamnix that I'll forget that if he becomes a "friend" - when we agree to research together + have a non-aggression pact.

We'll see how he responds.
 
Japan ... 3350BC ... Turn 14

Things are okay-ish

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play with an asp :p

Password = 3333


Happenings
>
Zulu re-offered Warrior Code and Bronze Working for my Wheel ... OK
>
nix founded
>


Empire Report
Civilization - Japan
Government - Despotism
Bronze Working (Iron Working) in XXX turns @ 0% Science
Treasury = 25gp with +7 per turn
Luxury =
Strategic =

Cities

Viral Strain* (P, - 1pop+7, Culture 13/100+1, +5gp (0xTaxer), +0r&d (0xSage),
Resources (Sugar)
Shields = 2 ... Warrior in 2
>
Act of God (, - 1pop+18, Culture 0/10+0, +2gp (0xTaxer), +0r&d (0xSage),
Resources ()
Shields = 2 ... Warrior in 3


Spoiler Improvements :

P - Palace
B - Barracks
T - Temple



Workers and Slaves
Settler -

Workers - 2
> AA-14
> KL-4


Military
Warrior -
> Frik


Navy
>

Roll of the Dead
>Nix


Camp/Hut Popping
>
Settler ... 3450 BC


Combat
>Nix


Foreign Affairs

Zululand
Japan: You would honour us if accept invitation for tea ... we have wheel what have you?

Peoples of Japan

>
Them:
>


Notes


Cities - musings
>
Diseases and Medical




Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :p



Cycle Ended back to the Babblers :p
 
Turn 15 has begun!

GPS - to Gbno1fan.

Spoiler lurkers only :

&#8212;Turn 15 --

Update:
1 barb attacked me and died - no damage. I attacked the 2nd barb - victory, no damage and I'm now a veteran! only 1 barb left.

I got Warrior code! Now I can build my UU - so I started work on Masonry... I think I may need the walls, this could be an ugly game!

No screenshot... in a hurry. sorry!

Stay tuned for more from Babylon!

 
GPS. On to azzaman.

Spoiler Lurkers Only :
Spoiler :

Lurkers Only!!!
Turn 15 - 3300 BC
I. Happenings
...


II. Empire Report
Civilization - Greece
Spoiler Traits :

Commercial
>Extra Commerce in City Center
>Lower Corruption

Scientific
>Free Random Tech at start of new ages
>Reduced scientific improvement costs


Government - Despotism
Iron Working in 7 turns @ 100% Science (67/200 beakers +7 per turn)
Treasury = 27gp with +0 per turn
Luxury = None
Strategic = None

III. Cities
*Athens (P, 2pop+2fpt(growth in 6), Culture 14/100+1, +0Tax,+7Sci)
Resources = None
4 shields per turn = Granary in 11

Spoiler City Improvements :
P - Palace


IV. Workers & Slaves
Dionisis - Mining SW of Athens. Complete in 6 turns.

V. Military
W - Delphinus - Exploring & looking for friends
W - Haeman - Exploring, but staying close to home for defense.

VI. Foreign Affairs
~Victory Points
General W (Babylonians) - 40
gbno1fan (Greeks) - 41
azzaman (Koreans) - 41
Chamnix (Hittites) - 41
Classical Hero (Zulus) - 56 :eek:
Rik Meleet (Carthaginians) - 37
Fe3333au (Japanese) - 46

~Top 5 Cities
1. Athens (2 pop - Greek)
2. Babylon (1 pop - Babylonian)
3. Zimbabwe (2 pop - Zulus)
4. Seoul (2 pop - Korean)
5. Viral Strain (1 pop - Japanese)

~Hittites (Chamnix)
Our Military is STRONG
Tradeable technologies:
None
Techs we know they have:
Pottery
Alphabet
Bronze Working
Ceremonial Burial

Researching The Wheel
Dialogue this turn - summary
...Agreed on a long-term open ended peace deal with a 20 turn cancellation clause.
...Agreed to trade Iron Working for Ceremonial Burial and The Wheel. Chamnix will be sending Ceremonial Burial on the next turn, and The Wheel as soon as it is completed.

VII. Technologies
Alphabet - Starting Tech
Bronze Working - Starting Tech
Pottery - trade with Chamnix (turn 12, 3450 BC)

VIII. Barb/Goody Huts
...Spotted a goody hut north of W-Delphinus, but it looks like Chamnix will get there first. He did, in 3450 BC, and gave me half of the gold.

IX. Notes
...Working on a deal with Chamnix and Rik Meleet (through Chamnix - I haven't made contact with him yet) to form an alliance to rid our continent of the despicable Zulus (Classical Hero)

...no screenies this turn.

 
GPS to classical_hero.

Spoiler :
Turn 15 (-3300) &#8211; Lots of diplomacy going on during the long layoff. Rik and I are going to be friends and work to the Republic slingshot together. We have peace until at least 10 turns after the slingshot and can negotiate more at that point. He started Writing a few turns ago. We agreed to an immediate trade of Bronze Working (from me) for Masonry (from him). I also told him about my friendship with gbno1fan, and Rik agreed that the 3 of us could work together.

With gbno1fan, we have an agreed trade of Ceremonial Burial and the Wheel (from me) for Iron Working (from him). I send him Ceremonial Burial with accept this turn. We also have a non-aggression pact that can only be cancelled with 20 turns notice.

Pre-turn &#8211;

My 3 citizens give me 20% of the world&#8217;s population &#8211; somebody lost a citizen. Checking F11 shows it was Babylon. Babylon just grew to size 2 recently, so it is very unlikely General_W produced a settler &#8211; produced a worker, hit by disease, or ravaged by barbarians?

F11 looks great - #1 in manufactured goods (6 &#8211; even with 4 I would be in first, but 3 knocks me to 5th), GNP (8, but 7 puts me in 3rd), and productivity.

Classical_hero &#8211; my military is weak, I am up Alphabet.
Gbno1fan &#8211; my military is weak, I am up Ceremonial Burial (for now).
Rik_Meleet &#8211; my military is strong, I am up Bronze Working (for now) and Ceremonial Burial.

Nothing new during play. I offer classical_hero a non-aggression pact with 5 turns warning.





 
Japan ... 3300BC ... Turn 15

Things are okay-ish

Spoiler Lurkers Only :

:nono: Only for Lurkers ... Play Fair ... or go play with an asp :p

Password = 3333


Happenings
>
Zulu re-offered Warrior Code and Bronze Working for my Wheel ... OK
>
nix founded
>


Empire Report
Civilization - Japan
Government - Despotism
Iron Working in 18 turns @ 90% Science
Treasury = 32gp with +0 per turn
Luxury =
Strategic =

Cities

Viral Strain* (P, - 1pop+6, Culture 14/100+1, +0gp (0xTaxer), +5r&d (0xSage),
Resources (Sugar)
Shields = 2 ... Warrior in 1
>
Act of God (, - 1pop+17, Culture 0/10+0, +0gp (0xTaxer), +2r&d (0xSage),
Resources ()
Shields = 2 ... Warrior in 2


Spoiler Improvements :

P - Palace
B - Barracks
T - Temple



Workers and Slaves
Settler -

Workers - 2
> AA-14
> KL-4


Military
Warrior -
> Frik (3/3)


Navy
>

Roll of the Dead
>Nix


Camp/Hut Popping
>
Settler ... 3450 BC


Combat
>Nix


Foreign Affairs

Zululand
Japan: You would honour us if accept invitation for tea ... we have wheel what have you?

Peoples of Japan

>
Them:
>


Notes


Cities - musings
>
Diseases and Medical




Hope you all enjoy this as much as I ... actually if you enjoy reading, why not join a game ... I dare you to :p



Cycle Ended back to the Babblers :p
 
Turn 16 has begun!

GPS - to Gbno1fan.

Spoiler lurkers only :

&#8212;Turn 16 --

Update:
The last barb attacked me and died - no damage and I'm already a Veteran.

my 2 workers are working on roading and then irrigating the plains tile NE of Babylon.

I'm still very alone in the world. This may adjust my strategy if there's no one around to fight.

A screenshot of my Empire for you!


Stay tuned for more from Babylon!

 
GPS. On to azzaman.

Spoiler Lurkers Only :
Spoiler :

Lurkers Only!!!
Turn 16 - 3250 BC
I. Happenings
...


II. Empire Report
Civilization - Greece
Spoiler Traits :

Commercial
>Extra Commerce in City Center
>Lower Corruption

Scientific
>Free Random Tech at start of new ages
>Reduced scientific improvement costs


Government - Despotism
Iron Working in 6 turns @ 100% Science (74/200 beakers +7 per turn)
Treasury = 27gp with +0 per turn
Luxury = None
Strategic = None

III. Cities
*Athens (P, 2pop+2fpt(growth in 5), Culture 15/100+1, +0Tax,+7Sci)
Resources = None
4 shields per turn = Granary in 10

Spoiler City Improvements :
P - Palace


IV. Workers & Slaves
Dionisis - Mining SW of Athens. Complete in 5 turns.

V. Military
W - Delphinus - Exploring & looking for friends
W - Haeman - Exploring, but staying close to home for defense.

VI. Foreign Affairs
~Victory Points
General W (Babylonians) - 42 (+2)
gbno1fan (Greeks) - 43 (+2)
azzaman (Koreans) - 43 (+2)
Chamnix (Hittites) - 46 (+5)
Classical Hero (Zulus) - 59 (+3) :eek:
Rik Meleet (Carthaginians) - 39 (+2)
Fe3333au (Japanese) - 50 (+4)

~Top 5 Cities
1. Athens (2 pop - Greek)
2. Babylon (1 pop - Babylonian)
3. Seoul (2 pop - Korean)
4. Viral Strain (1 pop - Japanese)
5. Zimbabwe (1 pop - Zulus) - Worker?

~Hittites (Chamnix)
Our Military is STRONG
Tradeable technologies:
None
Techs we know they have:
Pottery
Alphabet
Bronze Working
Ceremonial Burial

Researching The Wheel
Dialogue this turn - summary
...

VII. Technologies
Alphabet - Starting Tech
Bronze Working - Starting Tech
Pottery - trade with Chamnix (turn 12, 3450 BC)

VIII. Barb/Goody Huts
...Spotted a goody hut north of W-Delphinus, but it looks like Chamnix will get there first. He did, in 3450 BC, and gave me half of the gold.

IX. Notes
...Working on a deal with Chamnix and Rik Meleet (through Chamnix - I haven't made contact with him yet) to form an alliance to rid our continent of the despicable Zulus (Classical Hero)

...no screenies this turn.

 
GPS to C_H.

Spoiler :
Turn 16 (-3250) &#8211; On the diplomatic front, I agreed to peace with classical_hero unless 10 turns warning is given. I guess he was sincere about building a trade route and is not building an attack road &#8211; I would have thought his worker had higher priorities, but what do I know? He also wanted to trade free cities, but I had to turn that down &#8211; my location looks much better than his.

I learned the Wheel &#8211; how did that happen? I&#8217;m almost positive I was 2 turns away last turn&#8230; set research to Mathematics. I need to do something while Rik does Writing, and I suspect I can outresearch him, so I don&#8217;t want to do anything too cheap.

Pre-flight check &#8211; there are horses east of my capital between me and classical_hero&#8217;s free town. I don&#8217;t believe there is much chance that C_H will get them &#8211; if he does, then obviously I would take them pretty easily. Classical actually has horses near Zimbabwe so if he tried to take mine, too, that wouldn&#8217;t go over well.

Classical_hero &#8211; my military is weak, I am up Alphabet and Masonry (he does have the Wheel).
Gbno1fan &#8211; my military is weak, I am up Ceremonial Burial, The Wheel, and Masonry. I thought I gave him CB last turn &#8211; either I screwed up, or he didn&#8217;t accept it because he wants out of our deal. I send him CB and the Wheel this turn and a note.
Rik_Meleet &#8211; my military is strong, I am up the Wheel and Ceremonial Burial.

One civ has warrior code (c_h).

From F11 &#8211; my 3 citizens are now 21% of the world&#8217;s population so we are down to 14 citizens total. Classical_hero is no longer matching me &#8211; he lost a citizen (built a settler/worker?). His capital no longer appears on F11 so I can&#8217;t tell what his drop was. My scout finds still more horses to the southeast &#8211; classical_hero will probably get that one and be able to sell a source if he wants to.

 
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