The 3 "Great" Wonders

mirthadir:

You have a very odd definition of what consitutes both "higher" and "normal."

Immortal and Deity are the two highest difficulty levels in the game. They're "higher" than nearly every other difficulty level, but speaking of the game in general, it's more appropriate to call them "highest" - an unusual difficulty level that only the most experienced Civ players would even dare attempt.

You define "higher" as "Immortal on Normal and Deity;" I would suggest that this nomenclature is confusing.

Your "normal" is rather confusing as well: not Industrious, not isolated OR with easy blocking, no good production or special production resources in the capital BFC or within easy reach, no preponderance of forests, and no unusual opponent distribution.

I would have to suggest that your settings there are anything BUT "normal," which should be readily apparent even to you because you had to rattle off a long list of prerequisites. Each one of those factors is independent. I could have any one of those and SH would be a decent investment. It's only when I have NONE of those AND playing at Immortal Normal or Deity that SH becomes questionable. That's rather unusual, if I do say so myself.

I could be wrong, but I think Obsolete did not require getting both of those for his strat. If you are running the wonderwhoring SSE your priorities are: Mids (rep is a must with settled specs), Oracle (Good GPP and opens up another wonder or three to spam), and TGL; SH is a situational wonder that may not be worth getting if you plan to wonderspam. In that scenario it is inferior to the ToA or GW.

No. He prioritized getting SH! You could review his posted games and ask him yourself if you like.

Mids is not a special requirement. He played a game without one and it worked okay. Oracle is nice, but I think he failed to nab it one time and he also did okay. TGL is not something he often strives for (IIRC) and GW's Spy points are something of an irritation to him.

He likes getting Great Prophets early - its early Gold and production bonus when settled is the initial kick-start the Wonderspamming Economy really needs. By the time you get to ToA, you should be well underway. He likes getting SH because it gives you GPP towards Prophet early and it ameliorates the Great Spy "pollution" that the GW generates.

Please review the games and correct me if I'm mistaken, but as I understand it, the SH is a top-priority wonder for getting the Wonder Economy off the ground.
 
My experience with WE (or SSE) on high levels is that the two most important wonders are The Great Wall and The Pyramids. The latter obviously for the amazing representation effect with this strat and the former because without it you'll lose wonders to the AI as you have to fend your borders from barbs. Usually that is, there can be certain maps where barbs are less of a concern of course.
Beyond that, you want every wonder that gives prophet and engineer points, the earlier the better, since these are the best settled specialists for this strat. As you approach the midgame priorities shift with the circumstances.
 
Roxlimn:

The average difficulty I have seen played on this forum is Monarch (granted I do not read all the threads and I'm biased towards those threads where the wonks hang out). Thus that is my base line. Anything more than one standard deviation up is "higher" and anything one std down is "lower". If I quantify every post with the actual stastical terminology no one will read them and frankly it is a pain in the arse.

Anyone who plays even semi-regularly and is improving their game should eventually get to immort in my estimation; the bigger point is that exceedingly few bits of advise that are valid for the higher difficulties are not valid for the the rest.

Normal does NOT include a lack of IND trait or massive forests. Those are qualifiers above and beyond "normal conditions". Normal conditions are a list of things such that the advise given is reasonably applicable across the board; the centre of the bell curve regarding starts. Normal also includes not getting a tundra start, a treeless start, an unhealthy start, etc.

No. He prioritized getting SH! You could review his posted games and ask him yourself if you like.
Not to the extent relevant to this thread. He prioritized gettin a wonder that gives GPrP; it was a situational thing that worked for his game. For the purposes of this thread we are talking about only the TOP THREE priorities; SH is not going to be that for a SSE. Mids is far more powerful, as are Oracle, and even ToA.

He likes getting Great Prophets early - its early Gold and production bonus when settled is the initial kick-start the Wonderspamming Economy really needs. By the time you get to ToA, you should be well underway. He likes getting SH because it gives you GPP towards Prophet early and it ameliorates the Great Spy "pollution" that the GW generates.
Yes, SH is valuable, not one of the top three wonders even for that strat. Its only value (with regards to the strat) is that is early GPrP; not insignificant, but not absolutely required either.

You seem to be confusing the points here. This is not a question of which wonders are valuable, it is a question of which wonders are most valuable. Under the vast majority of circumstances, SH doesn't compare with stronger wonders. If the only example you can provide of a strategy that "prioritizes" SH is one which essentially is "build a grab bag of wonders"; you aren't exactly making a strong case that is the most powerful overall. Compared to the Mid's or GLH (which are idioticly powerful for all manner of strats); SH is a niche wonder - not one of the "big three".
 
Obsolete always went for SH first* and he seemed to do OK. He really was a master of diplo relations however (which tended to be looked over by casual readers).

EDIT: *Maybe after the Great Wall though ;)
 
mirthadir:

The average difficulty I have seen played on this forum is Monarch (granted I do not read all the threads and I'm biased towards those threads where the wonks hang out). Thus that is my base line. Anything more than one standard deviation up is "higher" and anything one std down is "lower". If I quantify every post with the actual stastical terminology no one will read them and frankly it is a pain in the arse.

Anyone who plays even semi-regularly and is improving their game should eventually get to immort in my estimation; the bigger point is that exceedingly few bits of advise that are valid for the higher difficulties are not valid for the the rest.

Normal does NOT include a lack of IND trait or massive forests. Those are qualifiers above and beyond "normal conditions". Normal conditions are a list of things such that the advise given is reasonably applicable across the board; the centre of the bell curve regarding starts. Normal also includes not getting a tundra start, a treeless start, an unhealthy start, etc.

I think your preferences have biased you here. There's at least two threads on the Strat forums recently on Noble and at least one on Prince. There are many lurkers stuck at Noble or Warlord.

In fact, I recall a time when nearly all the threads were Prince or below! :D

I suppose people who play regularly will get to Immortal eventually, but not all people have that much time. They still enjoy the game. Qualifying your post with "Not on Immortal or higher" is much less vague than "higher," is a lot more informative, and takes only a teensy bit more typing time.

If Normal does NOT include a lack of Ind and a lack of Forests, I daresay SH is a good wonder to go for when you're BOTH Ind and you got bunches of Forests to spare!

Not to the extent relevant to this thread. He prioritized gettin a wonder that gives GPrP; it was a situational thing that worked for his game. For the purposes of this thread we are talking about only the TOP THREE priorities; SH is not going to be that for a SSE. Mids is far more powerful, as are Oracle, and even ToA.

Wouldn't know since I'm a "lower level player" apparently. ;)
He always went for it though. There's got to be a reason. It's probably the early GPrP. It worked for his game. It was good for that strategy, just as going FS is good for a more CE-leaning strategy.

People said that the Mids were required for that. It's not. Oracle also, but it is important. ToA I didn't notice. He didn't seem to think it was all that important from my reading of his coverage.

Let's be clear here. You mentioned that SH is "normally not worth it," because "monuments are not all that important." That statement is not true because you don't get SH just for the Monument effect and by "normal" you mean the strats you favor based on the difficulty levels you favor.

It would be better and more accurate to say:

"I don't think SH is worth getting based on my playing experience at Immortal Normal Speed or Deity."

Simpler and more accurate, don't you agree?

Yes, SH is valuable, not one of the top three wonders even for that strat. Its only value (with regards to the strat) is that is early GPrP; not insignificant, but not absolutely required either.

I think you ought to try it a few times, though, just to get a feel for it. Getting GW only or even first is a gamble on Immortal or Emperor. There's always a chance you'd get a string of Great Spies and that would be a veritable disaster. Even one Great Spy is pretty bumming if you're after the Wonder spamming. The value of SH and ToA or Mids depends on the game situation at the point of contention, since the strat values getting as many Wonders as possible, even Chichen Itza!

The strategy doesn't call for that many settlers or even that much blocking since it concentrates on one super-city, not many mediocre cities. For his purposes, the SH is totally worth the Settler cost. Its Culture is important, too, since you'll be partially dependent on the third culture border expansion for early blocking.

You seem to be confusing the points here. This is not a question of which wonders are valuable, it is a question of which wonders are most valuable. Under the vast majority of circumstances, SH doesn't compare with stronger wonders. If the only example you can provide of a strategy that "prioritizes" SH is one which essentially is "build a grab bag of wonders"; you aren't exactly making a strong case that is the most powerful overall. Compared to the Mid's or GLH (which are idioticly powerful for all manner of strats); SH is a niche wonder - not one of the "big three".

YOU seem to be confused by what I'm saying. I'm not saying that SH is the best wonder, ever. I'm NOT saying that it's one of the three best wonders, ever. I was only commenting on your saying that it's "normally not worth it" because "free monuments are not worth it." (paraphrased for my convenience).

It's not that simple, and you should know that. The "vast majority of circumstances" (according to you) doesn't seem to be inclusive of many situations where SH is useful. GLH is not likewise not that useful if you don't have a lot of coastal settlement targets. That's a more common situation around where I come from - which is apparently the land of the Civ-disenfranchised. Mids is not all that useful if you're gunning for Monarchy and not Rep.

Saying that Mids and GLH is "useful for all manner of strats" is an exaggeration that doesn't bear scrutiny. Saying that the SH "is worth building" is a more moderate position that has merit in any number of situations that specifically favor the build.


PS: Not all "higher level" strategies are useful at the lower levels. If you don't know that yet, try playing Monarch again and see how well you do compared to how you were when you were at your peak on Monarch. Getting Archery early for Barb defense isn't that important. Heck, getting Chariots is hardly even necessary at Noble or below. You can't trade techs worth anything because the AI techs so goddamn slowly. Asking AIs to attack other AIs is an exercise in futility. You can bring a stack 1/3 the size and still win wars you wouldn't win on higher difficulties - meaning you can attack sooner with greater effect.
 
I didnt mean to start a "3 best wonders" thread at all. I was simply trying to describe how my game strategy has progressed as I have climbed the difficulty ladder. I was amused when it dawned on me that the I almost ALWAYS build 2 of the 3 wonders with the word "Great" in them. I also realized that I try to build the GL every game, and the other "Great" wonder I shoot for depends on the map. Some games, I even go for all 3, one in particular I remember was a B&S where I had the WHOLE "S" to myself, had stone and marble, and a bunch of AIs in galley range. I was even more amused when I thought back to my Prince days, where I would build SH every game, found a religion, re-load and whip if I missed a Wonder, etc.

Since moving to Emp full-time, I have actually considered going back to building the SH. I find that, without being CRE, I was struggling to carve out land with border pops, and not having to wait til I hit 2-pop to whip a Monument would be a big help. I think there are a lot of tools like that, it seems to come full circle in a way.
 
Absolutely, Bleys. It is a thread about your personal experiences, and I'm glad you qualify them that way. I try to qualify my own statements the same way whenever I think it's biased because of my preferences.

I like building the GL, too. In fact, I nearly always built two of three "Great Wonders" back when I was still at Prince. These days, I have the exact reverse tendency. I don't always build any particular wonder, but I do try to see if the hammer cost is justifiable. Sometimes it is, and sometimes it isn't. For instance, if I can get my hands on CoL and have a weak neighbor AI with a different religion from everyone else, I would prioritize the GBPOBA "wonder" over the 'Mids. Getting three great cities with Wonders in them is certainly worth the trade-off!
 
mirthadir:

You have a very odd definition of what consitutes both "higher" and "normal."

Immortal and Deity are the two highest difficulty levels in the game. They're "higher" than nearly every other difficulty level, but speaking of the game in general, it's more appropriate to call them "highest" - an unusual difficulty level that only the most experienced Civ players would even dare attempt.

You define "higher" as "Immortal on Normal and Deity;" I would suggest that this nomenclature is confusing.

Your "normal" is rather confusing as well: not Industrious, not isolated OR with easy blocking, no good production or special production resources in the capital BFC or within easy reach, no preponderance of forests, and no unusual opponent distribution.

I would have to suggest that your settings there are anything BUT "normal," which should be readily apparent even to you because you had to rattle off a long list of prerequisites. Each one of those factors is independent. I could have any one of those and SH would be a decent investment. It's only when I have NONE of those AND playing at Immortal Normal or Deity that SH becomes questionable. That's rather unusual, if I do say so myself.



No. He prioritized getting SH! You could review his posted games and ask him yourself if you like.

Mids is not a special requirement. He played a game without one and it worked okay. Oracle is nice, but I think he failed to nab it one time and he also did okay. TGL is not something he often strives for (IIRC) and GW's Spy points are something of an irritation to him.

He likes getting Great Prophets early - its early Gold and production bonus when settled is the initial kick-start the Wonderspamming Economy really needs. By the time you get to ToA, you should be well underway. He likes getting SH because it gives you GPP towards Prophet early and it ameliorates the Great Spy "pollution" that the GW generates.

Please review the games and correct me if I'm mistaken, but as I understand it, the SH is a top-priority wonder for getting the Wonder Economy off the ground.

I think his points have are valid. Stonehenge has an opportunity cost, which is lessened if you have a production bonus, or if you can build it later (lower difficulties). The cost is about a settler early, then the next settler your second city would have built and so on, and that can make a difference in a land grab/rush.

Obsolete often built stonehenge, but when he got masonry queued it until after the great wall completed. That may have been more warlord specific. Pyramids was important, the one game I remember he didn't get it he got temple of artemis instead (which would never get otherwise), and his beakers were clearly not as robust. And at the risk of sounding gossipy, he never posted games where he didn't succeed, which he referenced on his deity attempts.
 
Yes, that was always something I was calling attention to. He also never tried to do it with a leader that was neither Philosophical NOR Industrious. It's more than a little gossipy, but it's a valid objection nonetheless. He doesn't post losses, though. Nearly no one does.

mirthadir DOES have a point, but it's not the point which he was appearing to be saying: that it's "normally" not "worth it" because "the monuments are not that important."

Clearly, the GPP matters, too, so aside from Industrious, a Philosophical leader is another incentive to try out SH for the early expansion support. SH built early times the GP on Philo just right to support an economy on the cusp of a commercial expansion limit - it allows you to expand further without causing strikes.

In the same manner, Imperialistic often allows you to build more than enough Settlers to crash your economy into hell and back the other side. With the savings in hammers, you can opt to build other things, and SH for an early build (perhaps chop-assisted after the first Settler) isn't as bad as it's being made out to be.

Of course, I am a "noob," apparently, so what do I know?

PS: I seem to recall obsolete mourning the GE points from GW, so after BTS he was careful to manage the GPP so the GSpy points wouldn't be overwhelming. Building SH first and GW thereafter was one of the key changes to the strat - so you're more or less assured you won't be getting a string of GSpies.
 
Other than the first great person, the sequence in which you build stonehenge/great wall will not change the distribution of great people.

Extra hammers can also be used to build workers and be traded off for economy. A bigger benefit of stonehenge is saving hammers on future monuments (especially in newly founded, low production cities).
 
Roxlimn:

Quit trying to paint me into a corner by twisting what I said. A whopping three threads is < 20% of the threads on the board. Note that when I say higher I mean what I defined for you one standard deviation above normal; if you have statistical evidence to show that my gut estimates are wrong I will change. Playing with ancedotes like three threads won't. Most people, when I say this, ask me if they think I'm wrong or accept that my meaning is 'difficulties higher' than most people play. However much you want to quibble about terminology, the point stands - the higher the level you play at, the harder it is to snag both SH and Oracle.

Now on to your lies that I was "appearing to be saying: that it's 'normally' not 'worth it' because 'the monuments are not that important.'" If you are going to quote yourself cite yourself not me. My ACTUAL QUOTE is:

For its price you can send out 3 settlers to block out vast swathes of land. Monuments are a one pop whip so ANY food surplus makes them almost trivial to get. In many cases you don't need monuments in all cities; only those facing AI culture or in need of quick border pops (otherwise just use religion, libs, slider, or caste artist).

Now did I talk about the value of its GPP per turn? No, because, frankly ALL wonders give the same GPP per turn and hence it can be dropped from a first order analysis. If you WANT to get all prissy about things we aren't talking about; then I'm going to bring up the fact that SH monuments die at Astronomy, prevent you from using whip overflow from cheap monuments, and if memory serves don't properly double in cultural value. All of which detracts from the value of SH. In addition, by building SH you virtually garuntee that some AI somewhere gets failure cash earlier (leading to marginally faster AI tech rates). An AI not building SH increases the odds that you will get rushed - given the AI build rates every :hammers: not spent on a wonder is most likely going into building some type of unit (and just to be clear it is not that HC will not build SH and rush you, it is that HC will not build SH, builders archers instead, and when Shaka looks at the power graph he decides to thwack you over HC; also recall that you will build it sooner than the AI would, on average, so it is not just ONE AI who stands decent odds to build more troops, but several) also you stand a much better chance to get "our close borders spark tensions" and become someone's worst enemy.

I pointed out that SH comes with a high oppurtunity cost (one which gets higher as you move up the levels), and that monuments are either not needed (due to other culture sources and not needing high total culture or high early culture in all cities) or are easy to build for many circumstances.

Spoiler :
If Normal does NOT include a lack of Ind and a lack of Forests, I daresay SH is a good wonder to go for when you're BOTH Ind and you got bunches of Forests to spare!

Yes, it is. Hence why I specified that I was not talking about those two instances; but all other instances when the "normal" criteria held. Of course with that setup you really ought to consider the ToA instead (far more GPP and stronger effects for an IND cap with plenty of chop).

Simpler and more accurate, don't you agree?
No. Simpler and more accurate is:

SH is normally not worth it. Yes, it is cheap, but its early. For its price you can send out 3 settlers to block out vast swathes of land. Monuments are a one pop whip so ANY food surplus makes them almost trivial to get. In many cases you don't need monuments in all cities; only those facing AI culture or in need of quick border pops (otherwise just use religion, libs, slider, or caste artist).

All of that (minus the settler estimate) is accurate on any difficulty level. On any difficulty barring some specific circumstance dictated by the map, neighbors, my civ, etc. SH is not going to help me more than building (i.e. my cap is close to that of Mali, I'm IND, and I have plenty of trees):
More settlers.
BHPOBA.
A different wonder (GW, Mids, ToA, GLH).

I think you ought to try it a few times, though, just to get a feel for it. Getting GW only or even first is a gamble on Immortal or Emperor. There's always a chance you'd get a string of Great Spies and that would be a veritable disaster. Even one Great Spy is pretty bumming if you're after the Wonder spamming. The value of SH and ToA or Mids depends on the game situation at the point of contention, since the strat values getting as many Wonders as possible, even Chichen Itza!

The strategy doesn't call for that many settlers or even that much blocking since it concentrates on one super-city, not many mediocre cities. For his purposes, the SH is totally worth the Settler cost. Its Culture is important, too, since you'll be partially dependent on the third culture border expansion for early blocking.
Thanks I've done it. ToA is superior as you get more GPP, better return for your investment (it literally pays off the hammers for itself), and I prefer GM to GPr or GE to settle (so I can work more food deficient tiles). I've played the wonderwhoring SSE economy, and nothing in it screams prioritize SH more than any other viable wonder. I've even run differential equations on the various wonders. I suggest you play it on immortal before lecturing me.


He always went for it though. There's got to be a reason. It's probably the early GPrP. It worked for his game. It was good for that strategy, just as going FS is good for a more CE-leaning strategy.
Wow. How can you miss this? I ALWAYS build libraries in my non-full-production cities (and half the time in those too) does that mean I'm prioritizing building libraries? No. It just means that my priority may be Oxford and this is just a step on that path, or that my priority is actually banks but I don't have the tech yet, or that my priority is getting forges up and the best shot is to whip/build libs so I can border pop and work resource tiles.

Just because a player has a good, valid reason for building something; that does not mean it is a priority.

Spoiler :
People said that the Mids were required for that. It's not. Oracle also, but it is important. ToA I didn't notice. He didn't seem to think it was all that important from my reading of his coverage.


Look, kid, there is difference between saying the "the Mids are not required" and "the Mids are not worth prioritizing". Yes you can do the SSE without the Mids, however it is MUCH harder and weaker without them. I'm going to go out on a short limb here and say that no other wonder does as much for the SSE as the Mids.

Remember many of those games are proof of concept games. When playing demonstration games players often follow suboptimal paths to show that the strategy is robust enough to handle setbacks. I.e. If you want to show that Monty's Kremlin Whipping warmachine is ownage you might not take and overrun Ghandi early just because you could, but leave him alive to show that you can whip out enough tanks/infantry to blow through his gunships and ATs to show that you get enough hammers to take down AIs with a tech advantage. Likewise, if I ever get around to doing a demo game of the Wilhem/archipeligo/abuse nukes/global warming game I may well not do obvious things (like say build SDI, just to show that the strat works even when the AI can nuke you back).

You need to learn the lessons of the demo game, not mindlessly parrot it.

It's not that simple, and you should know that. The "vast majority of circumstances" (according to you) doesn't seem to be inclusive of many situations where SH is useful. GLH is not likewise not that useful if you don't have a lot of coastal settlement targets. That's a more common situation around where I come from - which is apparently the land of the Civ-disenfranchised. Mids is not all that useful if you're gunning for Monarchy and not Rep.
Sigh, GLH is useful with >80% of the maps the RNG will give you on shuffle. I'd hazard a guess that >90% of all maps generated with any of the setting gives a strong GLH setup. It may require that you base your strategy around the GLH, but its powerful enough to warrent it. Further, there are FAR MORE circumstances where the GLH is wickedly overpowered than there are ones were it is nigh unto useless. The GLH is useful for:
1. Going for a fast shot to guilds and mass promoting HA to knights/catas for ownage.
2. Pushing out to Astro and libbing Sci Method on the higher difficulties.
3. Pushing for earlier privateers.
4. Doing a SSE economy and working more food poor tiles (thanks to GM).
5. Breaking out of isolation with a kickass economy.

and on and on and on.

The mids helps even if you are gunning *HR* not rep. Why? Because you can run it sooner, you have the option of cycling into PS, US, or Rep if plans change, it allows you more turns of anarchy to stave off insolvency if you are close to killing off an enemy, and it gives GE points (enough that the Mids alone can often net you a free Versaille which is huge for transoceanic warfare if you plan to be in HR). Oh and deprives spec whores from running rep themselves or worse Shaka with PS.

Yes there are circumstances where the GLH isn't worth it and circumstances where the Mids are not worth it. However, are all sorts of things they support (the meaning of the idiom "all manner"); far more than SH or most anything else.

Spoiler :


PS: Not all "higher level" strategies are useful at the lower levels. If you don't know that yet, try playing Monarch again and see how well you do compared to how you were when you were at your peak on Monarch. Getting Archery early for Barb defense isn't that important. Heck, getting Chariots is hardly even necessary at Noble or below. You can't trade techs worth anything because the AI techs so goddamn slowly. Asking AIs to attack other AIs is an exercise in futility. You can bring a stack 1/3 the size and still win wars you wouldn't win on higher difficulties - meaning you can attack sooner with greater effect.


PS: Thank you, dumbass, as I explicitly stated there are a few bits of advise that are not valid for lower levels. However, none of them are what you state.

The advise is not "get archery to stop barbs", it is have enough, powerful enough units to stop barbs. When I play on lower difficulties I do exactly as I would do on higher levels - build enough defenses to keep the barbs at bay, no more no less (for the record I'm a bigger believer in many cheap fog busters or whipped city defenders to archers). Likewise I've had plenty of Immort games with no AI trading (i.e. lonely hearts, only Toko and me on this island, etc.). Asking AIs to attack other AIs is still useful as they still throw away their resources on each other for minimal gain. I don't bring 1/3rd the stack size, I bring 3 stacks and win in 1/9th to 1/3rd as long as my tech advantages last even longer and waiting has a lower oppurtunity cost.

To whit, when I play lower levels, I score better now than I ever did when I was just playing Monarch.

Clearly, the GPP matters, too, so aside from Industrious, a Philosophical leader is another incentive to try out SH for the early expansion support. SH built early times the GP on Philo just right to support an economy on the cusp of a commercial expansion limit - it allows you to expand further without causing strikes.
:rolleyes: There is no commercial expansion limit. You can quite easily work cottages in all cities and never go insolvent until you run out of space. If you want to be this precise (timing it "just right") then I'm going to count the knock on effects listed earlier in this post. Of course if you do that your rate of expansion will be slower, but then it will also be slower with SH (by far).

Generally speaking SH is not worth the oppurtunity cost. Far too many people use it as a crutch and no amount of harping about ~40 GPP is going to make it superior to the Oracle (in general) or make the oppurtunity cost that much less.
 
There was a poll in general discussions at some point that asked what difficulty people were comfortable with. Immortal/Deity represented less than 10% of the respondents. IIRC, even emperor level wasn't very well represented, such that the top 3 levels combined was less than 20% of the community. It might be a bit higher now, but I doubt it's a landslide variation - this was less than a year ago after all.

It is virtually impossible to play this game casually and succeed above monarch. You have to pay attention and make some effort to improve. One's view of what's normal might be skewed, if they hang around here or hall of fame or a lot of SG's - this subforum is specifically catered to people making a concerted effort to improve, its concentration of good players is quite high. There are still a lot of people who struggle to beat noble that post on these forums.

Of course, the forum population isn't a random sample either, it's already far better than your average player...that's kind of the point!

As for wonders, I don't like to lose good city sites to get a wonder. If I can get 1 really good city or a wonder and they're mutually exclusive, I take the city site *most* of the time. GPs can be had pretty early with specialists...commerce with cottages.

Of course, that also means that if the remaining land I have is blocked, I'm isolated, or it's just really marginal land pre-biology I'll favor wonders.
 
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Behave as you would in a public location.
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I vote this discussion is getting abusive
 
...which is a shame because, tone aside, there are some very good points being raised in this thread.

***

Re the difficulty levels...

I think the majority of people who read these threads play below Emperor. Maybe a lot of the regular posters try their hands at the higher difficulties... but I'm sure there are a lot of lurkers who don't.
Things definitely change by level. I wouldn't know anything about how to play competitively on Settler (playing for hiscore, earliest win for each of the victory types etc) - I'm not even as good at dominating Monarch as I used to be before moving up.
As such, I'm all for qualifying one's post unambiguously - 'easy up to Monarch, usually too risky on Immortal' might be wordy but that's vastly preferable to something like 'under normal circumstances'.
 
I also agree.

I love these boards, even for non-Gaming social stuff. I have made many friends here because most of the membership are just like me, gamers who play for the love of the game. But the bigger reason I love these boards is what I perceive as a TOTAL lack of flaming and trolling of any kind. The MODs of these boards barely have to flex their thread-closing muscle, and thats because in general, the CFC crowds is very well behaved.

That being said, this thread has disintegrated into a finger-wagging "I AM RIGHT" affair, and its discouraging. One of the beautiful things about this game is that there are many paths to victory, and none of them can really be called "wrong", as long as they work. Maybe some are better than others, but in the end, its all about fun. Lets keep it that way, please?
 
...which is a shame because, tone aside, there are some very good points being raised in this thread.

***

Re the difficulty levels...

I think the majority of people who read these threads play below Emperor. Maybe a lot of the regular posters try their hands at the higher difficulties... but I'm sure there are a lot of lurkers who don't.
Things definitely change by level. I wouldn't know anything about how to play competitively on Settler (playing for hiscore, earliest win for each of the victory types etc) - I'm not even as good at dominating Monarch as I used to be before moving up.
As such, I'm all for qualifying one's post unambiguously - 'easy up to Monarch, usually too risky on Immortal' might be wordy but that's vastly preferable to something like 'under normal circumstances'.

Indeed, I agree that strategies lose/gain optimization on different difficulties. As I'm young in "duration owning civ" terms, I still remember a lot of the development associated with noble on...but I too would struggle to truly compete on score or finish date on say settler.

I'll put some advertising here for Hall of Fame - they vary the difficulties and through G major and minor you'll see all of them. Very good for staying in touch with a variety of difficulties and speeds and playing outside what you'd normally do otherwise.
 
Re the difficulty levels...

I think the majority of people who read these threads play below Emperor.
I am with TMIT on this one. I think that the average player struggles on Monarch. I think "normal" is Noble. I think the biggest chunk of players is Noble trying to learn Prince.

I have said many, many, many times that we should be qualifying our comments with a "I play X level" comment. If you look at my posts, you will notice that I mention my level of play a LOT. Lets face it, there are many strategies that work on lower levels that dont work on higher ones. That does NOT make them worthless strategies, because if the player is having FUN, thats it, period, thats all that matters. We laugh at Attacko, but come on, the guy has FUN, and his crazy strats work on SOME level. Look at the current threads about his "guides" if you dont believe me, people are having FUN.

Another thing I have said many many times is that there is a difference between "difficulty level" and "true difficulty". Game speed, map selection, the various options like "No Tech Brokering", etc etc, all play a role in the "true difficulty" of any given game.
 
That's a very good point Bleys. I struggle to win @ immortal (though I'm starting to do it with default settings and have a game I'm going to post for advice once my tests/presentations are over this week that looks promising), but I am easily over halfway to EQM Hall of Fame status at immortal. Hall of Fame allows things like no barbs and permanent alliances (though you can't turn off tech trades or brokering)...so you can repeatedly beat immortal exclusively with good diplomacy, especially because "tiny" map size is allowed, too.

Under normal circumstances, I'd never win an immortal OCC on quick with cottages...but I have a HoF submission where I did just that, via CONQUEST. True difficulty is different indeed!

Edit: Poll last December on difficulty levels. I voted immortal just now :p. Back then it'd have been settler...but not everyone posts over 4000 times in 10 months.

http://forums.civfanatics.com/showthread.php?t=254339

At that time less than 10% of all players played immortal. IMO the noble-monarch range would represent the "average" forum player, which is better than the average player. Noble is probably the true average, and I suspect our lurkers are around this level typically.

Qualifying difficulty levels is important IMO. I usually say what difficulty level a strat will work on. I also mention my own on occasion but since I play a wide range I'm often better served just by saying where I think a strat will or will not be effective based on my experience.
 
"Abusive"? Would there be a thread which delineates what that entails? I have called Roxlimn names he has earned by deliberately twisting my words, falsely "quoting" me, and generally being annoying so as to deflect criticism of his post (I shall refrain from listing the numerous cheap debating techniques he has thus far employed). If he wishes me to cease, there is a simple solution - quit misquoting, quit belabouring trivialities, and quit denigrating the analysis unfairly; to whit be a man and either deal with the points as raised or admit that my analysis is correct as stated and intended. Perhaps I should just ignore him if dealing with his habits will get threads closed. I prefer to call a spade a spade than resorting to ignore lists, but would the latter course be preferable?

Regarding my estimations of difficulty:
I use the phrase "normal difficulty" in the statistical sense that ~68.2% of the board posters will play in difficulties in the norm and that ~31.8% will play either above or below that block. Thus it is my estimate that ~15% of players on these boards are at immort or deity as a baseline. While monarch is not the mode level of difficulty, I see too many people on EMP skewing the distribution to place it lower. When looking only at difficulty level we do run into the problems of assymetry and truncation; so unless someone has some good evidence to the contrary, I'm going to continue to assume that most posters are within +/- 1 STD of monarch with the upper bound being immort. I will continue to refer to deity and immortal as "higher level".

I do not refer to specific levels of difficulty as the settings are too variable to trust them to solely delineate "true difficulty". I.e. Portugal on the Hemispheres map is easily a step down two levels (or one at deity because that jump is so large) thanks to the UU and all that land to settle. This allows me talk about what is viable, what is risky, and what is a roll the dice and pray shot without having to get into did you check the perm alliances box? Is this OCC? Are my opponents an above average or below average mix. "Higher difficulties" would thus include things like checking always war, but playing on a lesser level of official difficulty or playing a traitless civ, etc.

It is my assumption that civ starts roughly follow a multi-dimensional bell curve where skewing, truncation, and assymetry in individual distributions (i.e. map type or official difficulty) average out. The hyper-volume under the curve can then be divided into the 68.2% of games where overall difficulty is not too terribly different, the 15.9% where the overall difficulty is substantially less, and the 15.9% where the difficulty is substantially more. If not otherwise qualified, I am refering to the 68.2% in the center of this hyper-volume. Note this is a classic definition of normality that is applied to all manner of observable systems.

May I never have to go through this disclaimer again.
 
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