platfuss, Studly Bob, welcome.
Overload: The general consensus is that diplomacy alone of 32 players is enough, tech trading with 32 players would result in a VERY quick game, so much so that there would be barely time to build a stack of units, before they are fazed out.
In our 18 player game (hosted @ StrG) the diplomacy is pretty entangled... there's no clear alliances, just people friends with friends who aren't friends with their friends etc etc. I think there will be a constant feeling of not knowing where your next attack will come from... should be crazy stuff!
Well, I've made my spiel... hopefully you'll still sign up. Think of it as, instead of trading techs, one must trade things like resources, gold, defensive pacts, units, even cities in order to survive. If early on I go for a non Copper/Iron Working tech choice, well I better start making friends and ensuring they have axemen/swordsmen and are willing to back me up.
And yes, we'll have a dedicated forum for this... so no major rush on the diplomacy @ Civstats... you've done enough

(and yes this game'll be registered @ civstats)