cabbagemeister
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- Joined
- Jun 26, 2008
- Messages
- 517
Kael stated in a recent post (can't find it now) that the Barb AI has been changed so that all the barbs in the world try to swarm a single AI, until that AI is dead, and then they move on to the next one. I'm wondering what people think of this change?
In my experience, the AI cannot handle this change in Barb behavior. I've played 4 .34 games (on large Eberus maps, standard number of civs, standard barb levels), and in each one I've seen at least 2 and usually 3 or 4 AIs bite the dust very early. I wasn't sure it was the fault of the barbs until the most recent game, where 2 AIs died around turn 100, and then it became abundantly obvious that I was next on the list. Suddenly I went from fighting one barb every 3 turns or so to seeing four attacks per turn, all streaming in from one direction. I fought them off--barely--but my growth was severely hampered.
For me, the problem is not so much that there's a lot of barbs; it's the suddenness and unpredictability of the change from low-level barb attacks to massive unrelenting assaults. It's impossible to prepare for an assault which may or may not ever come, at any time, triggered only by the death of another civ. And then there's the fact that my lategames have been a little boring lately because so few AIs survive the waves of barbs.
My opinion is that this "one target at a time" code needs to be a little better thought out. Maybe it's fine for Orthus (though we have heard stories of him crossing a continent and ignoring 3 civs to reach his "target"), but I'm not convinced it's the best option for the main barb AI. What do other people think?
In my experience, the AI cannot handle this change in Barb behavior. I've played 4 .34 games (on large Eberus maps, standard number of civs, standard barb levels), and in each one I've seen at least 2 and usually 3 or 4 AIs bite the dust very early. I wasn't sure it was the fault of the barbs until the most recent game, where 2 AIs died around turn 100, and then it became abundantly obvious that I was next on the list. Suddenly I went from fighting one barb every 3 turns or so to seeing four attacks per turn, all streaming in from one direction. I fought them off--barely--but my growth was severely hampered.
For me, the problem is not so much that there's a lot of barbs; it's the suddenness and unpredictability of the change from low-level barb attacks to massive unrelenting assaults. It's impossible to prepare for an assault which may or may not ever come, at any time, triggered only by the death of another civ. And then there's the fact that my lategames have been a little boring lately because so few AIs survive the waves of barbs.
My opinion is that this "one target at a time" code needs to be a little better thought out. Maybe it's fine for Orthus (though we have heard stories of him crossing a continent and ignoring 3 civs to reach his "target"), but I'm not convinced it's the best option for the main barb AI. What do other people think?