The 4 cities swords rush strategy

so we can see the horses and take them into account when considering settling positions.

Also they sell for good cash and provide good production tiles when improved ...

k, but we don't do any tile improvement for a while anyway.... and when we do, we initially target luxury tiles first (which unless we need trapping, we don't need AH for).

not questioning whether it's useful, just missing why it is deemed to be needed first ahead of going for Iron.

cheers
 
u want high production tiles to pump out settlers fast with collective rule and plain horses are pretty good tiles and u miss just like 2-3 turns to Ironworking.

but u also want work these horses (and hills) thats why I dont really see why a fast worker after monument isnt default here
 
u want high production tiles to pump out settlers fast with collective rule and plain horses are pretty good tiles and u miss just like 2-3 turns to Ironworking.

but u also want work these horses (and hills) thats why I dont really see why a fast worker after monument isnt default here

Finally, a post from you that is not trolling...
I tried this on Prince with France, and happiness seems to be the biggest problem, even more than conquest itself.
 
I tried this like six times in a row and could not get it going. One time, I got attacked by America because he used this same strategy and didn't like it when I settled near him. Another time, it looked like everything was going well. When I researched Iron, there wasn't any that I could see. Twice, I ended up on either a small island or on a peninsula where there was only one luxury. And one time, it looked ok, but no natural wonders and mostly plains. I was at turn 70 before I could settle my fourth city.

Do you restart a lot? I can't see this being viable as a general strategy.
 
I tried this like six times in a row and could not get it going. One time, I got attacked by America because he used this same strategy and didn't like it when I settled near him. Another time, it looked like everything was going well. When I researched Iron, there wasn't any that I could see. Twice, I ended up on either a small island or on a peninsula where there was only one luxury. And one time, it looked ok, but no natural wonders and mostly plains. I was at turn 70 before I could settle my fourth city.

Do you restart a lot? I can't see this being viable as a general strategy.

I would think pangea would work better for this...
 
Pangea and continents are best candidates. If you play random map, you have enough scout turns to see if a 4 cities set up is possible. If you can't get iron, you are unlucky at first glance, but it means that you need to ally a cs or simply conquer one if possible. Otherwise just get Civil Service and build some spearmen meanwhile. Keep warriors for future upgrades(if you eventually get iron).

This strat is indeed difficult to achieve if you plan to conquer 1 or 2 cities beyond that. You can always stay at 4 cities(with at least 4 unique luxuries, borrowed or not) and keep swordmen for defensive purposes.

But hey, thanks to DaveMcW, i know how to make videos of myself playing the game! I will make a video about how to achieve this strat when i will have time(i need a youtube account :)).

Here is how :

http://forums.civfanatics.com/showpost.php?p=11107124&postcount=41
 
I only ever play continents. I think maybe I should have kept playing the game without Iron. It was turning out rather nicely aside from that one drawback.
 
So I tried again. This map looked really good. I proceeded to attack the aztecs. He already had 10 units. They were weak, but no way I can defeat 10 units. He also had a catapult and a GG. This was turn 60. I reloaded and tried different things. Couldn't get it to work. I tried DOW and killing off 5 of his units first. I went in and he ambushed me and a catapult showed up. Destroyed all my guys in one turn. I had 4 swords, a scout and an Immortal. Two turns I could probably take over his city if my guys would stay alive. Can't do it. Maybe I could attack a different city, but then this guy will be WAY more powerful than me.
 
So I tried again. This map looked really good. I proceeded to attack the aztecs. He already had 10 units. They were weak, but no way I can defeat 10 units. He also had a catapult and a GG. This was turn 60. I reloaded and tried different things. Couldn't get it to work. I tried DOW and killing off 5 of his units first. I went in and he ambushed me and a catapult showed up. Destroyed all my guys in one turn. I had 4 swords, a scout and an Immortal. Two turns I could probably take over his city if my guys would stay alive. Can't do it. Maybe I could attack a different city, but then this guy will be WAY more powerful than me.

Which difficulty(looks like Deity for me)? Try to attack around turn 50 instead. 45 turns to discover iron and 5 turns to upgrade units. Get archery right after iron working and try to rush buy 1 or 2 of them, or add 1 or 2 swordmen if possible.

You can always DoW him and wait(kill) for his units before entering his territory.

I faced 3 warriors and 1 archer and i had 4 swords when i played the example from the OP. Try to get near 10 XP from units for insta-heals emergencies.
 
When I try to load your save, I do not have any of the paid DLC Civs only the Mongols (free). It gives a list of those which I need for your save, it won't load because I don't have the required paid civilizations.

Disappointed, but I guess nothing can be done about it.
 
When I try to load your save, I do not have any of the paid DLC Civs only the Mongols (free). It gives a list of those which I need for your save, it won't load because I don't have the required paid civilizations.

Disappointed, but I guess nothing can be done about it.

I didn't put any DLC civs excepted the Mongols in that game. And you still need DLCs? It sounds weird.

Does anyone else has a similar problem?
 
There's a secret way to do it that the moderators don't want you to know.

http://forums.civfanatics.com/showthread.php?t=409840

Haha because it's not a sticky thread?

Thanks bro, but it doesn't tell me why it won't let people loading the game. I mean the paid DLCs are not in the saved games. But i will follow Monthar's(particulary long and tedious) way to cut them off for the next times.
 
Which difficulty(looks like Deity for me)? Try to attack around turn 50 instead. 45 turns to discover iron and 5 turns to upgrade units. Get archery right after iron working and try to rush buy 1 or 2 of them, or add 1 or 2 swordmen if possible.

You can always DoW him and wait(kill) for his units before entering his territory.

I was playing King just to try and get the hang of this technique. I did DoW him and killed five of his units when I reloaded a save game. He still had 5 more, an archer and a catapult and a GG. I could try it again and try a war of attrition and hopefully get a couple more units and then try again.
 
I tried this like six times in a row and could not get it going. One time, I got attacked by America because he used this same strategy and didn't like it when I settled near him. Another time, it looked like everything was going well. When I researched Iron, there wasn't any that I could see. Twice, I ended up on either a small island or on a peninsula where there was only one luxury. And one time, it looked ok, but no natural wonders and mostly plains. I was at turn 70 before I could settle my fourth city.

Do you restart a lot? I can't see this being viable as a general strategy.

Yup ... I've been practicing this more ... For me at least - only a few of the maps offer decent chances of pulling it off ...Even when the map allows it - its not a noob friendly strategy
It has "serious how do I stay alive before sword upgrade ? issues between T25 and until you have iron connected and cash to upgrade ~T50? .. Placing that proxy city its an invite for early aggression that will hit in the T25-T50 interval (yes its important to rally your warriors to your proxy city ASAP)...Defensive civs tend to get walls in the capital and some of them even complete the great wall wonder...

More failure examples I can recall

-settled proxy city near Montezuma - got rolled by 8 or 9 Jaguars ~T30 (had 2 warriors out)
-settled proxy city neat Hiawatha - got rolled by Mohawks [~T46] while my worker was digging trough a forested tile to reach the 6 iron
-settled proxy city near Alexander - got hit pretty hard ~T35 by hoplites and some CC ..managed to hold with warriors and generally favorable terrain of the proxy [rough terrain - rivers]. When time for upgrade came I dropped 4-th settler on 2 iron - had a worker mine a 6 iron tile .. Was forced to sell 2 iron for a crucial sword upgrade ...in retrospect it was a mistake because 8 swords would have been much better than 6 + 2 spears ... Managed to clean most of his army - failed to get his capital that went from 12 deference to 17 while I was cleaning his units ...Had a catapult in the city and that was the end of my sword rush ...{this position I feel was winnable and I blame it on my poor tactical decisions (selling 2 out of 8 iron so early was the biggest mistake )}
-Washington and Harald responded to my proxy by building the Great Wall
-with Augustus settled proxy near Harun - got DOW ed by Harald & Montezuma ~T30 Survived to iron working but had warriors out of position and lacked cash for upgrade (probably not the best map for a 4 city sword rush)
-and many countless other failures

Success to failure (conquer enemy capital before T60 with this strategy) is very high for me at this point [only seem to be able to pull it off when the target is also invaded/distracted by another AI or invades someone else] - probably less than 5% ...

===============
Considering the above I've decided to attempt a different 4 city opening [4 city archer]
Tried it once with Askia ...


Capital:
Scout - Monument - Archer - Settler Settler
Extras:
Archer - Monument (could go for monument first if in "a safe" position)

Tech path - Archery, [Mining , AH] luxuries for happy - Philosophy - Theology -Education[PT&ND] -Chivalry - Harbor {RA wave hits - close to Machinery}. .. with Iron working researched after NC is up ...

-early stay alive problems are mostly alleviated {it gets a bit bumpy right before getting machinery}
-managed to get NC, HS, PT, ND (T96 education) ...Had 4 specialist stuffed universities {I could envision ~T160 Artillery with some GS pops} so the :c5science: was decent to knock remaining classical techs ..
-happiness was a non issue with liberty fallowed by piety

Biggest issue was ~T130 when I had - a few horsemen units to upgrade to Mandekalu , a ton of archers to upgrade to Crossbows , a few catapults to get to trebuchets and far from enough :c5gold: to do it ...Guess at this point upgrade priority should get UU and when gold allows after some conquest .. the rest of the types of units ...I could not conquer Ramkhanhaeng and his elephants .. The terrain that helped me so much on deference now favored him .. Mandu cav don't do so great vs Siam elephants so perhaps more emphasis on pikes and crossbows with a couple of trebouchets for good measures would have been a better plan ...

Cannons by turn 138 (no gold to upgrade) ..7 turns :( to build in 2 cities ...
Artillery is 20 turn away with 4 GS pops but I'm afraid I will lack the gold and production to make use of it that early. Although even with only 2-3 tide of war would shift dramatically ...
Overall I think I like this 4 archer opening [delayed iron discovery] better (moor versatile and noob friendly :) )
 
Harrassing the deity AI early on can be dangerous. Staying at 4 cities seems better at this level. But if you already keep in mind to stay at 4 cities, why going for iron working right away...

Maybe try to DoW a civ but after getting some archers with your swordmen?

I agree that this strat is much better for immortal level and below. At deity, you take a big risk when you DoW a civ in pre-medieval times.
 
tabarnak, bit of a sideways question; do you try and get 4 cities up this aggressively in general, or just for this tactic. I'm notoriously slow at getting my 3rd and 4th cities up and maybe I should try and get them up a bit quicker.
 
Hi, I followed this play style in Deity Pangea Standard with Rome.

I'm turn 80, I have 7 cities and hapiness 6 (conquered Moscow), and Liberty finished with an Engineer waiting to finish Theology to rush HS.

I'm enjoying a lot and felt much more strong than in the usual NC opening, although I still don't have it and I feel research is a bit slow.

What do you guys usually do after that?
a) Go for education and develop the empire.
b) Build more cities (I will unlock piety hapiness soon) and develop later.
c) Go for steel-> gunpowder -> rifling and continue the warmongering.

Thanks for all your posts, this forum is great!!!!

PD: tommynt, I appreciate your posts, you're a bit harsh but what you write usually has a lot of sense.
 
a) or c) if pangea
a) if continents

About research : Maybe sign RAs around turn 80(PT around turn 105) and get astro(for rationalism) before everything else? Are you close to finish the NC?
 
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