I don't get it. Tried this in different games now and it end up getting crushed.
Can't take a city with 4-6 Swords, let alone a Cap. In every game my neighbor has tons of units and most of the times a GG. Scince sucks big times, <50 BPT by T120 oO?
Oh and in every single try i ended up with being in war with at least 3 civs, yet the cap of my first target still alive. So after 100 turns, if usually have my 4 cities + 1 puppet no scince at all (LS arount T100 with GS from Liberty) and war with half of the world -.-
For tabarnak and other experienced warmongers with tens maybe even hundreds of warmongering games behind them its hard to remember that some basic stuff that comes naturally to them needs to be explained in detail - to players new to CIV 5 or new to early warmongering ...
1. Your initial scouting done by [warrior and scout] must provide a viable target - conquering a city with weak-comparable strength melee units involves surrounding the city first (ideally a full 6 surround ) - realistically at least 4 with opposing units and inaccessible terrain, attacking with all in the same turn. [and using some INSTAHEAL abuse on the fallowing turns if necessary] Attacking with less will result in dealing insufficient damage - losing health - soldiers and usually failure.
TERRAIN around your would be victim DICTATES WHETHER YOU CAN CONQUER THE CAPITAL WITH SIX SWORDS .. You are looking ideally for targets surrounded by open terrain that will not hinder movement. You don't want to spend 10 turns, trying to move your troops in position while opposition rains arrows decimating your force ... (Notable exceptions Pachacuti's swords can move normally over hills, Montezuma's jaguar upgraded swords can move normally trough forests - even preferable for the increased defensive bonuses) and Harald who can attack across rivers//from water without penalties) .
IF the would be capital target is in reasonable terrain and you can envision a fast route for your swords to surround - THEN you settle your proxy city next to it ELSE you search for a REALISTIC target..
2. You have scouted for a suitable target - good terrain ...
Why place a proxy city next to it ? Because you want to minimize the interval between upgrading your warriors to swords and getting them in position around the victim's borders ready to invade tic toc tic toc ... Placing a proxy city near somebody's capital - is a clear declaration on intent. 9 times out of 10 [its 10 out 10 with warmongers like Nobunaga, Suleiman and others ..] it will result on that AI declaring WAR BEFORE you research Iron Working and get the crucial tech advantage ...Placing of this city should be obvious - remember all that ugly terrain difficulties you didn't want to face on attack - try to secure them for your proxy city ...
Bring most/all your warriors to defend this city and fortify them in good locations ... This city might delay building the monument and directly with warriors (those warriors have 0 travel time between where they get produced and where they need to be ..)
3. This goes for all your cities REGARDING TO OPTIMIZING PRODUCTION -> you will need to
pay close attention to city placement, tile improvement and citizen allocation ..
During this unhappiness period {you will start by spamming cities all the way to -9 happiness the limit where it starts to affect production and combat effectiveness}
A 1
city settled on a hill working an improved horse in plains tile or mine (3
) with Republic social policy gets 6
..ideal -> [Russia will get 7
] .. Its still decent not settling hills but with at least with soon to be improved hill or horse resource in the first ring (5
)...
Latter when you exit unhappiness and can grow them to reach 2
-> with a granary both citizens can work production tiles -> again a Russian city settled on a hill with 2 improved plains horse tiles is production champ - 11.55
(If you luck out on a tech ruin with Wheel and have the city river side you can replace granary with Water Mill for an extra +1 production)
As a general tile improvement priority EARLY PRODUCTION FOCUSED order for this strategy
- mining luxuries (will typically have mining before the first worker) - will probably sell those first for Worker purchase or Sword upgrade
- horses - again production and cash (lots of cash if Russia)
- mines (forested hills better)
- chop forests over calendar luxuries
- good food tiles (granary resources, river farms around the capital)
- iron when available becomes top priority
- other luxuries after tech allows it to get to positive happy [GROWTH = SCIENCE] ASAP
4. Once you "secured" first your capital - you need to get back to positive happiness ASAP WASTING AS FEW TURNS RESEARCHING LUX TECHS as possible ...
- research the tech that will give you most happiness and connect them ASAP (here is where settling on luxuries comes in -it saves time here)
- buy off a CS with a diffrent lux and possibly IRON or horses if you have horse UU
- trade duplicates for duplicates if available and will get you happiness
5. Unless you play the Iroquois or manage to luck out on having an earlier city settled on Iron or already have it ready to mine on territory - the forth settler MUST -TRAVEL(delay) and settle directly on top of a 6 iron patch[eliminating tile impovement delay]...
If no Iron in sight - best//only solution(no one will trade you iron this early) is probably to dump 500
on CS with Iron (check if they have improved it before paying) ..
6. Catching up on Tech afterwards is important - will need to work on it - might involve some early RA cooking to catch up to education [HS-PT combo] ..Will need to do some rereading of the RA guide on War Academy
Here is a screen shot of my latest attempts with the Iroquois
Lost a Mohawk going in to surround because of terrain and Samoa's placement ...Burned a few instaheals .. Cathy ran interference but I don't think she influenced much (then again maybe the Maori warriors were fighting Russian troops off-screen)
Will probably not push on towards Samoa too soon as my happiness does not allow it .
For happiness solution -> had to sell the gems for upgrade cash..
Brought a cultured CS ally ...(sold some duplicates for cash)
Traded Cathy duplicates
Will need to take a detour trough masonry for marble (already settled on it) -> and then I'm good to grow...
Will probably do as suggested by Tabarnak and try to get libraries up for NC ...
---
Edit - lol - next turn 57 Askia declared war and returned my gems to me - time to reposition the Mohawks