The Ancient Mediterranean MOD (TAM)

Carthago:

You need a) CIVIII 1.21f and the newest version of the MOD. If you only used the updates, maybe you should download the full version. That version is play-tested with all civilizations and it has always worked. (Remember: The full version should be unzipped into the CIV3 folder so that it creates CIV3\Ancient Mediterranean (sub-folder).) You can also try to download the diplomacy.txt for 31 civilizations (somewhere on Apolyton). It is included in the mod, though.

hsoj23:

Make sure you have the newest version of the civ placement tool. Also make sure that the civ placement file includes those nations. In case of doubt, download the full version.

There's a new update version 0.3.6 here.
 
i do have the newest patch for civ 3 and i thought i did download your most recent version of the mod. Is it the the one dated 6-17 and is 11.7 mb?

also when i do download the file and unzip it in my civ3 folder i get an Ancient Med folder but also get copies of the files that were in that folder intermingled w/ my orig civ3 files.

Is that normal?
 
Carthago:
No that's not normal. Maybe some of your WinZip-settings are wrong. You have to check "keep folder structure" or something like that.

It should create an Ancient Med folder containing several files and directories, and not a single file should end up in your main civ directory. After playing for the first time, some new files will appear, but those files will not overwrite anything from your original game.

If you can't get it to work, unzip it into any new folder you create, then organize the files in there and copy them into the Ancient Med folder. That's the safest way if it doesn't work.

hsoj23:
It might be fun to include them. I still have a few civs left. If you can provide me with a city list and leader list, I will do so.

Allright, that's my last post before leaving!
 
Hi I just came back from the States where I bought too many books on civilizations and stuff, so I thought hey let's use this for Civ and wanted to build an ancient scenario but then found out it takes too much time but then I found you guys: great work!

OK I read about half of the threads and from what I've read, I can conclude that Mesopotamia is getting overcrowded. Thus, I would suggest not to include the SUmer, also because they are really really ancient. Rather include the Assyrians, also for convenience sake, as there is far more information on them than on the Sumer.

Anyway, I was also wondering if someone has a link to a guide or sth of how to create your own units in psp, for i really dont have a clue.
Maybe next time I have something more substantial to add.
Keep up the good work!
 
You said you needed help with some civilopedia entries? Which ones yet...I'd be more than happy to help. This is an unbelievable MOD. Great work.
 
Huns are not barbarian!
Remember that Huns were defeated The Roman Empire and came to the Rome (452 AC - spring). Papa Leo implored Attila (emperor of Huns) for not to raze the city. Because Rome was the center of papacy, biggest city and culturel power of Europe. Then Attila decided to return to his home. But he could easily plunder Rome, cause Romans knew that they could not stop him. The Huns and Romans were fighted each other at Katalun with armies of both 200.000 warriors on 451 AC (21 June). The leader of Roman army was Aeitus and the leader of Hun army was Attila. Hun army was defeated the Roman army and Attila conquered Galya (which was the depot of Roman army at that time)... So on....
Attila was the ruler of both west and east between 434 AC - 453 AC.
So the Huns should be included but not as barbarians!
 
Micaelus:

Well, for all the new technologies I need entries, for the new resources, for some units and for some civilizations. Quite a lot, eh? I'm probably not going to do much of them because I personally don't use/need the civilopaedia, but maybe others (like you) are more enthusiastic about it and I'd be very happy if you could contribute!

Latex:

Huns... Barbarian... Just a question of definition. First of all, the "Barbarian" civs are just those civs that the Romans and Greeks called Barbarians. I know a lot about Germanic culture and it was not Barbarian at all. The only thing for the game is that the AI won't make use of all the possibilities. Back then, before these tribes conquered e.g. Rome, they didn't have a road system of libraries. For the game they were just nomads, or loosely organized tribes. These tribes also have the best terrain and would easily become more powerful than Rome or and other mediterranean nation. That shouldn't happen either.

And what you described the Huns as is just how I made them appear in the game - strong and aggressive. :)
 
hsoj23:

Something must have gone wrong. Check if you have a file named pediaicons.txt in your /civ3/text/ folder. If so, I don't know what's wrong. Check the spelling?

If not, go to the /civ3/Ancient Mediterranean/text directory, check if there's the file there. If not, I attached the file. If so, there shouldn't be anything wrong.
 
hsoj23:

Something must have gone wrong. Check if you have a file named pediaicons.txt in your /civ3/text/ folder. If not, copy the file from the Ancient Med/text folder to your civ3/text folder.

If that wasn't the case, go to the /civ3/Ancient Mediterranean/text directory, check if there's the file there. If not, I attached the file. If so, there shouldn't be anything wrong.
 
Thamis, I think hsoj23 has installed patch 1.29f and once that is done, the game starts checking if the Pediaicons.txt has references to the Tech Icons (as they have been moved out of the BIC) and produces an error if it doesn't find a reference to both the large and small icon for each tech in the game.

I can see that your Pediaicons.txt doesn't have that yet, so I think that might be what is producing the error (though the error description is a bit vague, it sounds familiar).

If you need any help, just let me know - I just had to go through the same thing for the DyP mod, and I would hate to think that people were unable to play my second-favorite mod for too long ;)
 
Sure thing - I will start right away, and give you an update as soon as I know how much needs to be done.
 
Thamis:

Ok, I think I should have it finished by tomorrow afternoon (that's sunday afternoon GMT - I have to root for Jalabert a bit too, but expect it late afternoon, at least. ;) )

You're going to have to start thinking about "placeholder graphics" soon, I think - I will just refer to some of the existing files but not everything will be nice and clean.

Please don't modify your BIC until you get an updated one from me - I have added in all the missing Civilopedia Entry names, and will do the update of the Pediaicons tomorrow.
 
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