deo said:I have TAM 2.2, is there any Patch to 2.3?
Scroll up to post #811 and download that. Backup the files it replaces just in case but it should work fine.
You'll have to put them in the proper folders.
deo said:I have TAM 2.2, is there any Patch to 2.3?
waTTe said:This mod is by for the best I know. I´ve played it before and now gave the newest update a revival. Fine ressources, fine units, wonders, etc. Thanks for all that!
My game (emperor, egyptians, the "east map") was fun, but No challenge at all.
It took my a while to find out why ....
The AI didn´t improve any terrain - no roads, no mines, no irrigations, througout the whole world ... only egypt, the land of milk and honey![]()
Another thing that didnt work: Egyptians will not suffer from disease -![]()
Pure legend, - I had diseases nearly every turn, badly reducing my cities population - the only city spared was the capital.
One thing to make this mod perfect would be a different tech-tree for the "barbarian nations" like huns, germans, goths.
Please continue your work on this revived mod!
I don't know why the AI doesn't build workers.
AI spends the whole game building settlers
watorrey said:Update attached to this post.
Download and install the 2.4 (MAC) (was there ever a mac C3C?) from the first post. That is the latest version thamis has posted and includes a new terrain set![]()
Then install this update by backing up the files it replaces and putting the files in the right folders. It's just the biqs, pedia, scripts and a notes file.
@thamis: Thanks for the confidence. I'll try not to screw it up too much. I'll also pay more attn to the other forum.
@WaTTe: It's definately too easy for the given dificulty level. I started playing w/ 2.3 and noticed the lack of AI workers in that. It's my understanding that the unit stats were increased at some point and presumably the barb stats along with it.
Did you play the version with lesser unit stats? I'd love some comparative observations between 'before' and 'after'.
I am fairly certain it is the barbs that are affecting the AI. In my explorations to meet other civs, i have witnessed many many ai cities sacked by barbs. The ai just doesn't know how to deal with the strong barbs. Plus there is no combat bonus above warlord level which affects the ai as well. The barbs are predictable on the NW/SE axis but they will go after any nearby undefended worker/settler/city.
The AI spends all its time building settlers and replacement units.
I'm gonna play some test games with lesser barb stats to see if the AI does any better and post observations for discussion. I'll also play one with the PTW version to see what i can glean from that. This might take a while
EDIT: I just found the problem with workers!!! Will remove this update and replace ASAP.
EDIT: Here it is... i tried removing the airfield & radar tower action buttons and it automatically unchecked the 'terraform' AI strategy from both the workers and the colonist. Guess i need to pay more attn to automatic changes the editor makes when trying a small change.
Birdjaguar said:I altered the time scale in my games to have the turns sync better with the ages. When played on Monarch the ages usually fell pretty close to reality. Maximum time for tech research is set for 40 turns.
100 turns at 50 years each brings you to 3000 BC
50 turns at 47 years each brings you to 650 BC and ~end of AA
150 turns at 4 years each brings you to 50 BC and ~end of HA
100 turns at 4 years each brings you to 350 AD and ~end of IA
100 turns at 3 years each brings you to 650 AD and ~end of MA
With good contacts and trading I could stay on track and finish each age just about when I had the last tech for the age. Isolated civs were further behind (as it should be). Fertile crescent ones often were ahead until the imperial age.
Other suggestions:
1. Make Elite Light horse the only unit that gives Macedon a golden age, not hoplite. other wise when humans play macedon, the golden age will start very very early.
2. Preference menu buttons are out of sync with the game.
Yom said:@Watorrey: Will you make the changes I suggested earlier?