Hi, this is a great mod , gratz on the makers !
I played several games with the same version that had the boat-instead-of-spy bug... can't remember what version right now and can't check it
What I liked the most is the true feel of history that you get playing the game... every civ is very different and that's also very cool.
I wanted to point out that Israel is IMO too weak. Every game I played with them (several...) they were the weakest civ. . They expand and research very slowly, especially if you consider they border with Egypt (=> agricultural, high expansion... and thanks to the Sphynx they have a great research boost too).
Other bugs I noticed in this version (don't know if they were mentioned):
- Industrious ability doesn't seem to work with Despotism... I can't understand why.
- The Clear swamp action is miscalculated in the game... again I can't understand why.
- Republican Legion enslaves to Imperial Legion !! O_o big bug but easily fixed

- No Tech gives the ability to safely traverse ocean, which means on random maps with continents, there will never be commerce between the 2 continents. If I remember well, according to the Civilopedia either Navigation or Exploration should give this ability... but they don't in the version I downloaded.
Lastly small feedback, not really a bug, about swamps&marsh :
They are not a big deal in the scenario maps, but on random map they are elements of big unbalance. Any civ placed around Equator is going to have a too tough game: marshes CANNOT be cleared in any way... and there are way too many of them around

swamps can be cleared only with Architecture, definitely too late for a civ born around Equator... also 40 base turns to clear it is too high, especially when it doesn't seem to work well ingame.
Personally I made marshes the same as swamps and gave the clear swamp ability with Pottery. I also reduced the turns needed to clear them.
Again, grats on your mod and keep up the great work !