The Ancient Mediterranean MOD (TAM)

Has anyone noticed that contacted Civ's sometimes are not added to the diplomacy circle? This seems to only happen when I'm playing against 16 Civ's but I could be wrong.

Also several leader heads do not appear in the diplomacy screen like they should, for example Carthage has a question mark with the leaders name above it. It is functional to contact the Civ though. Any thoughts on this?

I've attached the save file for your viewing pleasure

Regards
 
Also, if you shift-rightclick on a blank leaderhead, you will get the option to choose a different civ, and can click on the new civ.
I was able to add civs I had contacted that way.
 
Originally posted by thamis
Seabass:

OIC. The civilopedia entry is done by Exsanguination. Feel free to rewrite it if you think you can do better. :-)

Hey! Now we're getting personal here! Did I really write that? I'm guessing its from the Macedon-civ mod I made ages ago.

Originally posted by Seabass
He would die in 323 BC
of a serious sickness in Babylon (this is debated, some argue he was poisoned or even relate it to his later habitual
drunkenness.

That should be reworded to say "or even related to his habitual drinking". Hewas a heavy drinker, no argument there. But what is controversial is how some historians believe he was just that, a drunk megalomaniac, which I emphatically believe he wasn't. I made that mod a little prematurely I admit, I didn't know much then.

BTW, Seabass, "Alexander the Great and His Time by Agnes Savill": :goodjob: EXCELLENT read. I've got it covered, bound, and all! I'm currently reading Politics (Aristotle), but I'm going to be reading Arrian's history and Curtius' history soon. Look like good reads themselves.

Sorry to interrupt Thamis. Just wanted to clear things up. And to be honest, I would like that civilopedia entry changed (if not too much trouble). I'm kicking myself for ever writing that.

EDIT: Ooh, ooh. I'm definetely gonna have to try out this mod when I get home. But I noticed a big big booboo :lol:. One of the Macedonian (and I think it should be Macedonians, NOT Macedonian Greeks :)) UUs is the Peltast. The Peltast was a Thracian unit and was only used by Alexander as mercenaries from Thrace. If you're gunning at accuracy, that UU is false.

Regardless, I find it surprising that you neglected the Phalangite (esp now that Kryten has posted a beautiful animation for it). The Phalangite was a formidable defender and capable of traversing any terrain (unlike the Hoplites). It was the backbone of the Macedonian army from Philip to after Alexander. I'm not sure what you've done with unit stats so I can't reccomend any just yet.

Expect to see me here more often, this mod has suddenly striken a huge interest with me. If you'd like, I could essentially lay out the Macedonian civ for you, I doubt there is much I don't know about them (esp during Alex's time). I'm obsessed with Greek and Macedonian history :).

--Ex
 
I've noticed that the Peltast is used by several civ's, Iberians, Dacians and the Mecedonian Greeks. There might be more but that's all I've noticed. How do the Peltasts pertain to the Celtic Iberian civ? They are very powerful early in the game so I hope they are kept to a minimum hehe.

Also is it possible to get a generic hore/cavalry unit for every civ put in? I enjoy playing the Romans but they lack any fast cavalry units after the quickly obsolete chariot unit.

Thanks for the time guys.

Regards
 
Exsanguination:

I can change your entry, no problem.

The Macedonian Greeks (or Macedonians) as well as many other civs will have totally different UUs in the next update. This update is complete, but not posted yet. It's not tested.

I am aiming for PtW compatibility. I am also trying to get rid of all copyright-violating units (all of JimmyH's units, that is).

The Peltast will no longer be a Macedonian UU. Here's a short list of changes:
 
UUs:

Rome: Legion, Praetorian Guard
Egypt: War Chariot, Libyan Mercenary
Greece: Hoplite, Coracle
Babylon: Bowman, Arab Horseman
Germanic Tribes: Knight, Berserk
Goths: Knight, Berserk
Minoans: Elite Bowman, Coracle
Iberia: Knight, Peltast
Huns: Hun Raider, Horse Archer
Gaul: Knight, Gallic Swordsman
Persia: Immortals, Arab Horseman
Scythians: Horse Archer, Raider
Carthage: War Elephant, Libyan Mercenary
Brittons: Coracle, Raider
Dacia: Peltast, Horse Archer
Macedonian Greeks: Hetairoi Cavalry, Hoplite
Phoenicia: Coracle, Merchantman
Lydia: Hetairoi Cavalry, Arab Horseman
Hittites: Hittite Infantry, War Chariot
Troy: Hoplite, War Chariot
Kush: Bowman, Elite Bowman
Etruria: Merchantman, Peltast
 
A few clarifications:

The Phalangite is now used for the Phalanx animation. The former Phalanx animation is used for the Praetorian Guard.

Raider, Gallic Swordsman, Libyan Mercenary, Hun Raider have placeholder graphics for now (similar unit graphics).

The Peltast unit stands for the typical auxiliary troop that the Romans used. Thus it has the name of the Thracian unit, but stands for a more generalized type of unit. So does the Hetairoi Cavalry and the Arab Horseman.

I'd love to put in one more riding unit, but I'm missing animations here. I prefer not to have too many units that look the same.

I'm also waiting for Kryten's ships! Just two (three) types of ships isn't what I want...
 
Exsanguination:

If you can have a look at the Macedonian (Greek) civ for us, that'd be great. Especially the city list is pretty small. I made it, having no idea about them. I just found a map on the internet, looked which one could be considered the capital and copied all other cities. ;)
 
Shoot, I lost my new Macedonia Civ Mod.

Well here are some goodies:

Cities:
Aegai
Argos Orestikon
Stageira
Mieza
Edessa
Veroia
Pella
Aeani
Methoni
Dion
Kyrros
Ichnai
Liti
Thermai
Idomenai
Olynthos
Leivithra
Heracleion
Poteidaia
Kalindoia
Arethousa
Arethousa
Argilos
Amphipolis
Galipsos
Thasos
Chalkis
Thessaloniki

Leaders:
Philip
Ptolemy
Hephaestion
Nearchus
Cleitus the Black
Antipater
Craterus
Perdiccas
Coenus
Parmenion
Seleucus
Leonnatus
Eumenes
Philotas

Title: Captain-General Alexander (or King)
Civ Color: Red or Dark Red

And please, please don't call the Macedonian UU a hoplite! :crazyeye:

btw, I just d/led the mod (took several hrs) and it looks great. But all the techs were screwed so I couldn't get very far... all the standard civ3 techs were in their repective positions, but all the new ones were stuck in a corner. Not sure why...

--Ex
 
Because you don't have the next update. :)

Here's version 0.4.2:

http://www.creative-hu.de/public/update_0.4.2.exe
(12.4 MB)

It's not tested, that's why I haven't placed it onto the main page yet.

This update fixes the Galley bug and restores your old galley as well. It also includes the Macedonia updates by Exsanguination and "that sentence" isn't in the Macedonian civilopedia text anymore.
 
i would really like to see some pictures before i download it. its 12 mb and my computers running because a little mouse is running inside a wheel. so naturally, it'll take me hours before i can finish downloading it. do you think maybe you could post some leaderheads, wonders, units, era splashes, etc. for those of us who can't download things in a heartbeat?

thanx!:crazyeye:
 
You can find era splashes in this thread on some page. You can find leaderheads in a thread by me in the customization forum.

This MOD doesn't change many graphics, so screenshots won't show you what it is like. The changes are in tech tree (graphics are in this thread as well), civilizations and units.
 
@leon236: This mod is worth some hours of download. In my opinion its simply the best mod for civIII up to now (well, the alexander the great mod is very promising, too).

@thamis:
1. You could change the colors of the Dacians and the Phoenicians, so the problem of two civs with similiar colors on the standard map is solved (Dacia/Etruria resp. Phoenicia/Lydia).

2. I think the peltast unit has too high ratings, its the best unit in the early phase of the game. And its only light (!) infantry. Consider to give it an attack rating of 3 instead of 4.

3. Don`t know, if you noticed it: Some of the leaderheads have colors shining through the picture, e.g. the Goths.

4. After playtesting two civs (Romans and Iberians), I think the Iberians are too easy and the Romans are to hard to play. Perhaps some change to the peltast stats will change this situation. Perhaps you could give the romans an aditional UU in the early phase of the game.
 
Heh,

Thamis: I have to agree with Lares, the Peltasts are just too powerful early in the game. Perhaps take out the extra movement or reduce the offence slightly to balance them out.

Lares: I've been playing the Romans frequently and havn't had much difficulty with the Iberians, Guals, Germans or Greeks. The only problem I have is that the Romans have no cavalry units ie Auxilliary cavalry. All there units are slow and underpowered until the late Imperial age. Perhaps move the Legion to the late Hellenistic age or earlier in the Imperial age. Rome started using the Legion tactics and formations during it's Republican stage which coincides somewhate with the late Hellenistic age.
 
Those changes will be included in the next update:
Please send feedback, if enough people agree with these points, I'll post the update.

Units:

- Praetorian Guard (A.D.M 1.5.1, 30 Shields)
comes with The Republic, which makes Roman cities very, very hard to get by until the late Imperial Age. That's very historical, because when the Migration Age started Rome was defeated.

- Legion (A.D.M 5.5.1, 60 Shields, Worker Jobs)
comes with Imperialism. It's a unit that's very hard to kill and is fairly good at defence. It's quite expensive and is not that good at attack, but can build fortesses and roads. (Well, and irrigation and all that other stuff that's really stupid for a military unit, but without the other actions the computer won't be able to use it.)

- Peltast (A.D.M 3.2.2, 40 Shields, Defensive Bombard)
It's not that great at attack anymore and the defensive bombard is now at a power of 3 as well. I think the 2 movement points make it really powerful, because it's hard to kill.

- Gallic Swordsman (A.D.M 4.4.2, 50 Shields)
I wonder if this unit is too strong as well. With defence 4 and 2 move it's almost impossible to kill for the normal Swordsman. Maybe I should give it defence 3? Then the total of points is less than those of the Longswordsman. But on the other hand, the Hetairoi Cavalry would be much better then. Maybe make it 60 Shields for both of the 2 movement units?

Colours:

- Macedonia
Dark orange. The former Phoenician colour. Exsanguination will like that! ;)

- Lydia
Baby blue. The former Macedonain colour.

- Phoenicia
Peach. The former Lydian colour.
 
I think the unit stats of the peltast are o.k. now, but the gallic swordsman is probably too strong. Defense 3 is quite much for an offensive unit. I like the other suggestions, but the color Problems concerning the Etrurians and Dacians is still there.
 
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