The Ancient Mediterranean MOD (TAM)

I like the worker abilities added to the Legion, that was an idea I was thinking about for my Roman scenario. But I would make the Legion available even earlier, before the Praetorian Guard (they were, after all, drawn from the legions initially). Maybe allow Legions with Republic and Praetorian Guard with Imperialism.

As for the Gallic swordsman, it will make them difficult to kill, especially since they can also retreat, but that might be OK, it would basically simulate them being 'pacified', but then rising up again once they regain their strength, in an area. City defense would be no better than a Phalanx.
 
I have created a unit table based on the "civstats.xls" file by Nero Would, modified to show all units from this mod. It shows all units with the stats as per the editor of the most recent update, as well as upgrade paths and the required techs. Let me know if anyone sees any mistakes. This will hopefully make it easier to understand where each unit fits in the progression, and what they can do. It will also be very useful for people designing scenarios from this mod. I will try to also work on a similar table for Improvements/Wonders.
 
Originally posted by thamis
Colours:

- Macedonia
Dark orange. The former Phoenician colour. Exsanguination will like that! ;)

Dark Orange :lol:? I said DARK RED!!! Who is so much more important than the Macedonians that THEY deserve dark red? :lol: No biggy, dark orange is much better. Besides the hoplite and 'Greeks' part (;)) I like the new changes. I'll test it out sometime soon (first I have to d/l it on my slow 56k...).

--Ex
 
Just noticed that in the version1.0 upgrade, the Ancient World scenario is set for only 8 players, not 16. It can be fixed in the editor (edit player properties), but should default to 16.
 
Hey, just saw your mod, and wanted to drop by and say great work. Also, I'd like to offer a few suggestions on your "Kush" civilization, as I'm.. yes, infatuated with that region.

Maybe change "Kush" to "Nubia", as Nubia comes from the old Egyptian word for gold, "Nub". Perhaps you should make the capital Meroe. This was one of the most important capitals in the country's history. Also, the UU is good, but I'd change it's name slightly to add a little more flavor to it. Since the main god of the Nubians was Amon, you could perhaps change the UU's name to "Amonite Bowman" or somesuch thing? Also, if you'd like, I could find you a more extensive city-list for them that's more accurate to the time period you're going for.


Just a few sugestions. Thanks for the hard work, your mod is great fun!
 
Danielhart:

Great suggestions, thanks. About the Bowman... I would have to make a new unit in order to give it that name. I try to keep the unit names a little more generic. But if you would want to write a civilopedia entry for the Elite Bowman, you could explain it a little better.

I'm not sure which one is better, Nubia or Kush. Nubia describes hte region and Kush describes the Kingdom, right?

If you could provide me with a better city list, please do so!
 
Thamis,

Phoenatica was the name of our country from the Civ3 Demogame I, where Fox Nest was the capital. Need to update that, since Demogame I ended, and Demogame II has already been going for 2 weeks!
 
Sure, I'd love to do the Civilopedia (sp?) for it, and the civ as well if you'd need it. I thought of an ever better name for the unit, if you ever do decide to create a new one, though: The Egyptians referred to the first Nubians as "Iuntiu-setiu", literally "Nubian bowmen" [perhaps it was literally Nubian nomads but was later synonymous with Nubian bowmen, I forget.. actually, that sounds correct]. Anyway, that would probably be a good name of it, if you do ever decide to create a whole new unit.

About the Kush/Nubia issue, I'd suggest Nubia as a name. While Kush/Cush was one of the more important kingdoms of Nubia, it was one of many different Nubian states. There were quite a few in the beginning, actually: Kush, Irtjet, Zatju, Wawat, Medja, Yam, etc. Kush was but one of many smaller states. Eventually most of them were unified, so I'd rename the whole civ Nubia if you're looking to represent the various tribes and nations of that area. Also, I think "Nubia" is a more beautiful and more pleasing sound than "Kush". No one knows what the Nubians called themselves, so once again, I'd stick to "Nubia".

The city-list is coming soon; I have to get a book I loaned out back, but I'll start work on it at once.

Once again, great mod.
 
Ok, here's my city list; I can expand on it any time you'd like. I tried to keep out cities founded by Arabs, and find it abominable that they invaded Nubia (although I don't dislike Arabs at all, and realize it was only a small group of people who perpetrated that horrific act, Arabs in general are cool), but sometimes it's hard to distinguish the names. Use any of these that you'd like, but please take out the Arab cities from the Nubian city-list, no offense intended at all but it tends to detract from the "flavor" of the civ. More cities to come soon.


Capital:

Kerma (first capital, founded 5000 BC, oldest city in Africa)
Napata (capital during Egyptian occupation, sacked in 591 BC by the Egyptians and Greeks)
Meroe (After 591 BC, capital moved to Meroe, since it was an island and more defensible; well known and important)

I'd suggest Meroe, since it is well known as was important, but it's your mod, so choose whichever you'd like.


Other cities:

Kerma
Meroe
Napata
(Whichever you didn't choose as capital)
--------------------------------------------
Here, I'd like to suggest placing one city for each different small state that was absorbed into Nubia. Some are Nubian names, and some are Egyptian names for Nubian tribes or nations; no one is really sure how to tell on some of them, so I'll list them all together.

Irtjet
Wawat
Zatju
Medja
Kaau
Sha'at
Iryshek
Tua
Imana'a
Ruket
Awshek
Webetsepat
Tjemehu (these I'm unsure about, they could have been Nubians, Libyans, or the result of a mixing of the two peoples.. they could've been part of C group)
Kush-Yam (or sometimes, simply Yam; you make the call)
Nubadae (one of the Christian Nubian peoples)
--------------------------------------------

And now, for some simple Nubian cities

Dongola
Aniba
Toshka (also called Mi'am)
Buhen
Semna
Ballana
Mirgissa
Korosko
Premnis
Dakka
Hieraskaminos (dunno about this one)
Makuria (a small Christian Nubian state)
Nobatia (the small Christian state inhabited by the Nubadae, I think.. might be best to choose just one)
Alodia (yet another small Christian state)




If you need any more info, I'd be glad to help. This is my absolute favorite region ever, it's incredibly interesting.


Oh, I forgot to mention.. in the hills of eastern Sudan and Ethiopia, there're a group of people known as the Nuba hill tribes; they're descended, I believe, from a group of Nubians that fled Nubia after an Egyptian invasion. They re-settled in the hills to the East, and have an interesting and unique culture. Perhaps you should include some of their cities, as well, if I can find any?
 
One problem, well, actually 2 problems I have:

Normally, on the Ancient Map with ver 1.0 I only have 20 instead of 22 civs. I'm missing the Kuhn and another civ. It's weird because they seem to take a space in the list, but the space is empty.

Next, I tried the Acient map with 16 players you posted... well, it's not good either, I only have the 16 top civs (2 columns of 8 civs), the rest is empty. Also, when I try to play and select random(haven't tried fixed civs) for the computer civs, it crashes when setting up AI players when creating the game. Really weird. Can't play the map.

So I'll keep the 8 civ map for now, but it sucks, I want 16 players =) If you need more precise info about the crashes, let me know. Really weird. Probably something related to editing the file by hand vs in the editor or something...

-Karhgath
 
Great Mod Thamis. Love this period in history and think your mod does a great job trying to capture it and make it playable. I played the prior version to this latest one to the end as the Romans and found very little wrong with it. Keep up the good work.
 
Hey everybody!

Love the idea of your mod. There is just on big problem I have, the mod does´nt work for me. I installed everything into civ folder, and created ancient folder, but I cant start new game, quick game or scenario. Nothing happens when I start new game or quick start, when I try to load a scenario file like ancient map, it says files corrupt and same with all other maps. Whats wrong. It seems like I am the only one with this problem...so if anyone knows what Im doing wrong plz help

Best Regards Wise
 
I also am having problems getting the AM 1.0 mod to start. When I try to start the mod as instructed using Start, Ancient Mediterranean.... the program begins loading, then I get an error message..."Cannot find Bink.dll", which I believe is the driver for the introductory video. When I try to start the mod through the original interface, or by clicking on the bic file, I get an error message dealing with a text file, pediaicons text?

I did notice that the first time I downloaded the mod, the file size was not as large as listed in the posting. The second time, I thought the download ended prematurely, but the total file size matched that posted.

Is it possible that my downloaded file was somehow corrupted?
Any suggestions would be greatly appreciated, as this looks like a superb mod, and we are anxious to play it! The installation program was really appreciated!

Thanks in advance for any assistance you may be able to provide? Is anyone else getting the "Bink.dll" error message?

I am using version 1.29f of Civ III.

Protista
 
We received very helpful information from the program author, and discovered we had not installed the program properly!

It is very important to use the "Browse" function prior to installation, and that C:\Program Files\Infogrames Interactive\Civilization III be entered prior to hitting the install button!

Also, it is not necessary to create the Ancient Mediterranean folder prior to installing, as this can create a problem where the installer places an Ancient Mediterranean folder inside of another folder named Ancient Mediterranean, which can cause problems!

We wanted to share this information with anyone having problems getting the mod to install or run properly!

Now we can run the mod. Just one quick question: How does one order the worker to build roads? The road building button does not appear?
 
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