The Ancient Mediterranean MOD (TAM)

Lol

Yes, It sure does look like an ad - it's just that the last time I checked in here that ad was there 3 times in a row, so I thought I'd just pass on one of my friendly little sarcastic statements, but it seems it was just the CFC server playing tricks with me again... :crazyeye:
 
First of all, id like to say nice mod. I did however find one problem with it. It seems that for the normal archer, you have under unit abilities foot unit, amphibious, and ranged attack animation, while for the african archer you have foot unit and wheeled. Unfortunatly this means that my Carthaginian archers cannot travel over mountains while my advisary the Romans have archers that can travel over mountains and can attack me from their boats . . . Just thought i would let u know of this discrepancy.
 
This is crazy. What ý have always been thinking of. Nice to have it already done :)

thanks :goodjob:

By the way I have a great wonder suggestion which is commercial in nature: Olympics ;) (doubles the effects of Colosseums?)
 
Originally posted by thamis
Sounds interesting. Double Collosseums would be too much... How about a few happy citizens in the city and +50% tax?

Well you are the modmaker and you know the ingame balances :)
 
Here.. You may like it. If so, do not hesitate to make changes and distribute it :)

(No TAM rules are modified.)
 
Eyn

That happened to me too. I installed the 1.21 patch and downloaded the mod. I unzipped the mod to PTW/Scenarios/TAM and chose "yes" when it asked to overwrite the file that was already there. I fired it up and got thoses freaky errors that you mentioned. I also found errors in the Civilopedia. When you pull up the list to choose Units, Resources, etc., it seems like everything is mixed up. If you choose "Units", you get resources. If you choose "Resources", you get tribes, etc.
 
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