evanb said:Playing version 1.9 with the Getae.
In 2450 BC, upon trying to move my peltast from Barbosi (the westernmost town) one tile to the north-west, I get the following message:
After clicking OK, the game exits to the desktop.FATAL_ERROR
Memory allocation failure - exiting program.
Reason:bad allocation.
I encountered the same error. Again with the peltast. I narrowed the problem down to it happens whenever a peltast moves pretty much. I was able to fix it by editing xml/art/unitart.xml or whatever that defines what art to use for each unit. I made the peltast use the same model as the javeliner, which involved changing 2 lines. So I'm guessing the model is bugged.
For the record I have a geforce 2 card, and in other mods I've needed the "white flag patch" due to alpha channel issues.
Hope you guys can fix this, I haven't had a complete game yet (though I may get through one now with my fix).
Thanks,
Cham