Glad you like the MOD. For version 1.9 we're going to still have no missionaries, but religions will be able to spread to cities with a religion already in it.
The vast majority of changes goes on balance. I've got a huge list of changes... Here's a preview of what's to come:
- SDK: Implement new City Founding AI
- SDK: Implement marching and terrain attack (if ready)
------ Light units get 100% defense, Medium units: 50%, Heavy units: 25%
- SDK: Religion spread to max 3 cities (remove temple school / monastery if implemented)
- SDK: Is it possible to make the AI use trade ships?
- PYTHON: Fix trade ship algorithm. Right now, distance and city size play a very minor role. It is always better to go to the closest city around for the trade mission.
--------- Suggested calculation: 10 + city size + tile distance + 2 * (number of resources available in that city)
- CIVIC: Barbarism: change to low upkeep
- CIVIC: Forum: High Upkeep, +100% Birth Rate (not extra cost per unit)
- CIVIC: Path of the Mystics: change to low upkeep
- CIVIC: Plutocracy: remove extra upkeep per unit
- CIVIC: City States: change to medium upkeep
- CIVIC: Hereditary Rule: change to low upkeep
- CIVIC: Organized religion: +2 culture per state religion building (instead of being able to build missionaries)
- TERRAIN: Remove coastal defence bonus
- TERRAIN: Oasis: +1 health in nearby city (like the forest +0.25)
- TERRAIN: Flood Plains: -0.25 health
- UNIT: Include new unit graphics from other mail (the lost one)
- UNIT: Rename Lydian Light Cavalry (UU Lydia) to Ionian Cavalry
- UNIT: Rename Elite Light Cavalry (UU Media) to Mountain Riders (Str 6, 1 First Strike, +40% vs Medium Units, 40% withdraw chance)
- UNIT: Horseman, Light Cavalry, Heavy Cavalry & Ionian Cavalry: +35% vs Medium Units
- UNIT: Mounted Javelineer: +35% vs Heavy Units
- UNIT: Chariot, Horseman Light Cavalry, Elite Light Cavalry, Heavy Cavalry, Three-Man Chariot: +50% vs siege units
- UNIT: Iron Swordsman (UU Hittites): change to +40% city attack
- UNIT: Immortal (UU Persia): change to +25% city attack
- UNIT: Archer, Composite Archer, Babylonian Archer, Babylonian Composite Archer, Bowman: change to 35% withdraw chance, remove hills defense bonus, increase collateral dmg to max 4 units, 60% of original catapult collateral dmg, max collateral dmg 15% of unit str, reduce all strengths by 1
- UNIT: Sappers, Ram, Siege Tower, Catapult: increase city bombard dmg by +10% each
- UNIT: Catapult: Reduce strength to 3, 80% withdraw chance, max collateral dmg 10% of unit strength
- UNIT: Fire Catapult: Reduce strength to 4, 80% withdraw chance, max collateral dmg 20% of unit strength
- UNIT: Fierce Horse Archer: same as normal horse archer, but with Blitz promotion and +1 first strike
- UNIT: Fierce Heavy Horse Archer: same as normal h horse archer, but with Blitz promotion and +1 first strike
- UNIT: Rename: Fierce Horse Archer -> Steppe Rider, Fierce Heavy Horse Archer -> Steppe Marauder
- BUILDING: Alchemist: -1 health, +25% science, allows 1 scientist, double production speed with Tin
- BUILDING: Academy: +10% science, +1 culture, allows 1 scientist
- BUILDING: Observatory: +15% science, allows nothing else
- BUILDING: Library: +15% science, +2 culture, allows 1 scientist
- BUILDING: Caravan House: +40% trade route yield, +1 happy from spices, incense, dye, allows 2 merchants
- BUILDING: Grocer: +10% gold, +1 health from olives, fruit, wine, allows nothing else
- BUILDING: Market: +20% gold, +1 happy from ivory, gold, fur, opium, amber
- BUILDING: Cemetary: +1 health, +1 culture, allows nothing else
- BUILDING: Rename all monasteries to Temple Schools
- BUILDING: Temple School: allows constructing missionaries, +1 beaker, +1 gold
- BUILDING: Christian Cathedral -> rename to "Cathedral", spreads Christianity, double production speed with Marble
- BUILDING: Christian Temple -> rename to "Church", spreads Christianity
- BUILDING: Ziggurat -> rename to "Temple of An"
- BUILDING: Mesopotamian Cathedral -> rename to "Ziggurat", +2 culture, double production speed with Clay
- BUILDING: Druidic Temple -> rename to "Monolith"
- BUILDING: Druidic Cathedral -> rename to "Henge", +1 unit xp, double production speed with Stone
- BUILDING: Egyptian Temple -> rename to "Temple of Horus"
- BUILDING: Egyptian Cathedral -> rename to "Temple of Amun-Re", +1 beaker, double production speed with Gold
- BUILDING: Greek Temple -> rename to "Temple of Apollo"
- BUILDING: Greek Cathedral -> rename to "Temple of Zeus", +1 hammer, double production speed with Silver
- BUILDING: Jewish Temple -> keep name
- BUILDING: Jewish Cathedral -> rename to "Synagogue", +1 gold, double production speed with Gems
- BUILDING: Zoroastrian Temple -> rename to "Shrine to Ahura Mazdah"
- BUILDING: Zoroastrian Chathedral -> rename to "Temple of Fire", allows 2 scientists, double production speed with Incense
- BUILDING: Well: reduce cost to 20
- BUILDING: Smithy: -2 health, allows 2 engineers (increase AI build importance!)
- BUILDING: Aqueduct: double production speed with Stone
- BUILDING: Hospital: double production speed with Flax
- BUILDING: Slave Market: -1 happy, +1 gold, +2 free citizens
- BUILDING: Harbor: +2 XP to naval units
- BUILDING: Cemetary: double production speed with Flax
- BUILDING: Walls, Palisades, Fortress: remove reference to Gunpowder units
- BUILDING: Garden: +1 happy, +1 health
- WONDER: The Oracle -> rename to "The Oracle of Delphi"
- WONDER: The Great Ziggurat -> rename to "The Tower of Babel", double production speed with Clay
- WONDER: The Great Library -> rename to "The Library of Alexandria"
- WONDER: The Pyramids -> rename to "The Pyramids of Gizeh", double production speed with Stone
- WONDER: The Temple of Artemis: double production speed with Marble
- WONDER: Plato's Academy: requires Academy (the normal building)
- WONDER: The Hanging Gardens: double production speed with Clay (instead of Stone)
- WONDER: Mesopotamian Shrine -> rename to "High Temple of Fire"
- WONDER: Druidic Shrine -> rename to "Great Henge"
- WONDER: Egyptian Shrine -> rename to "Temple of Karnak"
- WONDER: The Parthenon -> rename to "Statue of Zeus", same stats, double production speed with Ivory (instead of Marble)
- WONDER: Greek Shrine -> rename to "The Parthenon"
- RELIGION: Jupiter Worship -> rename to "Olympian Gods"
- RELIGION: Moon Worship -> rename to "Druidism"
- RELIGION: Sky Worship -> rename to "Mesopotamian Gods"
- RELIGION: Sun Worship -> rename to "Heliopolitan Gods"
- RELIGION: Heliopolitan Gods is founded with Polytheism
- RELIGION: Mesopotamian Gods is founded with Astrology
- RELIGION: Olympian Gods is founded with Priesthood
- RELIGION: Christianity is founded with Christianity (not Theology!)
- RELIGION: Modify SPREAD: Druidism: 10%, Mespotamian: 30%, Olympian: 35%, Heliopolitan: 25%, Zoroastrianism: 45%, Judaism: 40%, Christianity: 80%
- IMRPOVEMENT: Grove: Use Winery graphics on map, use Grove symbol (as in Pedia) as button
- PROMOTION: Steel Weapons: +30% strength
- PROMOTION: Flanking I & II: Allow for archers
- TECH: Road building gives +2 road movement (instead of +1)
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GRAPHICS:
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- Light Cavalry (
http://www.jan.vandercrabben.name/tamdev/notarzt.design/units/lightcav.rar)
- Heavy Cavalry (use Keshik)
- Sapper (
http://www.jan.vandercrabben.name/tamdev/notarzt.design/units/sapper.rar
- Infantry (
http://forums.civfanatics.com/showthread.php?t=169039)
- Armoured Javelineer (
http://forums.civfanatics.com/showthread.php?t=169039)
- Heavy Infantry (
http://forums.civfanatics.com/showthread.php?t=162490 (the maceman with the sword graphic))
- Berserk (
http://www.jan.vandercrabben.name/tamdev/notarzt.design/units/berserk_new.rar)
- Huscarl (
http://forums.civfanatics.com/showthread.php?t=166734)
- Fire Catapult (
http://forums.civfanatics.com/showthread.php?t=165843)
- Fire Archer (
http://forums.civfanatics.com/showthread.php?t=165843)
- Roman flavour heavy spearman (
http://forums.civfanatics.com/showthread.php?t=163827)
- Replace swordsman graphics with (
http://forums.civfanatics.com/showthread.php?t=159818)
- Babylonian Archer & Babylonian Comp Archer (
http://www.jan.vandercrabben.name/tam/civ4/tamdev/notarzt.design/units/babyarcher.rar)
- Bowman (
http://www.jan.vandercrabben.name/tamdev/notarzt.design/units/bowman.rar)
- Skirmisher: Is BenGee's skirmisher with shirt in? On the FTP...
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ADDENDUM 1
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- Ziggurat graphics:
http://forums.civfanatics.com/showthread.php?t=165207
- Monolith graphics: (Stele)
http://forums.civfanatics.com/showthread.php?t=166927
- Henge graphics: same as Holy Site
- Great Henge graphics: same as Stonehenge