Dom Pedro II
Modder For Life
So I think that Martin Luther's 95 Theses should require a Cathedral as a prerequisite building because Martin Luther needs a door to nail his theses on... 

Dom Pedro II said:
Ozy seems to have disappeared... I just wanted to bump this up as a reminder if he should pop his head in.![]()
Dom Pedro II said:So I think that Martin Luther's 95 Theses should require a Cathedral as a prerequisite building because Martin Luther needs a door to nail his theses on...![]()
Dom Pedro II said:Also... anybody have any ideas what the building stats for a Mission could be?
I really wish they had buildings that helped in assimiliation...![]()
Dom Pedro II said:Anyway, we seem to be on the same page with a lot of these ideas here, but you still haven't explained how I am supposed to make civ-specific buildings without making their prerequisite technologies civ-specific...![]()
Xen said:a question;
why only those three branches of religion? there have been many, many what ifs, and near-shot possibilties in history, and ranking at the top of those lists, are topics that deal with religion... I'd be interested, to say the least, to a europe based ona divergence of the Mithraic religion... or even the cult of isis and what not...
a suggestion
I have not, as yet, read through the entire thread, so i do not know if you have addressed Rome or not, not I would liek to put in a bit of word;
if possible, you need ot make Rome, well, weirdlly to be quite honest. it shoudl have techs, and goverments that, provides a good deal of money, but have troops that cost a good deal of resources to make, but also, a few alternatives that are dirt cheap, and dirt poor as far as military units go; more over, it goes that, if Rome can defend its borders, it dose fine, if the barbarians break through to pillage the lands around cities, and disrupt the economy, well, all can go to hell, as unit support cant be maintiand, and th eplayer lacks resources to make the good units, so has to resort to the bad and... i think you get the drift...
ozymandias said:You have to make broad-stroke decisions and, for instance, to borrow from Kipling, decide that "East is East and West is West". By which I mean that certain Civs wound up basing their ethos on individual responsibility whereas others work on collective responsibility (this remains true today even in e.g. Japan, where the workings of "Democracy" would befuddle most Westerners).
So give some Civs "Individualism" and some "Collectivism" and derive techs (including military doctrine -- NATO vs. Warsaw Pact) accordingly. Have some hybrid form if representing modern Korea / Japan / etc. is hugely important.
(BTW, for some cutting-edge controversy, read R.E.Nesbett's "The Geography Of Thought -- How Asians And Westerners Think Differently ... and Why").
Abraxas,
Oz
Dom Pedro II said:Ozy, you still haven't answered the question though... If I make a generic tech like "National Religion" and then have a specific Wonder for every single civilization, any civ can still build that Wonder... so how can I make it so that only X civilization can build X improvement without civ-specific technologies? Or civ-specific resources, which, as I said, without a pre-placed map would get really tough.
Ogedei_the_Mad said:Actually, Dom Pedro, Hinduism did span more than one region, not just India. It entered Southeast Asia as well, where it had a significant cultural impact. The people of Bali in Indonesia are still currently Hindu. If you decide include Southeast Asian civs as well, then you should include Hinduism as one of the major "Religious Groups".
Dom Pedro II said:Also, the Iroquois, for all of their democratic tendencies, suffered from an arrogance that we thought we only saw in the Old World empires. They referred to themselves as Ongwi Honwi or "superior people"... which I kind of think ought to be a tech, but I'm not sure how that'd work.....
Anyway, this attitude eventually led to a development called the Covenant Chain which extended limited membership to conquered or servile peoples under Iroquois influence or rule. So I'm going to make that a tech that will be a segway into a new and wholly fictional tech called the Great Iroquois Reform.
Basically, this tech encompasses a lot of different changes to the Constitution that basically deals with its major failings that ultimately doomed the Confederacy in real history. It includes: eliminating the need for a unanimous vote on all matters by the council, removing Onondaga, Mohawk, and Seneca superiority in the council, reorganizing the number of representatives on the basis of population rather than by the old tradition which gave the Onondaga incredibly lopsided representation, and also setting up a system allowing other tribes to join the League eventually and to be given full, equal status within the system after having passed through the proper processes.
ozymandias said:Indeed, you are describing a situation which is analagous to ancient Rome, insofar as the application of citizenship etc. to subject peoples goes. Perhaps a more widely encompassing (i.e., less Civ specific) approach would serve you well? -- As you know, I've always differentiated between ancient and modern republics; perhaps this would suit you here? Just a thought.
-Oz
Dom Pedro II said:Yes, well, unfortunately, ozy, as much as I like your suggestions, they are working essentially against the overall purpose of this mod which is to create greater variation among the civs...![]()