Ogedei_the_Mad
Caffeinated Khagan
This is just a little something I've been working on for quite a while. It's doubtful that I'll ever complete it anytime soon (since I'm quite busy these days), but any of you are free to use these ideas (just give me a little credit
).
The "Art of War" mod is centered on the five major nations of East Asia - China, Japan, Korea, Mongolia, and Tibet. The scenario starts at the Post-Neolithic period. This is a bit of an anachronism as several of these nations only really became settled much later (While China was already a major power, Japan didn't really have major cities until the establishment of Heijo-kyo in the Nara Period around the 8th century CE). However, this is a "what-if" scenario in the sense that all of these civilizations start off with the potential of being truly dominant forces in the region. The scenario starts in the Post-Neolithic period to the mid 18th century (before European contact with East Asia further increased and before the time the Asian powers began to decline). Like the Mesoamerica Scenario made by Firaxis, the object is to build a powerful unified civilization capable of withstanding European invasion.
Note that there are a bunch of anachronisms. This is because of two reasons 1) each of the civilizations were incredibly unique and developed and flourished in their own ways (although they influenced each other in many ways), thus it would be impossible to be completely historically accurate; and 2) this is a "What-if" scenario.
What will be historically and culturally accurate (to a greater degree) are the unique units, wonders, and some of the city names. For example, China starts out with Xianyang (near what is now Xi'an), the capital of the Qin Dynasty (the dynasty that unified China), and Korea will be the only civilization to build Changdeokgung Palace.
Here are some of the specifics:
Civilizations
China
Ruler: Qin Shi Huangdi
Capital: Xianyang
Unique Units: Qin War Chariot (thanks a hundred times BeBro
), Zhuge-nu Repeater Crossbow, Tang Cavalry (big thanks to Dom Pedro
), and Ming Zhanmadao Swordsman (if anyone would ever make this
)
Unique Tech: The Middle Kingdom
Unique Wonder: The Forbidden City
Japan
Ruler: Empress Suiko
Capital: Nara (technically, it should be Heijo-kyo, but I haven't decided if I should use Nara or Heijo-kyo)
Unique Units: Bushi, Yari Samurai, Sohei, Ashigaru Musketmen
Unique Tech: Bushido
Unique Wonder: Himeji Castle
Korea
Ruler: King Sejong
Capital: Seoul (technically should be "Hanyang," if I recall correctly; again, haven't decided yet...)
Unique Units: Hwarang, Koryo Horse Archer, Kobukson, Hwach'a
Unique Tech: Korean Ingenuity
Unique Wonder: Changdeokgung Palace
Mongolia
Ruler: Genghis Khan Temujin (we really really need a better Genghis Khan leaderhead
)
Capital: Karakorum (I'm not knowledgeable in Central Asian and Mongolian history, so correct me if I'm wrong)
Unique Units: Nomadic Raider, Mongol Light Cavalry, Turkic Auxillary (representing the Mongol willingness to recruit local soldiers), Keshik
Unique Tech: The Mongol Horde
Unique Wonder: The Mongol Horde
Tibet
Ruler: King Songsten Gampo
Capital: Lhasa
Unique Units: Mountain Warrior, Himalayan Raider, Tibetan Horse Archer, Kagyu Warrior Monk (according to one of my sources, the Kagyu sect trained themselves as martial artists and warriors)
Unique Tech: Tibetan Mysticism
Unique Wonder: The Potala Palace
Great Wonders
Wan Li Chang Cheng
Pyramid Tomb of Emperor Qin
Sunzi's "The Art of War"
The Sutra Translations
The Silk Road
Daibutsu
The Treasure Fleet
Small Wonders
Jingdezhen Porcelain Artisans
The Imperial Examination
Sacred Mountain Shrine
Grand Pagoda

The "Art of War" mod is centered on the five major nations of East Asia - China, Japan, Korea, Mongolia, and Tibet. The scenario starts at the Post-Neolithic period. This is a bit of an anachronism as several of these nations only really became settled much later (While China was already a major power, Japan didn't really have major cities until the establishment of Heijo-kyo in the Nara Period around the 8th century CE). However, this is a "what-if" scenario in the sense that all of these civilizations start off with the potential of being truly dominant forces in the region. The scenario starts in the Post-Neolithic period to the mid 18th century (before European contact with East Asia further increased and before the time the Asian powers began to decline). Like the Mesoamerica Scenario made by Firaxis, the object is to build a powerful unified civilization capable of withstanding European invasion.
Note that there are a bunch of anachronisms. This is because of two reasons 1) each of the civilizations were incredibly unique and developed and flourished in their own ways (although they influenced each other in many ways), thus it would be impossible to be completely historically accurate; and 2) this is a "What-if" scenario.

What will be historically and culturally accurate (to a greater degree) are the unique units, wonders, and some of the city names. For example, China starts out with Xianyang (near what is now Xi'an), the capital of the Qin Dynasty (the dynasty that unified China), and Korea will be the only civilization to build Changdeokgung Palace.
Here are some of the specifics:
Civilizations
China
Ruler: Qin Shi Huangdi
Capital: Xianyang
Unique Units: Qin War Chariot (thanks a hundred times BeBro



Unique Tech: The Middle Kingdom
Unique Wonder: The Forbidden City
Japan
Ruler: Empress Suiko
Capital: Nara (technically, it should be Heijo-kyo, but I haven't decided if I should use Nara or Heijo-kyo)
Unique Units: Bushi, Yari Samurai, Sohei, Ashigaru Musketmen
Unique Tech: Bushido
Unique Wonder: Himeji Castle
Korea
Ruler: King Sejong
Capital: Seoul (technically should be "Hanyang," if I recall correctly; again, haven't decided yet...)
Unique Units: Hwarang, Koryo Horse Archer, Kobukson, Hwach'a
Unique Tech: Korean Ingenuity
Unique Wonder: Changdeokgung Palace
Mongolia
Ruler: Genghis Khan Temujin (we really really need a better Genghis Khan leaderhead

Capital: Karakorum (I'm not knowledgeable in Central Asian and Mongolian history, so correct me if I'm wrong)
Unique Units: Nomadic Raider, Mongol Light Cavalry, Turkic Auxillary (representing the Mongol willingness to recruit local soldiers), Keshik
Unique Tech: The Mongol Horde
Unique Wonder: The Mongol Horde
Tibet
Ruler: King Songsten Gampo
Capital: Lhasa
Unique Units: Mountain Warrior, Himalayan Raider, Tibetan Horse Archer, Kagyu Warrior Monk (according to one of my sources, the Kagyu sect trained themselves as martial artists and warriors)
Unique Tech: Tibetan Mysticism
Unique Wonder: The Potala Palace
Great Wonders
Wan Li Chang Cheng
Pyramid Tomb of Emperor Qin
Sunzi's "The Art of War"
The Sutra Translations
The Silk Road
Daibutsu
The Treasure Fleet
Small Wonders
Jingdezhen Porcelain Artisans
The Imperial Examination
Sacred Mountain Shrine
Grand Pagoda