50_dollar_bag
Imitation Louis Vuitton
IHT
We have non-average people in Nidaros, Carthage and Amsterdam they all get relegated to regular citizens. Amsterdam was especially weird as it was stagnating and running a spy, it also has a settled Great Merchant.
Change some Dutch cities to build a confucian temple to take advantage of the Apostolic Palace bonus.
Biology wouldn't have been my choice on the tech front, IMHO extra food is making things more difficult for us with micromanagement, although once Factories get built we'll go into unhealthiness which will help keep cities at size 20.
Both Monty and Charlamagne have enough on their hands.
IBT
Frederick comes asking for us to protect his feeble little empire. Having done the diplo rounds the turn before he showed up as public enemy number 1. No thanks Fred I'd rather fight on our terms.Tell you what, you keep Monty busy we'll pick up the scraps.
Turn 261
Shuffling of riflemen, getting the city raiders to the East coast of Netherlands.
Turn 271
Declare war on Monty. Positioned 2 fleets outside his cities with his armada of caravels and destroyed them all, mwahahaha.
Northern fleet wasn't that lucky, lost 3 rifle, southern fleet flawless. Burn the cities to the ground.
Turn 275
handing over,
Burnt another city of Monty's a couple of turns ago, lost a couple of rifles because I foolishly forgot to use the nearby frigates to reduce the defenses. A few naval battles have occurred, we've won more than we've lost because of our Ships of the line, good call on that one.
Monty has only a 3 more coastal cities, one of them is Tenochitlan his capital and home of his 2 wonders which would be great to burn, then we might have to think about cutting our losses, war weariness is already at 12 in Nidaros. We can now build Jails but it's going to get ugly soon.
I under cooked it a bit on our siege units and didn't build a single one, I suggest we get a few trebs built and do the relatively cheap upgrade to cannons when we get steel.
In the tech department I was angling towards Assembly line, amphibious infantry vs rifles is the next step, we're getting a bit light on the amphibious city raiders though.
Might pay to put the citizen in Essen back to work, we've had a couple of revolts there.
Handling governor assigned specialists.
I've found the easiest way to deal with the specialist situation is to click the auto governor when our cities grow beyond their maximum workable tile limit and have self assigned a specialist, then click the citizen specialist. A yellow box should appear, that will make every additional pop point a citizen. I've also tried to do this in our cities with settled GPs (Utrecht/Amsterdam) this should balance out the bonus of having them.
Happy hunting.
We have non-average people in Nidaros, Carthage and Amsterdam they all get relegated to regular citizens. Amsterdam was especially weird as it was stagnating and running a spy, it also has a settled Great Merchant.
Change some Dutch cities to build a confucian temple to take advantage of the Apostolic Palace bonus.
Biology wouldn't have been my choice on the tech front, IMHO extra food is making things more difficult for us with micromanagement, although once Factories get built we'll go into unhealthiness which will help keep cities at size 20.
Both Monty and Charlamagne have enough on their hands.
IBT
Frederick comes asking for us to protect his feeble little empire. Having done the diplo rounds the turn before he showed up as public enemy number 1. No thanks Fred I'd rather fight on our terms.Tell you what, you keep Monty busy we'll pick up the scraps.
Turn 261
Shuffling of riflemen, getting the city raiders to the East coast of Netherlands.
Turn 271
Declare war on Monty. Positioned 2 fleets outside his cities with his armada of caravels and destroyed them all, mwahahaha.
Northern fleet wasn't that lucky, lost 3 rifle, southern fleet flawless. Burn the cities to the ground.
Turn 275
handing over,
Burnt another city of Monty's a couple of turns ago, lost a couple of rifles because I foolishly forgot to use the nearby frigates to reduce the defenses. A few naval battles have occurred, we've won more than we've lost because of our Ships of the line, good call on that one.
Monty has only a 3 more coastal cities, one of them is Tenochitlan his capital and home of his 2 wonders which would be great to burn, then we might have to think about cutting our losses, war weariness is already at 12 in Nidaros. We can now build Jails but it's going to get ugly soon.
I under cooked it a bit on our siege units and didn't build a single one, I suggest we get a few trebs built and do the relatively cheap upgrade to cannons when we get steel.
In the tech department I was angling towards Assembly line, amphibious infantry vs rifles is the next step, we're getting a bit light on the amphibious city raiders though.
Might pay to put the citizen in Essen back to work, we've had a couple of revolts there.
Handling governor assigned specialists.
I've found the easiest way to deal with the specialist situation is to click the auto governor when our cities grow beyond their maximum workable tile limit and have self assigned a specialist, then click the citizen specialist. A yellow box should appear, that will make every additional pop point a citizen. I've also tried to do this in our cities with settled GPs (Utrecht/Amsterdam) this should balance out the bonus of having them.
Happy hunting.