The Balancer Modpack v1.32

First off, thanks for creating the patch. Makes Civ3 much more enjoyable. Couple concerns though...

1. When in the "Change Production" submenu, some icons are not present. This also posses a problem when looking at your city's garrison (i.e. sometimes units don't show up). Am I the only one having this problem?

2. By adding the non-civ-specific ability (i.e. Japan can build samurai and knight) it is impossible to upgrade units to the civ's uu. (Horsement can only become knights, not samurai). Is there a solution to this?

Thanks...
 
After installing the Mod I was no longer able to load my save games. I got an error like "Data I/O error," or something like that. This is about my ninth mod, so I don't think I did it wrong. Anyone else experiencing this?
 
Originally posted by JeffNebraska
After installing the Mod I was no longer able to load my save games. I got an error like "Data I/O error," or something like that. This is about my ninth mod, so I don't think I did it wrong. Anyone else experiencing this?

Yea dont worry Jeff that happens when you install the mod, some files are changed so you previous saves are now useless and cant be loaded. So just start a new game and those saves will load. :goodjob:
 
Hey monkspider, I took a look at the document that came with the patch, new ideas and the idea of adding on extra technologys is awsome. I dont know if this will help but try checking this out <a href="http://apolyton.net/forums/showthread.php?threadid=33937"> Its the adress of a post off of apolyton <a>
 
Hey guys,

I helped Monkspider create the Balancer Mod. I was a kind of silent partner. That "Ideas" file you are talking about I meant for him to look at, I didn't think he would include it in the update I sent him.

I haven't heard from him in a long while, so I thought I would continue work on the Balancer. I reconstructed it from a clean 1.17f BIC. It is tested, but let me know if you find anything that is odd. All of the unit changes did not make it back into the Mod, but they may in the future. If you want to see where we stand now check out the Readme.txt.

To download it go here.

Let me know if you have anything you would like added or changed. Hope you guys enjoy it.
 
With the ability to add techs I would like to look into having a unique unit for each civ for each Era. They would have to be in the same flavor as the original one. For instance, the jaguar warior is fast, if nothing else. They could have a faster version of a middle ages unit. This would keep within the same basic principal, but allow the races to be more competative. What do you guys think? And who should get what, and what should the modifications be? Any ideas?
 
Something I had been looking at is changing the terrain model and bonus resources model. I thought x5 would be a good starter and adjust from there. I started out by taking all of the terrain values for food and shields (not gold) and multiplying by 5. That was going to be my base. There are a couple of problems with this model:

- The base city tile is not changed it still gives the default amount

- The bonus grassland shield still gives only one shield

- and the big kicker, the despotism penalty isn't much of a penalty anymore, now cities grow way way too quickly at the beginning. It stabilizes later, but right off the bat it is a major balancing issue. I'll look into it and let you know.
 
I have to apologize. I haven't been able to do any updates lately. I got home and found out that the construction going on next door cut my phone-line. No phone line no DSL or dial-up. IIt is supposed to be fixed no later than 6pm CST. Again, sorry about this.
 
Been working pretty hard on 2.1. It's coming along nicely, thanks primarily to the work of WesW. He has been a great help with the new units and such. There has been a multitude of changes this go around. Including many new buildings, units, and wonders, as well as some changes to many. There are new resources also thanks to WesW.

2.1 isn't quite ready for general release, but if anyone is interested in testing it out please send me an email here. I am still working out the finishing touches (pics, icons, and other such things), as well as a few balancing issues. With the new resources added in, I am trying to have each piece of terrain retain it's own distinct flavor.

I will post the new readme when it is complete. Hope you guys enjoy it.


Check out the new Balancer homepage.
 
Well I have made a few new building pics. I have a few more to go, and quite a few new wonder ones as well.
 

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