The Barbarian Project.

I've made a rather intresting observation about early barbs. I've recently started a new prince game, I sent an early warrior expidition for scouting the land, standerd proceedure. My first hut happend to be a hostile tribe, and a big one at that, 4 warriors, near my captal/only city. yup, the map generator hates me. BUT, the important part is that despite my capital being undefended, they didn't attack! or for that matter, didn't enter my lands and pillage. I LIVE!!!!! I guess they are considered animals until the barb-spawning era. another thing I noted was that I sent a settler to a very nice spot indeed, 2 silk, 1 copper, 1 fish, an incense. But guess what was there, with 3 warriors in it. I'm not sure if one of the barbs moved or just acted like a settler.

as for disabled units, are nukes included?
 
I can say that in my opinion they do expand and build like a normal civ. I once found a full continent with complete barbarian culture. Also they were sporting maceman and defending their cities with longbows.
 
I played Megalomanic's game a few weeks ago, but I forgot to post about it.:rolleyes:
The barbarians were extremely smart, they had a thriving civ on that "deserted isle." The barbs on my continent didn't build cities, but really got me scared. But after a while I got bored and placed a ton of babs on Japanese soil and watched the mayhem ensue:D . Yes, the barbs do build a hugely intelligent country, I didn't find out if they built nukes though...
 
They can only get as far as Riflemen in vanilla CIV.
 
i think it'd be interesting to create multiple barb civs and see how they interact with each other. especially on a terra map.
 
Well, right now the Barbarian cities act as one Civ, but I think he wants to actually create several unique civs with the same penalties as Barbarians and see what they do to each other.
 
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