kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,834
I kind of agree with this, at least in reality, but the map layout of Civ6 often works against this, being that you'll find a hard time finding free land to settle once it becomes apparent that you need "late" resources like Niter, Coal, and particularly Oil and Uranium. Niter particularly sits in an awkward spot ... good luck conquering someone who builds medieval walls and particularly renaissance walls without bombards and musketmen.That fits historically. One of the motivators of colonialism was to secure places rich in niter. You may have to trade a bit to an initial supply, then “secure” your own supply.
I think the game needs some sort of late-to-the-party option to produce strategic resources in at least small amounts, when you spawn in an area without them. Civ6 had the Iron Works building which did this, if I'm not mistaken. There should be a building available around ~early medieval era that allows you to produce some iron, say 2 iron per turn. It could even be a Workshop replacement to go into the Industrial Zone. Similarly, there should be a late renaissance/early industrial building allowing you to produce Niter - maybe it could unlock at Military Science, could go into either the Industrial Zone or the Encampment. Of course, this idea plays into a bigger wish of mine, namely a frame where you could actually put your Workshops and Factories into producing goods, not just for military, but also for trade (say, blue jeans, toys, cosmetics or perfume, just to give some examples).