This is my idea of finding a great well rounded player.
We need to set up a competition that not only finds out who is the best player playing against the AI, but also someone that can play against a Human mind well, in any given situation.
There are many aspects to civ and the biggest ones are attack, defence, the rate of technology growth, the ability to continuously expand, the ability to get wonders up before others, the ability to create trade routes early, and the knowhow to over run other civilizations, but the most important aspect is the ability to be able to do ALL of these things well enough to combat any given situation.
That is who we need to find. Someone that can adjust to ALL problems.
Consider the following three examples:
1- There are people that go straight for republic and only have 1 unit in each city for a thousand years. That is hardly a well rounded strategy and will not work unless you are alone on an island and/or out of harms way and even then you have a pretty good chance of losing a few cities. Yes you will probably have a tech lead and possibly alot of cities and a good population (possibly the highest) but what's the point if you are going to lose 1/3 of it or run the chance of losing all of it?
2-There are others that don't understand governments very well, and they don't really understand which techs they need to get to reach a certain advantage (which can play a huge role in determining who will be the winner). They don't watch any of the top 5 city screens or the demographics and are playing blind. They will have created a great mass of units and probably be 1/2 the population of the leading contender (which is usually the quick to republic expansionist), but if this person doesn't do something with these units they will be obsolete in time to come and will be kicked all over the map like a sick peasant.
3-Then there's the person that understands the concept of defence and has enough military to attack. This person can both attack the player from example number 1 (mr expansionist with barely any units at all) and defend against player number two (with the soon to be obsolete military power). This well rounded player would most likely have less techs than the expansionist and possibly a smaller amount of cities (but I would say only 20% less), but I can also tell you that this player will have some of the largest cities in the game (providing that he hasn't expanded too quick) and will be on a Monarchy government.
The well rounded player must cut down the expansionist by force at this point, or he will most innevitably fall behind just like the militarist innevitably will in time. The militarist is of little threat to the well rounded player but at this stage could do quite alot of damage to the expansionist. The expansionist is of no immediate threat to anyone at all. But the well rounded player with the medium population is the largest threat in the game to this point.
I would be backing the well rounded player on Monarchy in this game providing that he attacks the expansionist, he doesn't need to do anything with the militarist because the militarist is digging his 'own' grave.
If there are two expansionists and one well rounded player I still back the well rounded player (but he will have some trouble). If there are two well rounded players and one expansionist, the expensionist will be sure to die. If there are 2 militarists then the expansionist is dog meat and the well rounded player will still at the least (have some trouble) and if there are two well rounded players against a militarist, the militarist is dog meat.
My point is, we need to find someone that can play anyone and win consistently. The winner would be a proven well rounded player that doesn't rely on just expansion or just military. They will have earned their reputation by playing and winning a broad range of strategists. The person that is most able to win conistently (and not necessarily all the time) is the best CivII player. It is important that these players do not get to choose who they play against. Just say we have 15 people that would like to enter. We need to work out a system that everyone plays everyone at least once, which in that case would make 225 games in all, but if there are 15 people playing and complete 2 games per week, that makes 60 games in 1 week. After 3 weeks and 5 days it would be done
It would take a little longer if people can't play that much and a little less if they can play more, but on average that's how long it would take for 15 people to play each other if they were playing twice per week.
There would simply need to be a tally, and the person with the most wins at the end of that game is without any doubt the undesputed champion and no one could possibly doubt that for any reason what so ever.
So if you think your skills are well rounded enough to beat the majority of 15*(example) people then lets get the ball rolling.
I think that it is important to have ONLY 2 humans playing at any one time to avoid people holding hands, or ganging up which would completely destroy any accuracy as to who is the best player. I also think that it is important to have 2 AI's in the game to create some distraction for the RUT strategist (the strategist that only knows one way to play) such as the expansionists. I think that there should most definately be wonders in the game because you can hardly call yourself a well rounded civ player if you have won all these wins with half the game missing. Also I think there should be raging hordes, because a decent player will have little trouble fending off these little pestillences with a simple phalanx in each city, but once again it creates a distraction for the Republic expansionist with 1 warrior in each city (which is hardly well rounded). Obviously the space race is on, but I don't necessarily see a need for huts as this can definately cause a civ to get a great undeserved and un worked for lead. I don't see the barbarians as unfair because it is unlikely that you will lose 14*(example) games to barbarian invasions, and it is at least possible to do something about the barbarians by building a proper defence. On the other hand, there is no way you can stop another civ from gaining 2 settlers and a free tribe, which is pretty unfair. It is also highly important that the game be played on Deity level. How can you call yourself the best player in the world when you won it on prince or King level?
Here is a list of the settings that I have come up with:
1-Deity (yes)
2-Barbarians (yes)
3-Huts (possibly/open for debate)
4-Two Human and Two AI (for obvious reasons)
5-Woders (yes)
This game needs to be as fair and accurate as possible. It would have to be turn based and the same map would have to be used.
I have created a map called the GREATNESS map. It is set at 4000B.C. and is saved a a scenario file. The huts have been removed and all techs have been removed so that everyone (including the host) starts with NO techs, because in some games the host can start with 4 or 5 and that is rediculous. The map caters for 4 players Ideal for 2 human and 2 AI. All 4 land masses are completely 100% identical and the tiles and resourses are realistically placed. The maps are a perfect mirror image of each other, but 2 are upside down and 2 are the right way up. They are all placed exactly 100% the same sistance as each other (including starting location). The land mass is so accurate that I have painstakingly set it up so that EVEN the sea resouses on the cosat are IDENTICAL. There is NO fairer map in existance!
There is only one difference. The two bottom land masses have a tiny variation between the two top land masses. This is only the placement of the grassland squares with or without sheilds, and there is no possible way that this can be helped. So I must admit that it is 99.999% acurate, identical and fair. I would like you to have a look at the preview of the GREATNESS map which is located on my homepage. Go to the Civilization section and then Click on Greatness, and follow the instructions. Feel free do download the map. Thay map has been tested and proven and has shown to be a truly great layout.
Anyway, I think this is my longest post LOL. Before anyone startes telling me how sh*t my maps or ideas are, I would just like to emphasise that ALL of my idea have been carefully constructed and thaught out. Please give all I have said decent consideration. Thankyou, here is the link for <a href="http://members.optushome.com.au/mrlen/homepage/HOMEPAGE.html"target="new">(((GREATNESS)))</a>Oh, if you have time can you sign my guestbook? *hehe* I would appreciate it
MrLeN
P.S. Thankyou, cheers!
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Where there is money, there are liars!