The best DLC idea ever for Civ 5

CivWarGamer

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Many will not comprehend what I'm about to write simply because genius is very often misunderstood - I've seen it time and time again.

You'll just have to take my word for it that what I'm about to tell you is simply the greatest DLC idea ever for Civ 5, and I do mean EVER! It by far exceeds any DLC you've already released or will ever release.

If you are with Firaxis and you are reading this then you will have to ignore the troll messages that are destined to follow, and attempt to use your own intellectual ability to put two and two together and realize that what I'm about to tell you is amazingly true.

The absolute very best DLC you can offer for Civilization 5 would be what I call "Mod Packs". These mod packs would be theme based and specifically designed for Modders. They would essentially be units, graphics, and animations professionally created by Firaxis staff and sold as DLC. There's an unlimited number of themes you could offer for sale such as Fantasy (wizards, dragons, etc.), WW1, WW2, Napoleonic, Colonization-era, SciFi, and on, and on, and on....

The mod community would then purchase these beautiful mod packs from you and create whatever it is they want to create. Imagine the possibilities?

BUT here is where you will make your serious money. The player community would then have to purchase your "mod packs" too before they could play such awesome mods. Do you see where I'm coming from? Say someone creates a kick-ass mod because of your Fantasy Wizards & Warriors Mod Pack, that means thousands of people will want to purchase that same mod pack so they can play the mod.

So instead of having your development team wasting a bunch of time creating a couple of silly maps, leader animation, and a couple of units, instead have them create "mod packs" of units so the modding community can spend THEIR time creating awesome mods for the player community to have some real fun.

For example, if you had a ROAD WARRIOR pack then I would buy it and create one hell of a mod for the community, because I need units like buses, mad max cars, dump trucks, etc.... I would want to spend time making the game, not making units. That's just 1 example.

Firaxis, you can open the door to an unlimited number of mods by doing this.
 
There are tons of mods already out there.
I would prefer leader screen graphics and a new civ/scenario, but I totally respect your ideas.
 
There are tons of mods already out there.
I would prefer leader screen graphics and a new civ/scenario, but I totally respect your ideas.


I've been playing this game since its release date, and I would disagree with you, but I totally respect your statement.

Actually, I do agree with you. There are indeed "tons" of mods but most of them are junk. With my idea there would be tons of stellar mods.
 
See, I understand what you're saying but I really don't like the idea. If they go to the effort of making all this stuff why not just finish it up themselves? It's like they make a leaderhead, UU, icons and all the stuff for the civ, then charge you $5 to buy it and make it yourself. I would much prefer to have a proper DLC.
 
See, I understand what you're saying but I really don't like the idea. If they go to the effort of making all this stuff why not just finish it up themselves? It's like they make a leaderhead, UU, icons and all the stuff for the civ, then charge you $5 to buy it and make it yourself. I would much prefer to have a proper DLC.

I 2nd this opinion.
 
See, I understand what you're saying but I really don't like the idea. If they go to the effort of making all this stuff why not just finish it up themselves? It's like they make a leaderhead, UU, icons and all the stuff for the civ, then charge you $5 to buy it and make it yourself. I would much prefer to have a proper DLC.

Actually, they wouldn't have to waste time making leaderheads. Not needed since the modder can make 2d leaderheads.
 
This is what I'm talking about, how genius is always misunderstood. I could always write a novel debunking your every criticism, but I don't want to waste time doing so.

I'll just have to hope that Firaxis has more brain cells.

Moderator Action: Such attacks are not allowed in this forum. Please behave civil.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
This is what I'm talking about, how genius is always misunderstood. I could always write a novel debunking your every criticism, but I don't want to waste time doing so.

I'll just have to hope that Firaxis has more brain cells.

Then why make a thread on it if you don't want to be constructively criticized?
Just because people disagree with you, it doesn't make them wrong.
And some people like leaderheads in 3D.
This will be my last post on this thread.
 
No, mine was a hypothetical. What you are proposing is essentially Firaxis making a leaderhead, all the icons and 3D models, then charging a modder $5 to use it, and the public $5 to use the mod. There is no reason why a modder - or anyone, for that matter - would pay $5 for a half-finished piece of work. I am an advocate of the DLC system, I fully support the current style of a civilization and scenario pack - even the Wonders of the Ancient World DLC was awesome, but your idea is flawed, why would anyone pay money for something that isn't even finished?

And your argument of the 'tons of mods being junk' is not only offensive to me as a modder myself, but it contradicts your latest point. If this is supposed to allow modders to create, as you put it, 'stellar' mods, why are you still maintaining that they can do their own 2D leaderheads, which, while they are good, are not of the same quality level of the Firaxis 3D. And you refer to it as a 'waste of time' - surely just doing the artwork and not spending the extra couple of hours working on the XML to get it polished as something ingame is a waste of time, as they have no immediate results. Likewise, you want a mod to be unique, correct? If they release, say, a "WW2 Units pack" assuming people buy it, are we going to be seeing unique mods, or will we just see a bunch of copycat WW2 mods? As well as this, limitations within XML coding mean that anything created by Firaxis would be a ripoff of another vanilla civilization - this would remain the same with your proposed idea, only Firaxis can currently create entirely new effects.

As for your most recent post above mine, I agree completely with ShahJahanII, and will cease to post in a thread where constructive criticism results in your 'genius' being misunderstood and results in you having to resort to personal insults instead of responding to the criticism put foward. Thank you, and goodbye
 
The best thing they can do is come out with the games first expansion. Add the things that were meant to be added to the game from the beginning and then release the dll.
 
Do you really think there will be a "real expansion" for CiV? Why not take said content and package it as 4 separate DLC products? The DLC business model seems to be working well for them so far.
 
For example, if you had a ROAD WARRIOR pack then I would buy it and create one hell of a mod for the community, because I need units like buses, mad max cars, dump trucks, etc.... I would want to spend time making the game, not making units. That's just 1 example.

Firaxis, you can open the door to an unlimited number of mods by doing this.

I don't think you have a truly viable business model here. Your example shows why. A ROAD WARRIOR pack is highly interesting to you, maybe even interesting enough to pay a fee just to have it possible in your game. But how many other people are fanatical about ROAD WARRIOR enough to guarantee investment return on the effort? Themed mods to Civ have had some acceptance, but not enough that you could reasonably expect that profit level. If you were to find themes popular enough to warrant such add on packs, you would then be competing against a motivated modding community, some of whom would be artists, some who could be quite talented.

Overall it seems a large change in basic game design for a risky venture into low population niche markets. Unless you have something more convincing as theory or history, the only way you are going to convince me it is a genius idea is if you finance something like that and make a whole bunch of money. Then everyone will know. Otherwise, it is just another marketing idea, all of which seemed like genius to someone at some time. ;)
 
You probably shouldn't present yourself as a genius from the get-go, specially if you are not the one doing the actual work (calling anyone with a different opinion trolls is probably no better). Everyone has great creative ideas, the real genius is in the execution of such ideas.

I'm sure even Sid Meier works for weeks on a presentation for any given idea, and he's Sid frickin Meir!.
 
Many will not comprehend what I'm about to write simply because genius is very often misunderstood

Stopped reading right there. My mind isn't ready for genius I guess.
 
How about Leader DLC's. Several new leaders per DLC, or just one for 99 cents...
 
The OP would only work if there was/is a demand for road warrior or fantasy characters and paraphernalia in the game. I for one wouldn't buy or even download free, a mod of this sort, as it doesn't, imho, add to the game. I like to see mods that add content to the game, new leaders are fine, but why add fantasy characters, etc, when you can add real people that have an interesting history?
 
Wow, you really succeed at being offensive and presenting a poor idea.

How many people would really pay just to play specific mods? Not nearly as many as that would pay for additions to the main game. To me it seems you're just speaking out a personal wish, but presenting it as a realistic proposal (even a superior one) is just totally naive.

Also, your very negative approach will destroy alot of goodwill before people even read the idea itself. It's due to that kindof approach that good ideas often find no acceptance.
 
There are indeed "tons" of mods but most of them are junk. With my idea there would be tons of stellar mods.

Managed to get through to this, but stopped reading this thread here. Such arrogance knows no bounds.

:spank:
 
I personally would rather get low quality or reused graphics rather than pay an extra 5 dollars. Especially since assuming if you know how, you could just borrow icons from other mods.

And i'm sure modders would rather get the extra exposure from having more people playing their free mod, rather than having to pay for quality icons, and getting less exposure to boot!

And as someone who makes graphics for mods, I'd rather grab something that's free and give it a makeover.
 
There are indeed "tons" of mods but most of them are junk. With my idea there would be tons of stellar mods.

It is a matter of personal opinion which mods are considered "junk". Most mods have a specific purpose in their creation, and many players would not be without certain mods. They certainly shouldn't be considered "junk", especially by those who use them. I also think it's very insulting to the number of dedicated modders, who spend so many hours and then provide the community with the result of their labours, at no cost, to call their work "junk". Perhaps I should use this opportunity to thank the modders for their hard work, and to say that we, the community, really appreciate what they do.

In my opinion, mods that include lots of frivolous things, like the buses and dump trucks you describe, are far more likely to be "junk" than the current crop of mods! I would prefer Fraxis to be doing real work to improve the game, and to add to the many good DLCs they have already produced.
 
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