The best (easiest) civ (faction): Iroquois? (Hiawatha)

HalloweenWeed

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What do you think the best (easiest) civ is? Now I am seriously considering the Iroquois! Hey, I know, YGBK! No, I just tried them and I was very surprised. In the past I have played Egypt (most), France, Siam (twice), America (ouch), and China (1). I had read that Egypt and Siam were favorites of quite a few ppls. But I just tried the Iroquois, and was happily surprised. I have been playing exclusively Domination. Of course, I did set the climate to "wet," and retried the game start until I got a few resources, riverside, and a lot of forest/jungle nearby. The Iroquois have the advantage of moving through forest and jungle like it's a road, but only within their borders. They can also use forest/jungle for trade routes, regardless of either mill or trade post improvements.

Previously, when I seen the AI control the Iroquois, they seemed weak, and were not a significant threat. Well now I think the AI just does not handle the Iroquois well. I just got my highest score ever playing the Iroquois, and after the slow start it got easy (I need to try on harder difficulty now). I was on small "Large lakes" map, and Lev4 "Prince". At first, since I had seen the AI did very poor on tech, I moved the Libraries and Universities up on my priority list a little. But I very quickly took the lead in tech, and never lost it - so there seems to be no tech penalty for the Iroquois.


At first since I had to build farms, and therefore clear some forests to do so, the very start of the game was a bit slow and tough. You should build an extra worker near the beginning for this, right after you get your military up to a defensible level, build a monument, and library. An extra worker also means more unit upkeep cost, so you must keep the military at a minimum level at that time. But then when I got a couple more cities started, it began getting easier - except for the usual "keep your ppl happy" and budget problem crunch times.

But then connecting the cities was much easier, and it was awesome moving around in my territory without the trees slowing me down - even mounted units (I don't' use them much). It was so much quicker to respond to attacks, barbarian or otherwise, it helped make up for having one less military unit. It required a whole different way of thinking about unit movement (within my territory) - it was quite refreshing. Eventually the money I saved on roads (at about the third city) made up for the extra worker, and then some. I was able to then build a larger military as result.


Strategy tips for the Iroquois: Try to save all forests and jungle*. Later you can build a trading post in the jungle, and use the University to get a little research boost from the jungle, which also acts as a road for you. (You can even still build a railroad through it later - to speed up movement.) So research lumber mill almost ASAP, and convert most of your forest tiles into mills. You still get a food point from them if they are grassland with the mill, two after the appropriate tech. The enemy will be slowed by the trees, and you won't - when you are attacked inside your territory. One drawback to that: Before the artillery the trees get in the way of ranged attacks sometimes. So set your defense accordingly. Depend less on ranged units for defense until late game.

*Clear just enough trees to give enough farms for a good plentiful food start for your new cities. Be smart in planning your next farm areas, maybe buy a couple of tiles to place farms, to save treed tiles. You might want to buy that tree tile next to your opponent's territory (especially if it is riverside/lakeside as normal), it will make a good buffer between you and him, and give you more production - whereas previously you didn't care enough about those tiles to bother purchasing it with precious money.


So what do you think? Did you try Iroquois?



EDIT 4/4:
Well I forgot to mention a couple of things, regarding Iroquois movement point expenditure. First, sometimes the Iroquois crosses rivers within their territory without a crossing penalty. But sometimes there is a normal crossing penalty, and I haven't figured it out. GTK that often Iroquois need not build bridges over rivers. Many times I have used this to my military advantage too. Next there's the forests = roads thing. This is not true. Precisely, if you have a forested hill (no road nor RR), and enter it from a flat road hex, you expend movement points just like it were not a road! (game bug) This means even though you have a trade route, when you move your military units they are slowed down in these cases. I have had to build roads in hilly forested hexes to counter this! In my present game, the bonus for using forested hexes as roads was entirely useless as I had to build roads 98% of the way anyway, until I conquered England. (Then later they all ganged up on me and I had a four-enemy war, I was not strong enough, they were sufficiently strong.)

Also, in my games subsequent to the OP above the edit, I have had trouble keeping up with the techs, and had to build many universities and man them in the mid-game, and lots of research agreements, to catch up on tech. But I also increased the difficulty level to 5 King, so comparing to 4 Prince in my OP above.
 
The Iroquois are my favorite civ at the moment. I just won a King/Science Victory game with them. Their bonuses all revolve around having a heavily-treed homeland with lumbermills and longhouses. This sets them up perfectly for building spaceship parts, if you can get over the notion of Mohawks in Space.

The overall gameplan: REX with Liberty until I had about 8 cities, then tech and develop like crazy, beeline the space techs, and prep my 3 production cities to build spaceship parts. I had a fourth production city that built military units to keep the AI off my back, and I was at peace for most of the game as a result. Although one of my border cities did get nuked. I ended up with 5/6 Liberty SPs, 4/6 Commerce SPs, 5/6 Rationalism SPs, and 2/6 Freedom SPs. Not bad, for me anyway.

But yes, their advantages favor a Domination or Science win. You can also crank out a lot of wonders with the Iroquois.

Regarding trees ... I chop nothing. NOTHING. 1 F / 3H tiles are nothing to sneeze at, and they're available with Construction and Metal Casting. One grassland farm offsets a lumbermill, and that's before Civil Service and Fertilizer.
 
The Iroqouis got nerfed a bit in the last patch - they don't get the +15% production bonus from the longhouse (Which replaces the workshop).

I do agree though that they are a good (and convenient) civ compared to others...

*cough cough* England
 
The Iroqouis got nerfed a bit in the last patch - they don't get the +15% production bonus from the longhouse (Which replaces the workshop).

they never did get the % bonus, and the longhouse gained the same +2 base that workshop did... so it's sort of a wash.
 
they never did get the % bonus, and the longhouse gained the same +2 base that workshop did... so it's sort of a wash.

The Longhouse bonus is lots better in the late game, when you start getting large production bonuses from other sources.

If you have 50:c5production: base, an extra 15% only yields up 6.5:c5production:. Five Lumbermills, however, become 7:c5production: with a just a Factory in place, and odds are that you will have a lot more Lumbermills and multiple active production bonuses in the late game.
 
they never did get the % bonus, and the longhouse gained the same +2 base that workshop did... so it's sort of a wash.
Oh? Bc I have been dragging my feet W/building longhouses in cities without 2 tree tiles, according to the in-game text there would not be much advantage. Eventually it holds back the Ironworks build (requires Longhouse in all cities). It says that it increases the forested tile production output. Is this true? Is this the only plus to building a Longhouse? Bc it has the 1 maintenance cost/turn.
 
Iriquois are nice, although situational. Naturally, with a terrain based advantage, if you set up the map to suit them and reload until it comes perfect, they will be very powerful...

I don't chop forest unless it's for a strategic/luxury resource, never for farms. I certainly prioritise food buildings as quickly as possible, and try to get Legalism as soon as I can, to let me work as many forests as possible.

The only slight downside is that while their UU is good, I find the swordsman slot is very shortlived, you will almost always shoot for steel very quickly once you get iron
 
Oh? Bc I have been dragging my feet W/building longhouses in cities without 2 tree tiles, according to the in-game text there would not be much advantage. Eventually it holds back the Ironworks build (requires Longhouse in all cities). It says that it increases the forested tile production output. Is this true? Is this the only plus to building a Longhouse? Bc it has the 1 maintenance cost/turn.

i was just commenting on the longhouse prepatch vs post. they weren't really nerfed.

it's +2 production for the city, then +1 for each worked forest tile, which can add up to a lot. it's obviously dependent on how many forest tiles you have, and your city placement should always take this into consideration.
 
Iriquois are nice, although situational. Naturally, with a terrain based advantage, if you set up the map to suit them and reload until it comes perfect, they will be very powerful...

I don't chop forest unless it's for a strategic/luxury resource, never for farms. I certainly prioritise food buildings as quickly as possible, and try to get Legalism as soon as I can, to let me work as many forests as possible.

The only slight downside is that while their UU is good, I find the swordsman slot is very shortlived, you will almost always shoot for steel very quickly once you get iron

Can't you upgrade them and they will retain their UU promotion? That's what I used to do, + get Himeji, etc to pump up your combat ability in your territory + the UU promotion (+50%? fighting in forest...) You can declare war, and waste their units to weaken them and then press the attack? Dunno, seems good to me.
 
Can't you upgrade them and they will retain their UU promotion? That's what I used to do, + get Himeji, etc to pump up your combat ability in your territory + the UU promotion (+50%? fighting in forest...) You can declare war, and waste their units to weaken them and then press the attack? Dunno, seems good to me.

Mohawks' ability is really defensive most of the time, which again suits an expand-then-defend mindset for a Science win. I imagine Mohawks would be effective in multiplayer, as you are sure to be attacked.

They're even more fun if you can give them the woodsman promotion, but you are then talking about a very experienced unit (it's a level 4 promotion IIRC) that will be a veteran survivor of 1-2 wars (and likely with the Honor policy that grants +50% combat experience). Which is too bad, because nothing says Woodsman promotion like a Mohawk Warrior.
 
Can't you upgrade them and they will retain their UU promotion? That's what I used to do, + get Himeji, etc to pump up your combat ability in your territory + the UU promotion (+50%? fighting in forest...) You can declare war, and waste their units to weaken them and then press the attack? Dunno, seems good to me.

For sure you can, but you're not going to have built all that many, so it's only a few units that you might upgrade. UUs of types that are useful for a while are better as you get to use them as is for a decent time and then have plenty to upgrade if you want to.

I'm not saying they are bad - there are plenty worse, just that they don't really give much advantage. The UA and UB are good though, with a bit of luck with terrain, so they're good overall.
 
Without much trees they are one of the most handicapped civs. Along with England. Even more - on the map where you start in a small forested area near tundra, followed by steppes/hills to the center of the continent, I would actually choose England cause of their 3-tile-range early UU.
 
In Thal's Balance Mods, Iroquoi units can move through forest and jungle at normal speed (Woodsman promotion)
 
I love the Iroquois as well - though I think their abilities pale in comparison to the Inca. It's just more useful to have hill bonusses than forest bonusses because there are a lot more of those tiles. I'm more stringent with the tree-hugging than you Weed, I will never chop a single forest tile with them unless it's to improve a luxury/strategic resource. I will NEVER clear forests for farms and I don't believe it is effective to do so. I imagine the best Iroquois play is use the massive amount of production from forests to create food by other means: Granaries and Water Mills, followed later by Hospitals. Iroquois cities less populous, but with a heck of a lot more production.
 
I love the Iroquois as well - though I think their abilities pale in comparison to the Inca. It's just more useful to have hill bonusses than forest bonusses because there are a lot more of those tiles. I'm more stringent with the tree-hugging than you Weed, I will never chop a single forest tile with them unless it's to improve a luxury/strategic resource. I will NEVER clear forests for farms and I don't believe it is effective to do so. I imagine the best Iroquois play is use the massive amount of production from forests to create food by other means: Granaries and Water Mills, followed later by Hospitals. Iroquois cities less populous, but with a heck of a lot more production.

Totally agree. In mountainous areas you get to choose your own food/production balance. And I build waaaay more roads, which can range from cheap to completely free in hilly areas, and the free hill movement is insanely useful for every unit. I know people tend to hate on the Incan UU (slinger?) but I personally love them. If you arrange your units carefully and upgrade your crossbowmen etc from slingers, they can be much more useful and nearly indestructable on your front lines as long as there aren't too many horse units around.
 
Inca > Iroquis.

Hills movement bonus works outside your borders, roads / railroads are massively cheaper, and if you restart until you have a nice mountain range, Terrace Farm > Longhouse.

Iroquios seem very limited to me, their bonuses are not as powerful as what other civs get.
 
I love the Iroquois as well - though I think their abilities pale in comparison to the Inca. It's just more useful to have hill bonusses than forest bonusses because there are a lot more of those tiles. I'm more stringent with the tree-hugging than you Weed, I will never chop a single forest tile with them unless it's to improve a luxury/strategic resource. I will NEVER clear forests for farms and I don't believe it is effective to do so. I imagine the best Iroquois play is use the massive amount of production from forests to create food by other means: Granaries and Water Mills, followed later by Hospitals. Iroquois cities less populous, but with a heck of a lot more production.

Inca > Iroquis.

Hills movement bonus works outside your borders, roads / railroads are massively cheaper, and if you restart until you have a nice mountain range, Terrace Farm > Longhouse.

Iroquios seem very limited to me, their bonuses are not as powerful as what other civs get.


Well I'll check this out soon, GTK, thanx.
BTW, I just edited my OP, added some technicalities about the Iroquois unit movement point expenditures within Iroquois territory. There is a minor game bug or two...
 
I found this the most appropriate place to ask this question regarding the trade route part of their UA:

Am I misunderstanding, or is this not supposed to mean that with an unbroken chain of forest or jungle tiles between your capital and another city you get a trade route established between the two? Because this is not the case in my game. My capital is linked to my second city by five tiles of forest, and I have researched Wheel. It's not the turn after I researched the wheel, it is three turns later. Did I miss something?
 
I found this the most appropriate place to ask this question regarding the trade route part of their UA:

Am I misunderstanding, or is this not supposed to mean that with an unbroken chain of forest or jungle tiles between your capital and another city you get a trade route established between the two? Because this is not the case in my game. My capital is linked to my second city by five tiles of forest, and I have researched Wheel. It's not the turn after I researched the wheel, it is three turns later. Did I miss something?

Woah, quite a necro right there.

In any case, I believe the forest has to be in your territory to create a trade route.
 
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