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The best Era?

Which period is you favorite?

  • Ancient/early Classic

    Votes: 8 16.0%
  • Classical

    Votes: 9 18.0%
  • Medieval/early Renaissence

    Votes: 10 20.0%
  • Rennaissence

    Votes: 9 18.0%
  • Industrial/early modern

    Votes: 11 22.0%
  • Modern

    Votes: 3 6.0%

  • Total voters
    50
  • Poll closed .

Pisskop

Goblin Axeman
Joined
Nov 7, 2011
Messages
315
Location
Connecticut
What is the best(or: most fun or immersive) era to play in?

I prefer the late classical up to astro. To me, astronomy represents a shift in the games scale and mechanics. It is the most fun when you are concentrated on expanding your empire and not on multiple continents and random sea incursions.
Also, the best music is in the classical and medieval eras. As the techs crusendo, it becomes more and more intense. Then, *pop* astro hits and everyone is more interested in settling new worlds (I play many terra-type games).
 
I love renaissance and Industrial eras.
 
I would say modern era as the variety of strong units provides the most variety. On large maps, the navy becomes far more useful once you get an oil navy.
 
Post-1939, so I chose Modern Era, even though that was some 70 years ago.

With efficient bombardment (because unfortunately in this game, siege is only efficient if you suicide it), wars feels less like grinding and more like tactical choice and there's already plenty of buildings one can build that serve different purposes, my favorites being the production multiplier ones. Units feel less like rock paper scissor and still serve different purposes and each have their strengths and weaknesses.
Even with nukes poorly done, helicopters are (or shall I say, the gunship is, because it's the only heli in the game) a complete joke and global warming a must to disable, it's still a better experience IMO than the rest of the eras. Too bad the AI can't play it.
 
Since the modern era is lacking, I decided to make a mod that expands upon that era and makes a few minor edits. It makes it really fun.
 
Even with my slow and bad laptop - Modern.. :D its so fun to get these huge water fights... battleships/destroyers/submarines.... than land fights, have to make different troops for different situations... its interesting and gives fun :)
 
I love the midieval era. Coolest looking units (to me at least), plus you've filled out your borders by then and for the most part no longer have to worry about things like city placement, cutting off rivals, your neighbors founding cities in little gaps in your borders, etc. The tendency of the AI on emperor and above to found cities pretty much anywhere there are two or three unclaimed tiles, including deep inside your own territory, INFURIATES me and makes it hard to enjoy the first hundred or so turns.
 
I went for Classical, because that's when I do all my epic Prat-stomp pwn4g3 of n00bs.

This should really be divided into ancient/classic (spearmen, axemen, swordsmen, archers, horse archers, catapults, galleys, triremes), early/high medieval (pikemen, macemen, longbows, crossbows, knights, trebuchets), late medieval/renaissance (musketeers, cuirassiers, wooden boats that don't suck), colonial/imperial (grenadiers, riflemen, cavalry, cannons, ironclads), and "everything after that" (tanks, airplanes, missiles, clone troopers, death rays, whatever)
 
In any mod that includes Next War, future. Otherwise, Modern.
 
My favourite is classical because that's when I usually declare war on other civs. To sum it up, the game is most fun from the beginning up to about Renaissance/Industrial. Then the game starts to get boring for me....
 
Ancient to early medieval. It's the time when you see what you got, build your 6-city empire core and define strategy to follow (economy type, must and nice-to-have wonders, diplo side).
If you did well by early medieval, the game is yours.
 
For me its the classical age, specifically, classical age warfare, Swords, spears, axes, catas horse archers and occasionally phants for 3 reasons.

1. I play marathon, so war is a big part of my games.

2. Every unit has a specific purpose, axes for melee, spears for mounted, catas for bombard and collateral, swords for city crackers or eventual cheaper promo to maces.

3. The music rocks, and if I'm warring at this stage of the game (later than straight rushing but warring before maces and trebs) its because I NEED to, I may have been boxed in by a pro leader and needed to wait till cats to bust out, or Izzy has a double shrined holy city I need to take but Stalin without open borders is between us to I've got to crush my way through him first, or the total destruction of a rival will likely pay off by opening a huge amount of land for me to populate later or nipping a massive expansion threat early (zara, sury, Jao).

In short, when I'm warring at this stage of the game its likely because I've got everything riding on whatever my objective is, and the thrill of make or break moves is great, although man does it suck when it fails.
 
Rennaissence because that's when your efforts start to bear fruit, and head towards your goals of victory.
 
My favourite is classical because that's when I usually declare war on other civs. To sum it up, the game is most fun from the beginning up to about Renaissance/Industrial. Then the game starts to get boring for me....

FYI, you can declare war in any era.

He said that's when he usually wages war.

My favorite is Ancient, I like starting new games! :goodjob:
 
Industrial and Rifle stacks :D
 
Though I love classical (espessially in my all classical mod :p) I find the time when you get infantry to be most interesting as everything for me becomes faster paced.
 
Renaissance / early Industrial, because it's when I usually "break out", and introduce the savage heathens to the joys of eating massed cannon fire.
 
I don't like the modern era as there is too much stuff happening. Planes flying everywhere, everything getting pilaged (constantly need to manage workers and build new workboats), huge need to micromanage your stacks (to make sure you had anti-tank, anti-air, anti-gunpowder, siege and actual attack units). Naval invasions require micromanagement to make sure you have enough defences for every transport as they cannot be unescorted. Oh and the game tends to lag a bit and the turns take much longer. I prefer Medeival/Renaissance.
 
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