The best unit

Incidently, I did not mention a favorite air unit for a reason. I basically think the air combat system in Civ2 needs some kind of infusion of genious in order to give it a major overhaul.

If fighters have to land on the same turn, then they will NEVER engage other fighters unless they are attacking a unit landed at another city. This is really weird considering in reality the majority of fighter engagements are against other fighters.
 
Best non military unit is clearly the Engineer!
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And it's not a military unit.

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This is my cool book:
John Valdez, vladmir_illych_lenin, Thunderfall, shadowdale, stormerne, Stellar Converter
 
Originally posted by Dreadnought:
Oh yeah what's up wtih the settler howitzer combo..? That doesn't make any sense to me? how does that work? there both sooo vulnerable to air attack?
Explain Explian Explain!!!!!1

Ha ha! Air attack is never a problem. That's because you use the howitzer in conjunction with the engineer, not as a 'combo'. And note engineer, not settler. An example with illustrate.

Scenario: You've got a nice large base civ, say 70 cities mostly on one land mass all interconnected by rail. And you've got a big neighbour on the same straggly land mass, powerful and advanced, and you're about to declare war on them on them.

You checked out the land before you go this. You set your cities to build howitzers and engineers so that in two or three turns you have a large army of each. And you've still got some veteran artillery hanging around anyway... Then you declare war.

Send in the engineers! Starting from the end of your railroad infrastructure, send 'em out in threes. The first chooses acceptable terrain (grass, plains, desert, tundra) moves onto it and builds a raod in the same turn. The next two engineers move onto the now roaded square and between them build a railroad in the same turn. Then the next three engineers go forward and railroad another square, and the next three etc. (Of course you've planned the route for terrain beforehand.)

If you reach a fortress, bring up the big guns on the railroad, and then continue. When you reach a city with roads around, it only takes two engineers of course. If they already have rail there're no effort. If you meet enemy troops you can either kill them or shepherd them past the zones of control with a spy. You only have to do this once as there'll be a trail of engineers along the road!

This will take you to the doors of your first enemy city in one turn. Bring in the veteran howies along the railroad and they'll get two shots each. (No howies? Send the spies in first to take out the city walls.) This will give you your first city ALL IN THE SAME TURN. Then move on using the same technique, again in the same turn, and take the next city. Stop only when either you run out of cities, or you've run out of howies and engineers, or you reach a zone excluded by air units, or there is no way round terrain that you can't railroad in a single turn.

Why is air attack never a problem? Because you hit the enemy so fast and so deep that you only get minor retaliation casualties.

This is such a mindboggling simple, effective and low risk tactic, that I wish someone had told me about it when I first started playing Civ.

Howitzers and Engineers together rock!

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"Life shrinks or expands in proportion to one's courage" - Anais Nin

[This message has been edited by stormerne (edited February 23, 2001).]
 
Just one more simply startegy to add to my colection, THanks a bunch (i'll have to figure out how to counter it now)?

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"Nothing in the world can endure forever"
-Roman Citizen
 
Come on guys, think of the spy's capabilities! Free investigate cities, steal advances, THREE moves, sabotage, plant nuke, embassy, incite revolt, bribe unit, sabotage unit, and much more! Plus no support and no unhappiness! Anything better? I don't think so.
 
Even though I agree with you Vlad that the Spy is one of the coolest unites in the Game I still think that the Engineer is the BEST unite in Civ!!!
There can be no other....

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Veni Vidi Vici.

Coolbook: Cunobelin Of Hippo, Håkan Eriksson, vladmir_illych_lenin, stellar converter, Stormerne.
 
The frigate: WHY kitten WHY?

Quite an early tech which gives a unit that will probably be the most powerful in 90% of the battles.

I will have magnetism by the time people have just invented gunpowder...different prioritisation. I will hopefully have got magellans voyage (in MP this can be a problem, except that the religion wonders are most peoples idea of fun).
Most cities won't have yet got musketeers by the time my frigates with their vital 2 hp and attack 4 - 6, my frigates can bombard wonder cities and capitals and carry the landing troopers. Thus victories that opposing navies will probably not be up to defending.

ALTERNATIVELY the exploration of the seas is facilitated and colonisation and war on far off continents are possible. PLUS quite often sea travel -esp with Mag voyage- will be faster than land travel thus speeding colonists to new lands.

Thus the frigate
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I find that steam engine can be developed too soon after Magnetism for the Frigate to be anything near decisive.

I already said that the battleship is the best unit.

But for land i would agree with the SPY.
It's just too cool, i probably don't use it enough.

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"Nothing in the world can endure forever"
-Roman Citizen
 
Originally posted by vladmir_illych_lenin:
Come on guys, think of the spy's capabilities! Free investigate cities, steal advances, THREE moves, sabotage, plant nuke, embassy, incite revolt, bribe unit, sabotage unit, and much more! Plus no support and no unhappiness! Anything better? I don't think so.
Apart from agreeing with Shadowdale about the engineer, yes there is something better than the spy... the VETERAN spy! She is one cool mother. She is worth the switch to Communism just to build an army like her.

Vlad, you missed out the "See 2" capability and "Ignore ZOC". I always have a whole load of veteran spies in the vanguard of an assault (together with the engineers of course!). A single spy can reveal the whole of an enemy's territory in one move if that civ has even only a partial railroad infrastructure. She is awesome. And she costs next to nothing.

Switch to Communism! Build Veteran Spies! And Engineers! And Howitzers!
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In general terms, My favorite units:

1. Spies - bribes, nukes, poison, sabotage, etc. Who could ask for more
2. Stealth Fighter - 14 movement gives it multiple attacks and can get those pesky uprising partisans before they get anywhere.
3. Battleships - I'm usually the first to Automobile and the first few battleships can set a serious tone.

I realize that any unit you get that is technologically ahead of your rivals (Crusaders, ironclads, dragoons, musketeers, etc) can give an advantage for a period of time. I know that I try to take advantage when I can.

Units I rarely build:

1. Carriers - I don't usually build regular fighters and stealth fighters can move pretty far so mobility is not a huge concern. I get nervous because the AI delights in building cruise missles, and I'd hate to lose so many units at once. I know I can stack with an Aegis cruiser, but the effort is usually too much.
2. Helicopters - They can at times be helpful for that isolated rival city. Battleships and Stealth Fighters are great, but they can't take over cities. Helicopters can help reduce the need of having units transported or having to build paratroopers.
3. Nukes - If I've got 'em I know the AI will get 'em soon enough and they are never shy to use them and they NEVER clean up. They can be nice to bomb AI ships, however. Nice because the AI stacks them so often and no pollution if used over water.

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Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
 
what
no one has said NUKES??

let's see i can put 8 nukes on a sub.. so i'm goign to need abuot 6 subs for me NUCULAR HOLOCAUST!!! MUAHAHAHAHAAAAA!!!!!!!

even with sdi defence they still have to come out of there base.. muahahah nuke the rifleman!! muahahaaaaa

and in the water they don't polute.. good for taking out those pesky fleets trying to stop my ARMAGEDOON SUBS!! MUAHAHAHAAA!!!



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i'm not suffering from insanity, i enjoy every single minute of it!!
 
Originally posted by Fishheads:
let's see i can put 8 nukes on a sub.. so i'm goign to need abuot 6 subs for me NUCULAR HOLOCAUST!!! MUAHAHAHAHAAAAA!!!!!!!

even with sdi defence they still have to come out of there base.. muahahah nuke the rifleman!! muahahaaaaa

and in the water they don't polute.. good for taking out those pesky fleets trying to stop my ARMAGEDOON SUBS!! MUAHAHAHAAA!!!

1: SDI defence has a range that it protects around the city, so if a unit ventures out it is still protected.

2: Is this the tactic that your going to use on me?
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Well I'm going to use force with you....muhahahahahaahha

Nukes are ok but I usually only get a few off before everyone has SDI defence and then it's no fun.
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Nukes..Smukes(alright, that was insanely corny).

I don't care who you are, once i have SDI then it's absoluty NO problem. And befroe that i'll have just as many nukes as you, unless you want to be wiped out too..

The only way you'll beat me in a game of nukes is to get The LAser first, that will never happen.

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"Nothing in the world can endure forever"
-Roman Citizen
 
A stack of three engineers can quick build three segments of road (on flat land) and can get your military there quick. I've used this to run down those pesky barbarian chiefs. I will also build fortresses next to enemy cities to ensure the best atack. This works great if they're located next to a mountain.

For military, I like the musketeer and rarely advance above rifleman.
 
nukes? NUKES? YOU LET THE AI ADVANCE FAR ENOUGH TO ACQUIRE NUKES????

Current game:
only AI civ-English.
researching feudalism, has 10 techs.

Me-future tech 6.

In fact, I don't remember fighting an AI civ who's has armour. The best AI unit I've ever fought (and killed) is a dragoon.
 
i know it protects around the city.. but they do venture out of the city radius is what i mean

bah nuke me too.. were both giogn to die from the nucluar winter anyway muahaahahaaa!!!


no corn i can't use that tatic on you because by the time i even get close to nukes i'll be running over your john dear with my army :_P

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i'm not suffering from insanity, i enjoy every single minute of it!!
 
The best unit is the one that gives me an advantage according to the specific situations of the game. Since every game is different, I have tended to rely on different units with few exceptions.

Having said that, I've never really used any of the following very much:

Beginning of the game: Warriors (I just build phalanxes from the start, Horsemen (unless I get one from a hut right at the beginning to use as scout), Legion (what are they good for exactly?) I try to hold off going to war until I've got Elephants.

Later on: Ironclad, Destroyer, Carrier, Cannon, Fanatics, Marines, Cruise Missiles.

Best overall unit has got to be a tie between Spy and Armor.

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I came here to do two things: kick *** and chew bubblegum. And I'm all out of kicking *** !
 
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