next, Mao get a boost to 20/20/1 10sh, what will happen?
(archers and spearmen remain 10/10/1 10sh throughout this post)
Prediction: Mao will be produced in the 75% range, with the other two sharing around 12.5% This way, the actual sum power of the units will remain consistant
1 trial archers/spearmen/mao
r-4/5/91
e-3/5/92
g-6/7/87
b-3/2/95
total: archer 4%, spearman 4.75%, mao 91.25%
Question: Why did it bother building 8% of the others?
Test: Mao is bumped up to 100/100/1 10sh
1 trial archers/spearmen/mao
r-0/3/97
e-0/0/100
g-0/0/100
b-0/3/97
conclusion: that pretty much made the point that the ai gives a chance for any unit to be made, but chance increases with A and D values. Later I will test whether the flags play any role in determining if a defensive value (for O) units or an A value (for D) units, is considered.
Hypothesis: if mao is bumped down to 15/15/1, the pct for archers and spearmen will be about double that of the results when Mao was 20/20/1
1 trial archers/spearmen/maos
mao is now 15/15/1
r-10/6/84
e-12/15/73
g-9/18/73
b-6/8/86
pcts: archers: 9.25% spearmen: 11.75% Maos: 79%
Hypothesis: If mao is dropped to 10/1/1, he will be produced 25%, archers 25%, and spearmen 50%
Mao dropped to 10/1/1
r-37/41/22
e-32/57/11
g-32/47/21
b-29/48/23
pcts: archers 32.5% spear: 48.25% Mao: 19.25%
(I wanted, for purity, to make Mao 10/0/1, but then he could not have either flag selcted)
With 1 being required in maos defense, the numbers should be off a little... And I am done for the night
(archers and spearmen remain 10/10/1 10sh throughout this post)
Prediction: Mao will be produced in the 75% range, with the other two sharing around 12.5% This way, the actual sum power of the units will remain consistant
1 trial archers/spearmen/mao
r-4/5/91
e-3/5/92
g-6/7/87
b-3/2/95
total: archer 4%, spearman 4.75%, mao 91.25%
Question: Why did it bother building 8% of the others?
Test: Mao is bumped up to 100/100/1 10sh
1 trial archers/spearmen/mao
r-0/3/97
e-0/0/100
g-0/0/100
b-0/3/97
conclusion: that pretty much made the point that the ai gives a chance for any unit to be made, but chance increases with A and D values. Later I will test whether the flags play any role in determining if a defensive value (for O) units or an A value (for D) units, is considered.
Hypothesis: if mao is bumped down to 15/15/1, the pct for archers and spearmen will be about double that of the results when Mao was 20/20/1
1 trial archers/spearmen/maos
mao is now 15/15/1
r-10/6/84
e-12/15/73
g-9/18/73
b-6/8/86
pcts: archers: 9.25% spearmen: 11.75% Maos: 79%
Hypothesis: If mao is dropped to 10/1/1, he will be produced 25%, archers 25%, and spearmen 50%
Mao dropped to 10/1/1
r-37/41/22
e-32/57/11
g-32/47/21
b-29/48/23
pcts: archers 32.5% spear: 48.25% Mao: 19.25%
(I wanted, for purity, to make Mao 10/0/1, but then he could not have either flag selcted)
With 1 being required in maos defense, the numbers should be off a little... And I am done for the night

)
) every indication of my early tests indicated that the AI ignores MF -- again, this jives with Oystein's formula as to how the AI calculates relative strengths between Civs, and was specificaly what led me to begin formulating my "Force Pool Theory" -- if the AI doesn't evaluate MFs, and the human designer wishes higher MF units to be in play, then the force pool must be constructed AROUND the fact that the AI build algorithms don't "know" what a MF is ...

--Oops! I mean --