Originally posted by Rocoteh
ozymandias,
I proceed to find a idea that would force AI to
build naval units in ACW.
My next experiment will be giving some naval units
special cap. Maybe that will work. It remains to see.
Best Regards
Rocoteh
Originally posted by Meateater
Yeah I did a test with the same stats as before but with the dive bomber having a cost in shields of 100 and a ROF of 2. The results were that the AI didn't build any of the dive bomber.
Originally posted by Rocoteh
ozymandias,
So I created the "super-ironclad" for ACW:
Blitz
Radar
Invisible
Detect Invible
Lethal Land
Lethal Sea
HP 15 Bonus
Low shield cost
Can AI abstain from building such unit?
Yes it can! It prefers building volunteer infantry...
Let us look forward to Conquests.
Best Regards
Rocoteh
Originally posted by Rocoteh
ozymandias,
Good to see that you are back.
You were right.
Reading the first posts on Conquests, it seems
like it will be possible to produce naval units in ACW
using Conquests.
Best Regards
Rocoteh
Originally posted by Rocoteh
ozymandias,
I will probably get Conquests 2 weeks from now.
3 weeks from now I hope to launch ACWRocoteh 3.9,
Conquest version.
For the first time then since ACW was launched February 19,
AI will produce naval units.
I have also read that its now
possible to let units start fortified.
Originally posted by Rocoteh
BTW: Is the Hitpoint bonus still max 20?
This is important with regard to ACW.
The Barricade is an advanced fort.Originally posted by ozymandias
I THINK so -- there's a new overlay called "barricade" (separate from "fort") and I can't find it on the "General Settings" tab -- maybe a new depiction for fortified units??
All The Best,
Oz
Originally posted by mrtn
The Barricade is an advanced fort.
Originally posted by Rocoteh
ozymandias,
With regard to Conquests and ACW:
Is it a correct concluson to say that the naval problem
in ACW now is solved?
That is: You can now with Wonders force AI to
produce naval units?
Best Regards
Rocoteh