So, to update our working hypotheses --
1. The AI is (to put it kindly) poor at strategy (i.e., analyzing the OVERALL military situation and building and/or redeploying troops with the same sort of approach or ability a good human player would use.) A logical extension of this is that the overall strategic situation does not effect the AIs decision as to what to build. (See Smoking Mirrors earlier post on the AIs compensating behavior for its poor strategic abilities.)
2. All flags being equal, will the AI will build a higher cost unit? Or will it build a far greater quantity of cheaper units for both defense and offense?
3. The AI plainly gives significant weight to extra abilities, speed, and hit points.
4. All things being equal (... whatever that means at the moment ) the AI will give some preference towards building defensive units.
5. "Build Often / Never" flags are problematic: Smoking Mirror suggests that flagging more than three build often/never choices will confuse the AI.
6. If able to, the AI will always build a defender in an empty city, apparently choosing the cheapest available defender.
7. As the AI is pretty useless at using artillery except as a defense for cities, Smoking Mirror suggests that the AI will only?? build them if the both build often artillery flag is checked and the city already has a large contingent of defenders.
8. The AI will disband any starting Scouts at the beginning of a scenario with Map Explored checked -- Question: will the AI build any "Explore" units at all with that flag checked??
9. The AI will build cruise missiles, ships and bombers, but will tend to use them to attack infrastucture, rather than in support of ground attacks. (I include this point for use in some later stage of our investigations.)
10. BeBro raises the interesting question if the resources needed for a particular unit play a role; will the AI prefer e.g.. a unit that needs one resource only over another unit that needs two or three?
11. Zeekater raises the question if the AIs aggressiveness will effect build decisions.
12. Ossric raises the question if the Civ attributes was Expansionistic, Militaristic, etc., plays any part in the AIs decision making process
13. Rocoteh adds that coaxing the AI into building Army-type units is problematic.
Lucky 13
... Please continue onto the next post ...