Originally posted by Kryten
I agree with all the experiment suggestions so far, but I strongly suspect that any 'middle choice' units will be picked the least.
After all, out of an option of say 6-4-1, 5-5-1, 4-6-1, wouldn't you pick the first for it's attack advantage, the last for it's defence advantage, and largely ignore the 'middle choice' of 5-5-1?
And if you were a programmer, wouldn't you factor just such a decision into the AI?
Kryten, me bucko, I fear you and I (and all our merry group) are simply far too rational for all this ...
TEST #2
Values for "Warrior", "Archer", and "Swordsman" were kept the same as Test #1 (6/4/1; 5/5/1; 4/6/1) with the addition that the 6/4/1 was flagged "Offensive", the 5/5/1 was flagged both "Offensive" and "Defensive", and the 4/6/1 was flagged just "Defensive"
Build results over 20 turns:
Romans (Yours Truly -- or, rather, His Governor):
25 Warriors (~42% total force) 2 Archers (~3%) and 33 Swordsmen (~55%)
Greeks:
24 Warriors (~24%) 19 Archers (~33%) 17 Swordsmen (~28%)
Egyptians:
19 Warriors (~33%) 17 Archers (~28%) 24 Swordsmen (~40%)
Observations:
1. My Humble Governor Aside, the "midground" 5/5/1 was close enough to 1/3rd the force for jazz and government work.
2. The Player's Governor works in mysterious ways ...
TEST #3
Values for "Warrior", "Archer", and "Swordsman" were changed to 7/3/1; 5/5/1; 3/7/1; the 7/3/1 was flagged "Offensive", the 5/5/1 was flagged both "Offensive" and "Defensive", and the 3/7/1 was flagged just "Defensive"
Build results over 20 turns:
Romans (Yours Truly -- or, once again, His Governor):
11 Warriors (~18% total force) 5 Archers (~8%) and 44 Swordsmen (~73%) (The Roman capitol built ONLY Swordsmen!)
Greeks:
23 Warriors (~38%) 19 Archers (~33%) 18 Swordsmen (~30%)
Egyptians:
14 Warriors (~23%) 23 Archers (~38%) 23 Swordsmen (~38%)
Observations:
1. Despite the wider spread in A/D values, distribution (once again excepting the Player's Governor) remains roughly equivalent to the narrower spread -- although, for reasons unknown, the ratio of Greek builds in Tests 2 & 3 were all but identical, the Egyptian varied noticeably; personally, I'm willing to assume that the AI for each Civ was "interpreting" its strategic situation differently and building accordingly.
2. Defensive units (3/7/1s) seemed to be atttacked less frequently than the 4/6/1s of Test #2, although I freely admit this is a subjective statement on my part.
And Now The Complete Freakout: Test #4
This was Arathorn's suggestion to give each unit good, moderate, and poor units -- in this case, Warrior = 7/7/1, Archer = 5/5/1, and Swordsman = 3/3/1 -- all flagged both "Offensive" and "Defensive".
I almost didn't run this test -- heck, I've been a programmer, and the result should have been obvious
...
I stopped after only 10 turns --
My loyal Romans built nothing but 7/7/1s.
The Greeks built 21 Warriors 9 Archers -- nearly 1/3 inferior troops
For their part -- the Egyptians built 24 Warriors, 4 Archers, and 2 Swordsmen ...
This last test totally throws me off, as I can offer absolutely no theory as to why any of the inferior troops would have been built at all ... Unless of course there is indeed a "tiny" randomizing factor just to keep things "interesting" ...
Perplexedly Yours,
Oz