cripp7
Playin' Bored
I think we have a plan of action now! Sounds good to me
@ifinnem
If you haven't played yet, why not fit hunting in with the IW trade to Joao and then trade alpha to Boudi for archery? IMX, Joao is a pretty willing trader, so I'm not too worried about WTH-YABTA (this is monarch, after all). BTW, has Boudi adopted a religion yet?
EDIT: Also, wfyabta doesn't apply to civs in the bottom (half? third?) of the scoreboard - as of the last SS, that was Joaoand us (depending on who else is out there, OFC).
Yeah I'm a little out of touch with WFYBTA on Monarch
As far as the lower part of the scoreboard I think the techs you trade still count against the WFYBTA cap that each AI has, however an AI in the bottom half will still trade with you even if you are over their cap. (i.e. it does still reduce trading opportunities)
Anyone care to research and confirm?
Mechanics of Technology Trading Limits
When
Friendly civs will never shun you for tech whoring.
Your potential trading partner will shun you when both of these conditions are met:
you or your trading partner are in the top half of the scoreboard (including dead civs).
and
the number of techs that your trading partner remembers that you have received from someone else exceeds the NoTechTradingThreshold of this trading partner.
iNoTechTradingThreshold is defined in CIV4LeaderHeadInfos.xml, and varies from leader to leader ( see below ). The units of this threshold is number of techs. This value is modified by the difficulty handicap defined in CIV4HandicapInfo.xml (100% boost on Settler, 20% boost on Deity).
I believe that's correct. Here's the reference:
from this article: http://forums.civfanatics.com/showthread.php?t=206578
The iNoTechTradingThreshold numbers for the civs we know are
Pacal - 5
Boudi - 10
Joao - 15 (2nd only to Mansa!)
I believe on monarch these are increased by 50% (the scale goes form 100% on settler to 20% on deity), giving:
Pacal - 7
Boudi - 15
Joao - 22
There's also a 5% chance each turn that a leader will "forget" one of these trades, and the counter is reduced by 1 every time you enter a new era.
Since Pacal is our prime stealing target, I'm less worried about hitting his threshold. And if we stay in his religion, we'll get him to friendly so wfybta won't apply. Boudi and Joao both have pretty generous thresholds.
Worker sent to mine that promptly
I recommend delaying the settling of the new cities for as long as poss, except for the gold city which will pay for itself
Lets spam workers to get Mound going as a good city then build some Swords to take the barb city
No question we do not keep a diff religion from her unless we are ready for war (ie not soon)- We need to consider whether to stay in hinduism, especially if either judaism or buddhism spreads to Boudi.
- It will be 9 turns until the settler from PP can settle the spicy clam (includes current chop + 1 pop whip, too bad that city isn't at pop 4 but growing there first would not speed things up).
No question we do not keep a diff religion from her unless we are ready for war (ie not soon)
Isn't it 8 turns - 7*9=63+ 30 from chop + 12 already invested = 105
Enough for a 1 pop whip on the 8th turn.
Agree there is still big risk we lose spicey clam but nothing much we can do
stealing techs from boudi would help since she's heading down the warpath line, does she declare at pleased?
Any thoughts about trading Pacal for meditation before he finishes alpha? It will let us research PH next, which will reduce the cost of CoL, and it opens up the phil bulb after CoL. EDIT: Also let's us build temples to raise thecap and monasteries for the
boost + culture.