Round 5
T140 (inherited) Open borders with Louis. Move northern-most worker back to spicy clam to start roading, start worker roading from rice in Chaco to spicy clam. Switch PP to lighthouse, take cow from Chaco. Cahokia hires a scientist from 1 of the lake tiles.
T142 Boudi converts to judaism. Worker reaches spicy clam and starts roading to Chaco. Iron mine is finished in Cahokia.
T144 PP grows to pop4, switches to settler, chop completes and goes into settler.
T145 Louis converts to buddhism. Cahokia switches from clam to lake to slow growth further (it will grow in 4, which is when whip anger subsides). Research set to 100% as we have over 200
T146 Crack the whip in PP on the settler, give cow back to Chaco.
T147 Worker from Cahokia starts a mine on the grass hill in Chaco. Chaco grows to pop2, works cow + cottage. Alpha traded to Pacal for meditation (he had 8 turns left on alpha). Pacal starts metal casting. Settler in PP starts moving to spicy clam, we convert to NSR now that the settler's done to keep Boudi happy (she goes from neutral to pleased immediately).
T148 Road to spicy is done and settler moves there the same turn. 1 worker sent to camp the phant in Mound, 2 are sent to farm the rice in Chaco. No sign of a settler in Tolosa yet. Cahokia is unhappy because of the change to NSR, I assign 2 scientists there (next gp in 9). Boudica finishes the mids!
T150 Boudica switches to US! Gotta love the AIs choice of civics.
T151 Boudi settler shows up in Tolosa. Rice is done in Chaco, Workers sent to road from spicy clam to phant. Chaco works rice + cow for max growth.
T155 Cahokia graniery done, start a sword.
T156 Joao converts from buddhism to hinduism!

This is very good. Phant is camped and roaded in Mound, 2 workers start chopping the jungle on the phant to make it a useful tile (2

2

1

), 1 worker moves 1W to start a farm.
T157 GSci pops in Cahokia

and makes an academy. Time to research currency decreases by 2 turns.

I realize that there's no rax in Cahokia, so I insert one ahead of the sword.
T158 Boudi moves settling party towards spicy clam. Settler there founds Mesa Verde and starts on a pole, working the 3

plains hill. Maintenance skyrockets. WB arrives inside Mesa's borders to work clam once borders pop.
T159 Boudi's settling party moves toward blocking city, so Snaketown is founded there. Did I mention maintenance?

Workers finish chopping jungle in Mound and head to Mesa to chop plains hill forest into pole.
T160 Workers start chopping forest into pole in Mesa. Due to increased maintenance we can't finish currency in 2 at 100%. I turn the slider down to 70% and it will be done in 3 with no

left. Boudi's settling party heads back to Tolosa.
Diplo looks very good, with Louis at cautious and the rest at pleased:
Once currency is in we should go PH> CoL. Louis, Boudi, and Joao all have monarchy, and we can trade currency for that and math once PH is done:
NOTE: Trades should be done to Louis first, since he has the lowest WFYABTA limit (5), with Boudi (10) next, and Joao last (15).
I think we should continue running scientists in Cahokia full-time (they'll benefit most from the academy, and we'll have to turn our slider down due to maintenance). Next gp will have 25% chance of being a GSpy, but if it's a scientist we can bulb phil once CoL is done. Courthouses will be vital for generating EP, and are our best chance to get a GSpy to settle (see my thoughts in the previous post).
Once the forest is chopped in Mesa, 1 worker should start roading to Snake and the other mine that hill. I will switch PP to a worker, who can be whipped for 2 pop at max

to finish the LH there. Once the rax finishes in Cahokia the sword should be whipped the next turn (it has 14

in it already, which is perfect for a 2 pop whip). The overflow should go into another sword. Both swords should be sent to the barb city.
Finally, our scouting WB is in uncharted waters in the west. Hopefully we'll start seeing some French and Portuguese borders soon, and meeting at least 1 new civ: