Capo,
Try this out and let me know how it goes on one of your leaderheads. maybe salaminissa (sp?)
this is how you give shaders to LHs with the new blender. Or atleast I think so, but I want you try it so i can give good instructions in my guide.
1) import a shaded firaxis nif.
2) do your stuff then export it as usual.
3) now the exported nif should have all the stuff like EnvironmentalIntensityIndex and the four texture files.
4)Click on the NiStrips parent of all those things (highlight in blue on screenshot)
5) Scroll to the bottom of the block details until you see the part I boxed in red, the HasShader
6)Set the values to what I have in the 2nd screenshot box circled in red (Only three lines)
thats it you have shaders but you may have to mess with the lighting (the light bulb stuff) to get the coloring you want - it works like material properties.
I also found a way to add these files to a nonshaded LH (like our old stuff). but doing it through nifskope doesnt seem to always work so I copy the shaded one over to my old one and then import it into blender. then I join the two objects and delete the old materials in object mode and that seems to do it. then re-export and nifswap.