The Capo
godless Heathen
Maybe someone who has been working with the new blender can help me out a little bit here. I'm trying to assign the arms to the proper bones and I can't seem to use my old Mark Seam technique. As you can see in the attached image I followed my regular procedure:
Is there a new way to handle this? Ekmek? Nitram? CFK? Igor? Lil' help!
- Drew a seam.
- Selected a face and then selected "Linked Flat Faces."
- The whole arm is hilighted!
Is there a new way to handle this? Ekmek? Nitram? CFK? Igor? Lil' help!