The Capo's LH Gallery and Self-Help Thread!

Askia is a title... yeah, that happens a lot with Mansa Musa. A lot of people call him "Mansa" but his name is Musa (by the way, the Arabic equivalent to "Moses".)

Although he's also known as Askia the Great.
 
Askia is a title... yeah, that happens a lot with Mansa Musa. A lot of people call him "Mansa" but his name is Musa (by the way, the Arabic equivalent to "Moses".)

Actually, I looked it up and indications are that his name is Kankan Musa. ;)
 
Anyway, I was hoping to have Askia Muhammed finished tonight but unfortunately I hit a snag with the bicep bones, so once I figure that part out I'll have him up. He is looking pretty awesome if I do say so myself, so I hope you guys like it. The LH is relatively generic, so he could probably be used as anyone from Sundiata Keita to Sunni Ali Ber. Which means despite the debate over who should and should not appear as a Malinese leader he should fit into a lot of mods nicely.
 
Stop toying with him Ekmek! He must learn to use the secret LH-making voodoo....

I guess I do have some voodoo power, 'cause I'm done with the LH I've been working on and it came out better than I expected. I did realize one thing: I HATE making LHs!!!
 
seriously? I cant speak for Capo, but for me I found it a fun creative outlet, though there have been times when it was more work than fun. I just put it away for awhile when that happens.

Is that what happened recently? :sad:
 
seriously? I cant speak for Capo, but for me I found it a fun creative outlet, though there have been times when it was more work than fun. I just put it away for awhile when that happens.

Yes, I guess I'm not a programming person! When it comes to modding I only do it if it is easy and simple. LHs can be really frustrating. Add the fact I really suck at texturing (The Capo should look at my work and see he's not as bad as he thinks)... I prefer doing the easier, less artistic work like editing xml, where if you make a mistake it is usually a spelling mistake. I just don't have the patience to mess around with stuff that don't work. If it works- good. If it doesn't- throw it to the recycle bin and do something else! My LHs- and there won't be many, are going to be simple, so don't expect me to undertake great projects when I will decide to make a LH. What I do want to do is trying to add stuff to LHs made by others.
 
Congratulations, IgorS! So who are they and what do they look like?

I believe you're already familiar with my first two. The other two are being uploaded as we speak!
 
Glad to see we have another one of us around, don't worry Igor you'll be getting requests now. And unfortunately your LH requesting days are over...

IgorS: Can someone make this guy?

Me: Yeah, YOU can. :goodjob:
 
Ekmek, help!!! I am running into a couple of issues, one I just need a suggestion on and the other seems to be an issue I thought I had a way of circumventing but doesn't look like I'll be able to.

First thing first; in the first image I have posted you see the edge of the arms and the hold in the side of the torso where I intend on attaching the arm. I was just going to join the vertices of the arm with the vertices on the edges of that hole there. The only problem is that there are more vertices around the "socket" than there are around the arm. Any ideas as to what I should do in this case? I can't really alter the hole because of those things on the shoulders. I definitely want to do it as close to that way as possible (joining the arm vertices to the shoulder vertices, it looked good when I started on it). So I'm asking for an experienced opinion here.

Secondly, and this has to do with the new blender; I am using CFK's Scudder LH as a base for this leader, and apparently there are no bicep bones, although there ARE in the original model. So they must have disappeared when I removed the suit from the Scudder LH. But I figured all I'd have to do in this case is finish this LH here, nifswap it on to Zara, save that nif, import that nif, and then assign the biceps, which I have actually done in the past. Except this Blender won't let me do it. And it is definitely the biceps that won't let it export because it highlites them (see the screenshot, I superimposed the error over the resultant screen where the biceps are highlited). I have also posted the files I have for this, sorry if they are a mess I accidentally saved some of my Maurits van Nassau blends in this folder I think... (AskiaBlend3.blend is the latest blend file).

See Igor, even I still need help with this stuff! :(

EDIT: Actually Ekmek, I think if I just assigned the whole arm to the forearms I could nifswap it and then go back into blender and reassign it, would that work?
 
You could try to select 3 vertices and then create face, repeting it until you fill the hole or find an issue. In the later case, you can still extrude w/o moving the vertices and join at the center.

I guess the automated process can't handle assymetry.
 
And unfortunately your LH requesting days are over...

My requesting days are over a long time ago simply because I have nothing to request. I basically wait for you to make something and then I take it if I like it. My only requests recently were Ablay Khan and Tamerlane. One of them I did myself. The other one is on my "to do" list which is not really a list, to be honest... It just says: "try Tamerlane". I decided to stop adding LHs to my game, only 5 more and this is it! I already have so many... The last 5 will be: two I will try to make myself, your Byzantine leader (as Basil II), your Askia Mohammed once it is done and cfKane's Beowulf as Canute. This is it! I've noticed that over the past year I've modding Civ4 more than actually playing it!
 
Ekmek, help!!! I am running into a couple of issues, one I just need a suggestion on and the other seems to be an issue I thought I had a way of circumventing but doesn't look like I'll be able to.

First thing first; in the first image I have posted you see the edge of the arms and the hold in the side of the torso where I intend on attaching the arm. I was just going to join the vertices of the arm with the vertices on the edges of that hole there. The only problem is that there are more vertices around the "socket" than there are around the arm. Any ideas as to what I should do in this case? I can't really alter the hole because of those things on the shoulders. I definitely want to do it as close to that way as possible (joining the arm vertices to the shoulder vertices, it looked good when I started on it). So I'm asking for an experienced opinion here.

what I've started doing in this case is subdivide the one that is less than the other.

so say the socket has a part with three dots but the arm only has two dots. select the two dots on the arm then go to Mesh->Edges>Subdidvide (NOT fractual or smooth not sure what they do, just plain old subdidvide) that will create a third dot then merge as needed.

Secondly, and this has to do with the new blender; I am using CFK's Scudder LH as a base for this leader, and apparently there are no bicep bones, although there ARE in the original model. So they must have disappeared when I removed the suit from the Scudder LH. But I figured all I'd have to do in this case is finish this LH here, nifswap it on to Zara, save that nif, import that nif, and then assign the biceps, which I have actually done in the past. Except this Blender won't let me do it. And it is definitely the biceps that won't let it export because it highlites them (see the screenshot, I superimposed the error over the resultant screen where the biceps are highlited). I have also posted the files I have for this, sorry if they are a mess I accidentally saved some of my Maurits van Nassau blends in this folder I think... (AskiaBlend3.blend is the latest blend file).

See Igor, even I still need help with this stuff! :(

EDIT: Actually Ekmek, I think if I just assigned the whole arm to the forearms I could nifswap it and then go back into blender and reassign it, would that work?

I hate it when that happens. Try the forearm thing, it should work. but if it doesn't then try this:

the blender is erasing unassigned vertices. Coyote may know how to prevent that but I don't. To get around it I would do the nifswap but leave part of Zara in there that has a bicep. Then import into blender and join to that zara part to get the bicep do you assigning and then get rid of the zara part. then export and nifswap again.

By the way this is part of the "experimental" technique where I'm beginning to find that if you have the right bones you can put anyone on any skeleton with the nifswap (they look distorted at first) then import that nifswapped and it corrects it with the new blender. Once I figure it out put it on my advanced LH guide.
 
Yeah I thought of that myself, I guess I'll try this stuff out and see if any of it works. When I get a litte more time to work on it that is.
 
Nice work! :goodjob:

Now you need to learn the same thing we all do; how to texture! Unfortunately some of the better texturers (texturors?) out there aren't LH-makers or are not active LH makers (Bernie, pencilgod etc.). Since you have to fix the teeth situation I'd advise you to actaully start over from scratch, mainly so you can retrace your steps and get really good at it to the point that its like a natural thing (believe me, I had to redo Solomon twice, Charles V once and Richelieu like four times until I got them right) for you. Certain models I can whip up in a day, well at least the basic part of them, the fine tuning is what takes the longest time.

Another reason I'd advise you to start over from scratch is so you can use the NONSHADER version, it gives you a better texture and look. But again, that looks good and its something I myself wanted to do at some point.
 
actually capo last night i found that with the new blender if you impport the shaded version you'll keep the shading now! this is great news which means less skinning is needed (as you can see in the shaded diff files versus the nonshader ones) just make sure they show in the texture property and have the spec, enc, mak dds files too! that may be what vebear needs to add in his case.

vebear the pink means you are missing a file. post your last blend and nif and i can see what you did wrong. might as well start you LH gallery/selfhelp thead too ;)
 
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